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authorShauren <shauren.trinity@gmail.com>2016-07-19 19:31:54 +0200
committerShauren <shauren.trinity@gmail.com>2016-07-19 19:31:54 +0200
commit836221aaf5420afe8ff4719780426251c222b87d (patch)
tree12a66ff491e38f75bb922c21616b93fd24b85ddf /src/server/game/Handlers/CombatHandler.cpp
parentcc07a491f64fa958c8a27079bd2def84c577f816 (diff)
parentd463273ab1c8efb9dd6000ee5cb8f780574cdd1e (diff)
Merge branch 'legion' into 6.x
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 4796ddf92fe..e067e4433d8 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -51,7 +51,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& pa
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
ASSERT(seat);
- if (!(seat->Flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
+ if (!(seat->Flags[0] & VEHICLE_SEAT_FLAG_CAN_ATTACK))
{
SendAttackStop(enemy);
return;