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authorSpp <spp@jorge.gr>2012-09-18 14:29:53 +0200
committerSpp <spp@jorge.gr>2012-09-18 14:29:53 +0200
commit8c5f011e79c257c0b1bf8fb0013290bca0dd15c2 (patch)
treeaa4428c5a60355f9ee8ddedf5812ed057ef690ed /src/server/game/Handlers/GroupHandler.cpp
parent2e21fa6b925c4572d620248f1b149a5d652836b2 (diff)
Core/Achievements: Force all calls to AchievementMgr be done through Player functions (Remove GetAchievementMgr)
Note: No real use in 3.3.5 but will be used in 4.3.4
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/GroupHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index c11a1cfc2aa..43655750aff 100755
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -450,10 +450,10 @@ void WorldSession::HandleLootRoll(WorldPacket& recvData)
switch (rollType)
{
case ROLL_NEED:
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
break;
case ROLL_GREED:
- GetPlayer()->GetAchievementMgr().UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
+ GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
break;
}
}