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authorShauren <shauren.trinity@gmail.com>2016-05-07 01:16:29 +0200
committerShauren <shauren.trinity@gmail.com>2016-05-07 01:16:29 +0200
commitc75fcbe20b07fd7518be58bf02ba30d903133449 (patch)
tree747a9ecc6a91ffc04d394090c0a3d2e588f630b4 /src/server/game/Handlers/GroupHandler.cpp
parent44962fe3a9551f183ee9003c8947d5f433cfee16 (diff)
Core/Achievements: AchievementMgr refactoring
* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation * Fixed players earning guild achievements
Diffstat (limited to 'src/server/game/Handlers/GroupHandler.cpp')
-rw-r--r--src/server/game/Handlers/GroupHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/GroupHandler.cpp b/src/server/game/Handlers/GroupHandler.cpp
index ec29083d2f8..097a1979400 100644
--- a/src/server/game/Handlers/GroupHandler.cpp
+++ b/src/server/game/Handlers/GroupHandler.cpp
@@ -376,10 +376,10 @@ void WorldSession::HandleLootRoll(WorldPackets::Loot::LootRoll& packet)
switch (packet.RollType)
{
case ROLL_NEED:
- GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_NEED, 1);
+ GetPlayer()->UpdateCriteria(CRITERIA_TYPE_ROLL_NEED, 1);
break;
case ROLL_GREED:
- GetPlayer()->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_ROLL_GREED, 1);
+ GetPlayer()->UpdateCriteria(CRITERIA_TYPE_ROLL_GREED, 1);
break;
}
}