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authorjoschiwald <joschiwald.trinity@gmail.com>2014-11-12 19:16:14 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2014-11-12 19:16:14 +0100
commit620f23d9dcb94b21c2b3402765817362e2b82b2f (patch)
tree89a92c8266999f4a8e1b6bba8e54377ab01102cf /src/server/game/Handlers/GroupHandler.cpp
parentf4926e0a8c0c028d6b50ee28aabde720a93cf280 (diff)
Core/World: hold deleted characters in character store
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index c5207941301..46ff540ef04 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -834,7 +834,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData)
else
{
CharacterDatabase.EscapeString(name);
- guid = sObjectMgr->GetPlayerGUIDByName(name.c_str());
+ guid = ObjectMgr::GetPlayerGUIDByName(name.c_str());
}
group->ChangeMembersGroup(guid, groupNr);