diff options
author | Warpten <vertozor@gmail.com> | 2012-09-09 11:32:14 +0200 |
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committer | Warpten <vertozor@gmail.com> | 2012-09-10 12:41:42 +0200 |
commit | 917ffc030ea2ffaf698d2bd2b1e7967081a27beb (patch) | |
tree | a24ee9f75be7387315f960da1ee5cab2d6326838 /src/server/game/Handlers/GuildFinderHandler.cpp | |
parent | 4f1bad9a5508d1477525f709831beda6546802bb (diff) |
Core/Guilds: Implemented GuildFinder.
Diffstat (limited to 'src/server/game/Handlers/GuildFinderHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/GuildFinderHandler.cpp | 443 |
1 files changed, 443 insertions, 0 deletions
diff --git a/src/server/game/Handlers/GuildFinderHandler.cpp b/src/server/game/Handlers/GuildFinderHandler.cpp new file mode 100644 index 00000000000..af57a5908f8 --- /dev/null +++ b/src/server/game/Handlers/GuildFinderHandler.cpp @@ -0,0 +1,443 @@ +/* + * Copyright (C) 2008-2012 TrinityCore <http://www.trinitycore.org/> + * + * This program is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License as published by the + * Free Software Foundation; either version 2 of the License, or (at your + * option) any later version. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for + * more details. + * + * You should have received a copy of the GNU General Public License along + * with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "WorldSession.h" +#include "WorldPacket.h" +#include "Object.h" +#include "SharedDefines.h" +#include "GuildFinderMgr.h" +#include "GuildMgr.h" + +void WorldSession::HandleGuildFinderAddRecruit(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_ADD_RECRUIT"); + + if (sGuildFinderMgr->GetAllMembershipRequestsForPlayer(GetPlayer()->GetGUIDLow()).size() == 10) + return; + + uint32 classRoles = 0; + uint32 availability = 0; + uint32 guildInterests = 0; + + recvPacket >> classRoles >> guildInterests >> availability; + + ObjectGuid guid; + guid[3] = recvPacket.ReadBit(); + guid[0] = recvPacket.ReadBit(); + guid[6] = recvPacket.ReadBit(); + guid[1] = recvPacket.ReadBit(); + uint16 commentLength = recvPacket.ReadBits(11); + guid[5] = recvPacket.ReadBit(); + guid[4] = recvPacket.ReadBit(); + guid[7] = recvPacket.ReadBit(); + uint8 nameLength = recvPacket.ReadBits(7); + guid[2] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(guid[4]); + recvPacket.ReadByteSeq(guid[5]); + std::string comment = recvPacket.ReadString(commentLength); + std::string playerName = recvPacket.ReadString(nameLength); + recvPacket.ReadByteSeq(guid[7]); + recvPacket.ReadByteSeq(guid[2]); + recvPacket.ReadByteSeq(guid[0]); + recvPacket.ReadByteSeq(guid[6]); + recvPacket.ReadByteSeq(guid[1]); + recvPacket.ReadByteSeq(guid[3]); + + uint32 guildLowGuid = GUID_LOPART(uint64(guid)); + + if (!IS_GUILD_GUID(guid)) + return; + if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES) + return; + if (!(availability & ALL_WEEK) || availability > ALL_WEEK) + return; + if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS) + return; + + MembershipRequest request = MembershipRequest(GetPlayer()->GetGUIDLow(), guildLowGuid, availability, classRoles, guildInterests, comment, time(NULL)); + sGuildFinderMgr->AddMembershipRequest(guildLowGuid, request); +} + +void WorldSession::HandleGuildFinderBrowse(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_BROWSE"); + uint32 classRoles = 0; + uint32 availability = 0; + uint32 guildInterests = 0; + uint32 playerLevel = 0; // Raw player level (1-85), do they use MAX_FINDER_LEVEL when on level 85 ? + + recvPacket >> classRoles >> availability >> guildInterests >> playerLevel; + + if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES) + return; + if (!