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authorccrs <ccrs@users.noreply.github.com>2019-07-01 21:36:32 +0200
committerccrs <ccrs@users.noreply.github.com>2019-07-01 21:36:32 +0200
commit401777d024785c58f90947cfdadd9b1b7d8fbd3b (patch)
tree6a04418719d5fdaa519258a601a91ce073d1444b /src/server/game/Handlers/GroupHandler.cpp
parente9004f9c905247f2240c3ca6e168bf9b858bf380 (diff)
Core/Unit: rename several getters to follow codestyle
uint8 GetLevel() uint8 GetLevelForTarget(WorldObject const* /*target*/) void SetLevel(uint8 lvl) uint8 GetRace() uint32 GetRaceMask() uint8 GetClass() uint32 GetClassMask() uint8 GetGender()
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index 36b1572cb28..77aa0053e8a 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -123,7 +123,7 @@ void WorldSession::HandleGroupInviteOpcode(WorldPacket& recvData)
return;
}
- if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->getLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
+ if (!invitedPlayer->GetSocial()->HasFriend(invitingPlayer->GetGUID()) && invitingPlayer->GetLevel() < sWorld->getIntConfig(CONFIG_PARTY_LEVEL_REQ))
{
SendPartyResult(PARTY_OP_INVITE, membername, ERR_INVITE_RESTRICTED);
return;
@@ -795,7 +795,7 @@ void WorldSession::BuildPartyMemberStatsChangedPacket(Player* player, WorldPacke
*data << uint16(player->GetMaxPower(powerType));
if (mask & GROUP_UPDATE_FLAG_LEVEL)
- *data << uint16(player->getLevel());
+ *data << uint16(player->GetLevel());
if (mask & GROUP_UPDATE_FLAG_ZONE)
*data << uint16(player->GetZoneId());
@@ -986,7 +986,7 @@ void WorldSession::HandleRequestPartyMemberStatsOpcode(WorldPacket &recvData)
data << uint16(player->GetPower(powerType)); // GROUP_UPDATE_FLAG_CUR_POWER
data << uint16(player->GetMaxPower(powerType)); // GROUP_UPDATE_FLAG_MAX_POWER
- data << uint16(player->getLevel()); // GROUP_UPDATE_FLAG_LEVEL
+ data << uint16(player->GetLevel()); // GROUP_UPDATE_FLAG_LEVEL
data << uint16(player->GetZoneId()); // GROUP_UPDATE_FLAG_ZONE
data << uint16(player->GetPositionX()); // GROUP_UPDATE_FLAG_POSITION
data << uint16(player->GetPositionY()); // GROUP_UPDATE_FLAG_POSITION