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author | joschiwald <joschiwald.trinity@gmail.com> | 2014-11-12 19:16:14 +0100 |
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committer | joschiwald <joschiwald.trinity@gmail.com> | 2014-11-12 19:16:14 +0100 |
commit | 620f23d9dcb94b21c2b3402765817362e2b82b2f (patch) | |
tree | 89a92c8266999f4a8e1b6bba8e54377ab01102cf /src/server/game/Handlers/GroupHandler.cpp | |
parent | f4926e0a8c0c028d6b50ee28aabde720a93cf280 (diff) |
Core/World: hold deleted characters in character store
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/GroupHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index c5207941301..46ff540ef04 100644 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -834,7 +834,7 @@ void WorldSession::HandleGroupChangeSubGroupOpcode(WorldPacket& recvData) else { CharacterDatabase.EscapeString(name); - guid = sObjectMgr->GetPlayerGUIDByName(name.c_str()); + guid = ObjectMgr::GetPlayerGUIDByName(name.c_str()); } group->ChangeMembersGroup(guid, groupNr); |