(availability & ALL_WEEK) || availability > ALL_WEEK) + return; + if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS) + return; + if (playerLevel > sWorld->getIntConfig(CONFIG_MAX_PLAYER_LEVEL) || playerLevel < 1) + return; + + Player* player = GetPlayer(); + + LFGuildPlayer settings(player->GetGUIDLow(), classRoles, availability, guildInterests, ANY_FINDER_LEVEL); + LFGuildStore guildList = sGuildFinderMgr->GetGuildsMatchingSetting(settings, player->GetTeamId()); + uint32 guildCount = guildList.size(); + + if (guildCount == 0) + { + WorldPacket packet(SMSG_LF_GUILD_BROWSE_UPDATED, 0); + player->SendDirectMessage(&packet); + return; + } + + ByteBuffer bufferData(65 * guildCount); + WorldPacket data(SMSG_LF_GUILD_BROWSE_UPDATED, 3 + guildCount * 65); // Estimated size + data.WriteBits(guildCount, 19); + + for (LFGuildStore::const_iterator itr = guildList.begin(); itr != guildList.end(); ++itr) + { + LFGuildSettings guildSettings = itr->second; + Guild* guild = sGuildMgr->GetGuildById(itr->first); + + ObjectGuid guildGUID = ObjectGuid(guild->GetGUID()); + + data.WriteBit(guildGUID[7]); + data.WriteBit(guildGUID[5]); + data.WriteBits(guild->GetName().size(), 8); + data.WriteBit(guildGUID[0]); + data.WriteBits(guildSettings.GetComment().size(), 11); + data.WriteBit(guildGUID[4]); + data.WriteBit(guildGUID[1]); + data.WriteBit(guildGUID[2]); + data.WriteBit(guildGUID[6]); + data.WriteBit(guildGUID[3]); + + bufferData << int32(guild->GetEmblemInfo().GetColor()); + bufferData << int32(guild->GetEmblemInfo().GetBorderStyle()); // Guessed + bufferData << int32(guild->GetEmblemInfo().GetStyle()); + + bufferData.WriteString(guildSettings.GetComment()); + + bufferData << uint8(0); // Cached ? Idk + + bufferData.WriteByteSeq(guildGUID[5]); + + bufferData << uint32(guildSettings.GetInterests()); // Guild Interests + + bufferData.WriteByteSeq(guildGUID[6]); + bufferData.WriteByteSeq(guildGUID[4]); + + bufferData << guild->GetLevel(); + + bufferData.WriteString(guild->GetName()); + + bufferData << int32(0); // guild->GetAchievementMgr().GetAchievementPoints() + + bufferData.WriteByteSeq(guildGUID[7]); + + bufferData << uint8(sGuildFinderMgr->HasRequest(player->GetGUIDLow(), guild->GetGUID())); // Request pending + + bufferData.WriteByteSeq(guildGUID[2]); + bufferData.WriteByteSeq(guildGUID[0]); + + bufferData << uint32(guildSettings.GetAvailability()); + + bufferData.WriteByteSeq(guildGUID[1]); + + bufferData << int32(guild->GetEmblemInfo().GetBackgroundColor()); + bufferData << uint32(0); // Unk Int 2 (+ 128) // Always 0 or 1 + bufferData << int32(guild->GetEmblemInfo().GetBorderColor()); + bufferData << uint32(guildSettings.GetClassRoles()); + + bufferData.WriteByteSeq(guildGUID[3]); + bufferData << int32(guild->GetMembersCount()); + } + + data.FlushBits(); + data.append(bufferData); + + player->SendDirectMessage(&data); +} + +void WorldSession::HandleGuildFinderDeclineRecruit(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_DECLINE_RECRUIT"); + + ObjectGuid playerGuid; + + playerGuid[1] = recvPacket.ReadBit(); + playerGuid[4] = recvPacket.ReadBit(); + playerGuid[5] = recvPacket.ReadBit(); + playerGuid[2] = recvPacket.ReadBit(); + playerGuid[6] = recvPacket.ReadBit(); + playerGuid[7] = recvPacket.ReadBit(); + playerGuid[0] = recvPacket.ReadBit(); + playerGuid[3] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(playerGuid[5]); + recvPacket.ReadByteSeq(playerGuid[7]); + recvPacket.ReadByteSeq(playerGuid[2]); + recvPacket.ReadByteSeq(playerGuid[3]); + recvPacket.ReadByteSeq(playerGuid[4]); + recvPacket.ReadByteSeq(playerGuid[1]); + recvPacket.ReadByteSeq(playerGuid[0]); + recvPacket.ReadByteSeq(playerGuid[6]); + + if (!IS_PLAYER_GUID(playerGuid)) + return; + + sGuildFinderMgr->RemoveMembershipRequest(GUID_LOPART(playerGuid), GetPlayer()->GetGuildId()); +} + +void WorldSession::HandleGuildFinderGetApplications(WorldPacket& /*recvPacket*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_GET_APPLICATIONS"); // Empty opcode + + std::list<MembershipRequest> applicatedGuilds = sGuildFinderMgr->GetAllMembershipRequestsForPlayer(GetPlayer()->GetGUIDLow()); + uint32 applicationsCount = applicatedGuilds.size(); + WorldPacket