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authorNay <dnpd.dd@gmail.com>2012-07-24 15:27:42 +0100
committerNay <dnpd.dd@gmail.com>2012-07-24 15:27:42 +0100
commit0f04b2fc36593526cf1cc86667d37779691e1135 (patch)
tree7945001bf56ba7194e3846153613f9af95822e95 /src/server/game/Handlers/GuildHandler.cpp
parent4364f80d37560ba50ef01bdcea147e1d7cba0067 (diff)
Core/Misc: Update money to 64 bits (from 32), increasing the maximum gold possible
This got a bit messy and will be further fixed when all related packets are updated. (Also fixed a typo in atoll msvc macro)
Diffstat (limited to 'src/server/game/Handlers/GuildHandler.cpp')
-rwxr-xr-xsrc/server/game/Handlers/GuildHandler.cpp8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/server/game/Handlers/GuildHandler.cpp b/src/server/game/Handlers/GuildHandler.cpp
index 9d91feabcf6..53862e99db9 100755
--- a/src/server/game/Handlers/GuildHandler.cpp
+++ b/src/server/game/Handlers/GuildHandler.cpp
@@ -396,13 +396,13 @@ void WorldSession::HandleGuildBankDepositMoney(WorldPacket & recv_data)
{
sLog->outDebug(LOG_FILTER_NETWORKIO, "WORLD: Received (CMSG_GUILD_BANK_DEPOSIT_MONEY)");
- uint64 GoGuid;
- recv_data >> GoGuid;
+ uint64 goGuid;
+ recv_data >> goGuid;
- uint32 money;
+ uint64 money;
recv_data >> money;
- if (GetPlayer()->GetGameObjectIfCanInteractWith(GoGuid, GAMEOBJECT_TYPE_GUILD_BANK))
+ if (GetPlayer()->GetGameObjectIfCanInteractWith(goGuid, GAMEOBJECT_TYPE_GUILD_BANK))
if (money && GetPlayer()->HasEnoughMoney(money))
if (Guild* guild = _GetPlayerGuild(this))
guild->HandleMemberDepositMoney(this, money);