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authorShauren <shauren.trinity@gmail.com>2014-07-27 17:46:46 +0200
committerShauren <shauren.trinity@gmail.com>2014-07-27 17:46:46 +0200
commit6f272ea5b7d6551844aa1a1f748cee5c79b746f3 (patch)
tree82fd15487be93bad4a2674f10fc4cd0694bd9007 /src/server/game/Handlers/CombatHandler.cpp
parent8a05231994342bc826fa98f3f1df741cc14e19f7 (diff)
Core/Network: Optimized packet sending by removing unneccessary memory copying
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp6
1 files changed, 5 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 47ffc2578bd..e4d749d9ab0 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -93,7 +93,11 @@ void WorldSession::SendAttackStop(Unit const* enemy)
{
WorldPacket data(SMSG_ATTACKSTOP, (8+8+4)); // we guess size
data.append(GetPlayer()->GetPackGUID());
- data.append(enemy ? enemy->GetPackGUID() : 0); // must be packed guid
+ if (enemy)
+ data.append(enemy->GetPackGUID());
+ else
+ data << uint8(0);
+
data << uint32(0); // unk, can be 1 also
SendPacket(&data);
}