diff options
author | Nay <dnpd.dd@gmail.com> | 2012-08-07 14:23:56 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-08-07 14:23:56 +0100 |
commit | 7944a7e09546bb77811d53fe3f99dda3c548867c (patch) | |
tree | 36403751cb5b394863fbfe3e45333f6d895ea660 /src/server/game/Handlers/GroupHandler.cpp | |
parent | 488fdadbed0d077184e32765704bff9147340084 (diff) |
Core/PacketIO: Enable 3 loot related opcodes (fix structure of one)
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/GroupHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp index 692158fc609..c6a3224348d 100755 --- a/src/server/game/Handlers/GroupHandler.cpp +++ b/src/server/game/Handlers/GroupHandler.cpp @@ -1120,13 +1120,13 @@ void WorldSession::HandleOptOutOfLootOpcode(WorldPacket & recvData) { sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_OPT_OUT_OF_LOOT"); - uint32 passOnLoot; + bool passOnLoot; recvData >> passOnLoot; // 1 always pass, 0 do not pass // ignore if player not loaded if (!GetPlayer()) // needed because STATUS_AUTHED { - if (passOnLoot != 0) + if (passOnLoot) sLog->outError("CMSG_OPT_OUT_OF_LOOT value<>0 for not-loaded character!"); return; } |