data(SMSG_LF_GUILD_MEMBERSHIP_LIST_UPDATED, 7 + 54 * applicationsCount); + data.WriteBits(applicationsCount, 20); + + if (applicationsCount > 0) + { + ByteBuffer bufferData(54 * applicationsCount); + for (std::list<MembershipRequest>::const_iterator itr = applicatedGuilds.begin(); itr != applicatedGuilds.end(); ++itr) + { + Guild* guild = sGuildMgr->GetGuildById(itr->GetGuildId()); + LFGuildSettings guildSettings = sGuildFinderMgr->GetGuildSettings(itr->GetGuildId()); + MembershipRequest request = *itr; + + ObjectGuid guildGuid = ObjectGuid(guild->GetGUID()); + + data.WriteBit(guildGuid[1]); + data.WriteBit(guildGuid[0]); + data.WriteBit(guildGuid[5]); + data.WriteBits(request.GetComment().size(), 11); + data.WriteBit(guildGuid[3]); + data.WriteBit(guildGuid[7]); + data.WriteBit(guildGuid[4]); + data.WriteBit(guildGuid[6]); + data.WriteBit(guildGuid[2]); + data.WriteBits(guild->GetName().size(), 8); + + bufferData.WriteByteSeq(guildGuid[2]); + bufferData.WriteString(request.GetComment()); + bufferData.WriteByteSeq(guildGuid[5]); + bufferData.WriteString(guild->GetName()); + + bufferData << uint32(guildSettings.GetAvailability()); + bufferData << uint32(request.GetExpiryTime() - time(NULL)); // Time left to application expiry (seconds) + + bufferData.WriteByteSeq(guildGuid[0]); + bufferData.WriteByteSeq(guildGuid[6]); + bufferData.WriteByteSeq(guildGuid[3]); + bufferData.WriteByteSeq(guildGuid[7]); + + bufferData << uint32(guildSettings.GetClassRoles()); + + bufferData.WriteByteSeq(guildGuid[4]); + bufferData.WriteByteSeq(guildGuid[1]); + + bufferData << uint32(time(NULL) - request.GetSubmitTime()); // Time since application (seconds) + bufferData << uint32(guildSettings.GetInterests()); + } + + data.FlushBits(); + data.append(bufferData); + } + data << uint32(10 - sGuildFinderMgr->CountRequestsFromPlayer(GetPlayer()->GetGUIDLow())); // Applications count left + + GetPlayer()->SendDirectMessage(&data); +} + +// Lists all recruits for a guild - Misses times +void WorldSession::HandleGuildFinderGetRecruits(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_GET_RECRUITS"); + + uint32 unkTime = 0; + recvPacket >> unkTime; + + Player* player = GetPlayer(); + if (!player->GetGuildId()) + return; + + std::vector<MembershipRequest> recruitsList = sGuildFinderMgr->GetAllMembershipRequestsForGuild(player->GetGuildId()); + uint32 recruitCount = recruitsList.size(); + + ByteBuffer dataBuffer(53 * recruitCount); + WorldPacket data(SMSG_LF_GUILD_RECRUIT_LIST_UPDATED, 7 + 26 * recruitCount + 53 * recruitCount); + data.WriteBits(recruitCount, 20); + + for (std::vector<MembershipRequest>::const_iterator itr = recruitsList.begin(); itr != recruitsList.end(); ++itr) + { + MembershipRequest request = *itr; + ObjectGuid playerGuid(MAKE_NEW_GUID(request.GetPlayerGUID(), 0, HIGHGUID_PLAYER)); + + data.WriteBits(request.GetComment().size(), 11); + data.WriteBit(playerGuid[2]); + data.WriteBit(playerGuid[4]); + data.WriteBit(playerGuid[3]); + data.WriteBit(playerGuid[7]); + data.WriteBit(playerGuid[0]); + data.WriteBits(request.GetName().size(), 7); + data.WriteBit(playerGuid[5]); + data.WriteBit(playerGuid[1]); + data.WriteBit(playerGuid[6]); + + dataBuffer.WriteByteSeq(playerGuid[4]); + + dataBuffer << int32(time(NULL) <= request.GetExpiryTime()); + + dataBuffer.WriteByteSeq(playerGuid[3]); + dataBuffer.WriteByteSeq(playerGuid[0]); + dataBuffer.WriteByteSeq(playerGuid[1]); + + dataBuffer << int32(request.GetLevel()); + + dataBuffer.WriteByteSeq(playerGuid[6]); + dataBuffer.WriteByteSeq(playerGuid[7]); + dataBuffer.WriteByteSeq(playerGuid[2]); + + dataBuffer << int32(time(NULL) - request.GetSubmitTime()); // Time in seconds since application submitted. + dataBuffer << int32(request.GetAvailability()); + dataBuffer << int32(request.GetClassRoles()); + dataBuffer << int32(request.GetInterests()); + dataBuffer << int32(request.GetExpiryTime() - time(NULL)); // TIme in seconds until