diff options
| author | ccrs <ccrs@users.noreply.github.com> | 2019-07-01 21:36:32 +0200 |
|---|---|---|
| committer | ccrs <ccrs@users.noreply.github.com> | 2019-07-01 21:36:32 +0200 |
| commit | 401777d024785c58f90947cfdadd9b1b7d8fbd3b (patch) | |
| tree | 6a04418719d5fdaa519258a601a91ce073d1444b /src/server/game/Handlers/GroupHandler.cpp | |
| parent | e9004f9c905247f2240c3ca6e168bf9b858bf380 (diff) | |
Core/Unit: rename several getters to follow codestyle
uint8 GetLevel()
uint8 GetLevelForTarget(WorldObject const* /*target*/)
void SetLevel(uint8 lvl)
uint8 GetRace()
uint32 GetRaceMask()
uint8 GetClass()
uint32 GetClassMask()
uint8 GetGender()
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/GroupHandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index 36b1572cb28..77aa0053e8a 100644 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -123,7 +123,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData) return; } - if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ)) + if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->GetLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ)) { SendPartyResult(PARTY_OP_INVITE, membername, ERR_INVITE_RESTRICTED); return; @@ -795,7 +795,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke *data << uint16(player->GetMaxPower(powerType)); if (mask & GROUP_UPDATE_FLAG_LEVEL) - *data << uint16(player->getLevel()); + *data << uint16(player->GetLevel()); if (mask & GROUP_UPDATE_FLAG_ZONE) *data << uint16(player->GetZoneId()); @@ -986,7 +986,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData) data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER - data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL + data << uint16(player->GetLevel()); // GROUP_UPDATE_FLAG_LEVEL data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION |
