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authorIntel <chemicstry@gmail.com>2014-11-13 18:48:29 +0200
committerNayd <dnpd.dd@gmail.com>2014-11-15 04:27:34 +0000
commitfa0983dfa36475237d696e841241060e356fe788 (patch)
tree76fac5d03b6f75f1b29c93e59a0c4c3bad20b504 /src/server/game/Handlers/CombatHandler.cpp
parent196e960b573bd61497c5684050b582ace291ecc4 (diff)
Core/DataStores: Updated all remaining dbc/db2 except Item.db2, Item-sparse.db2
Signed-off-by: Nayd <dnpd.dd@gmail.com>
Diffstat (limited to 'src/server/game/Handlers/CombatHandler.cpp')
-rw-r--r--src/server/game/Handlers/CombatHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/CombatHandler.cpp b/src/server/game/Handlers/CombatHandler.cpp
index 152d6994949..99aae6f5d0d 100644
--- a/src/server/game/Handlers/CombatHandler.cpp
+++ b/src/server/game/Handlers/CombatHandler.cpp
@@ -58,7 +58,7 @@ void WorldSession::HandleAttackSwingOpcode(WorldPacket& recvData)
{
VehicleSeatEntry const* seat = vehicle->GetSeatForPassenger(_player);
ASSERT(seat);
- if (!(seat->m_flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
+ if (!(seat->Flags & VEHICLE_SEAT_FLAG_CAN_ATTACK))
{
SendAttackStop(pEnemy);
return;