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authorShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
commitb453e124231a90321fe79fbf3a62acdcfa54a691 (patch)
treeca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Handlers/CombatHandler.cpp
parentec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff)
Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 0029c2a5e03..e11d60aa5d1 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -16,15 +16,15 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "WorldSession.h"
+#include "CombatPackets.h"
#include "Common.h"
+#include "CreatureAI.h"
+#include "DB2Structure.h"
#include "Log.h"
-#include "WorldPacket.h"
-#include "WorldSession.h"
#include "ObjectAccessor.h"
-#include "CreatureAI.h"
-#include "Vehicle.h"
#include "Player.h"
-#include "CombatPackets.h"
+#include "Vehicle.h"
void WorldSession::HandleAttackSwingOpcode(WorldPackets::Combat::AttackSwing& packet)
{