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authorOvahlord <dreadkiller@gmx.de>2024-06-05 22:06:25 +0200
committerOvahlord <dreadkiller@gmx.de>2024-06-05 22:06:25 +0200
commit0d9df719ef5f1dcc105417495d248a6db4bd1052 (patch)
treeed0addfabc17346405a620ac5c15c1df95208593 /src/server/game/Handlers/InspectHandler.cpp
parent5a7fa4ad5a077587b6fecbe35122d18f800eaf71 (diff)
Core/Player: dropped PvP talent implementation
Diffstat (limited to 'src/server/game/Handlers/InspectHandler.cpp')
-rw-r--r--src/server/game/Handlers/InspectHandler.cpp4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/server/game/Handlers/InspectHandler.cpp b/src/server/game/Handlers/InspectHandler.cpp
index a6a664fee14..865dcc25152 100644
--- a/src/server/game/Handlers/InspectHandler.cpp
+++ b/src/server/game/Handlers/InspectHandler.cpp
@@ -52,10 +52,6 @@ void WorldSession::HandleInspectOpcode(WorldPackets::Inspect::Inspect& inspect)
if (v.second != PLAYERSPELL_REMOVED)
inspectResult.Talents.push_back(v.first);
- PlayerPvpTalentMap const& pvpTalents = player->GetPvpTalentMap(player->GetActiveTalentGroup());
- for (std::size_t i = 0; i < pvpTalents.size(); ++i)
- inspectResult.PvpTalents[i] = pvpTalents[i];
-
inspectResult.TalentTraits.Level = player->GetLevel();
inspectResult.TalentTraits.ChrSpecializationID = AsUnderlyingType(player->GetPrimarySpecialization());
if (UF::TraitConfig const* traitConfig = player->GetTraitConfig(player->m_activePlayerData->ActiveCombatTraitConfigID))