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authorxinef1 <w.szyszko2@gmail.com>2017-03-02 02:19:25 +0100
committerShauren <shauren.trinity@gmail.com>2019-08-17 20:04:14 +0200
commit60663d1374beef3103f4787152654034fa4a8897 (patch)
tree38e07d44442ad903a9729536942e8e253a072274 /src/server/game/Handlers/HotfixHandler.cpp
parent98180ecdc179386270e93b80c0db8344b659557f (diff)
Ensure that all actions are compared to fixed point in time (ie. world update start) (#18910)
- Actions will not be dependent on processing moment - Increased GameObjects cooldown resolution to milliseconds, fixes arming time of traps to be exactly one second and not something from range (1000, 1999) - Created GameTime namespace and UpdateTime class and moved there some code out of world (cherrypicked from 7567cafec84080d26ea513242a1f540a823b8f9d)
Diffstat (limited to 'src/server/game/Handlers/HotfixHandler.cpp')
-rw-r--r--src/server/game/Handlers/HotfixHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/HotfixHandler.cpp b/src/server/game/Handlers/HotfixHandler.cpp
index eee0380e4d6..e052b36e3f6 100644
--- a/src/server/game/Handlers/HotfixHandler.cpp
+++ b/src/server/game/Handlers/HotfixHandler.cpp
@@ -18,6 +18,7 @@
#include "WorldSession.h"
#include "Containers.h"
#include "DB2Stores.h"
+#include "GameTime.h"
#include "HotfixPackets.h"
#include "Log.h"
#include "ObjectDefines.h"
@@ -41,7 +42,7 @@ void WorldSession::HandleDBQueryBulk(WorldPackets::Hotfix::DBQueryBulk& dbQuery)
if (store->HasRecord(record.RecordID))
{
dbReply.Allow = true;
- dbReply.Timestamp = sWorld->GetGameTime();
+ dbReply.Timestamp = GameTime::GetGameTime();
store->WriteRecord(record.RecordID, GetSessionDbcLocale(), dbReply.Data);
}
else