application expires. + + dataBuffer.WriteString(request.GetName()); + dataBuffer.WriteString(request.GetComment()); + + dataBuffer << int32(request.GetClass()); + + dataBuffer.WriteByteSeq(playerGuid[5]); + } + + data.FlushBits(); + data.append(dataBuffer); + data << uint32(time(NULL)); // Unk time + + player->SendDirectMessage(&data); +} + +void WorldSession::HandleGuildFinderPostRequest(WorldPacket& /*recvPacket*/) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_POST_REQUEST"); // Empty opcode + + Player* player = GetPlayer(); + + if (!player->GetGuildId()) // Player must be in guild + return; + + bool isGuildMaster = true; + if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) + if (guild->GetLeaderGUID() != player->GetGUID()) + isGuildMaster = false; + + LFGuildSettings settings = sGuildFinderMgr->GetGuildSettings(player->GetGuildId()); + + /// Client does not seem to receive correct data as only the comment is correctly displayed. + WorldPacket data(SMSG_LF_GUILD_POST_UPDATED, 35); + data.WriteBit(isGuildMaster); // Guessed + + if (isGuildMaster) + { + data.WriteBits(settings.GetComment().size(), 11); + data.WriteBit(settings.IsListed()); + data << uint32(settings.GetLevel()); + data.WriteString(settings.GetComment()); + data << uint32(0); // Unk Int32 + data << uint32(settings.GetAvailability()); + data << uint32(settings.GetClassRoles()); + data << uint32(settings.GetInterests()); + } + else + data.FlushBits(); + player->SendDirectMessage(&data); +} + +void WorldSession::HandleGuildFinderRemoveRecruit(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_REMOVE_RECRUIT"); + + ObjectGuid guildGuid; + + guildGuid[0] = recvPacket.ReadBit(); + guildGuid[4] = recvPacket.ReadBit(); + guildGuid[3] = recvPacket.ReadBit(); + guildGuid[5] = recvPacket.ReadBit(); + guildGuid[7] = recvPacket.ReadBit(); + guildGuid[6] = recvPacket.ReadBit(); + guildGuid[2] = recvPacket.ReadBit(); + guildGuid[1] = recvPacket.ReadBit(); + + recvPacket.ReadByteSeq(guildGuid[4]); + recvPacket.ReadByteSeq(guildGuid[0]); + recvPacket.ReadByteSeq(guildGuid[3]); + recvPacket.ReadByteSeq(guildGuid[6]); + recvPacket.ReadByteSeq(guildGuid[5]); + recvPacket.ReadByteSeq(guildGuid[1]); + recvPacket.ReadByteSeq(guildGuid[2]); + recvPacket.ReadByteSeq(guildGuid[7]); + + if (!IS_GUILD_GUID(guildGuid)) + return; + + sGuildFinderMgr->RemoveMembershipRequest(GetPlayer()->GetGUIDLow(), GUID_LOPART(guildGuid)); +} + +// Sent any time a guild master sets an option in the interface and when listing / unlisting his guild +void WorldSession::HandleGuildFinderSetGuildPost(WorldPacket& recvPacket) +{ + sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received CMSG_LF_GUILD_SET_GUILD_POST"); + + uint32 classRoles = 0; + uint32 availability = 0; + uint32 guildInterests = 0; + uint32 level = 0; + + recvPacket >> level >> availability >> guildInterests >> classRoles; + // Level sent is zero if untouched, force to any (from interface). Idk why + if (!level) + level = ANY_FINDER_LEVEL; + + uint16 length = recvPacket.ReadBits(11); + bool listed = recvPacket.ReadBit(); + std::string comment = recvPacket.ReadString(length); + + if (!(classRoles & GUILDFINDER_ALL_ROLES) || classRoles > GUILDFINDER_ALL_ROLES) + return; + if (!(availability & ALL_WEEK) || availability > ALL_WEEK) + return; + if (!(guildInterests & ALL_INTERESTS) || guildInterests > ALL_INTERESTS) + return; + if (!(level & ALL_GUILDFINDER_LEVELS) || level > ALL_GUILDFINDER_LEVELS) + return; + + Player* player = GetPlayer(); + + if (!player->GetGuildId()) // Player must be in guild + return; + + if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) // Player must be guild master + if (guild->GetLeaderGUID() != player->GetGUID()) + return; + + LFGuildSettings settings(listed, player->GetTeamId(), player->GetGuildId(), classRoles, availability, guildInterests, level, comment); + sGuildFinderMgr->SetGuildSettings(player->GetGuildId(), settings); +} |