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author | ccrs <ccrs@users.noreply.github.com> | 2017-08-12 01:40:25 +0200 |
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committer | GitHub <noreply@github.com> | 2017-08-12 01:40:25 +0200 |
commit | 7fff83d67526efff63867d41b9e036a19a9287b3 (patch) | |
tree | 0462cb16ac0099318ab9ce07dc6cc099e141375e /src/server/game/Handlers/ItemHandler.cpp | |
parent | 00329fe9a505c437af0b7591d8321bf3b77ad7fb (diff) |
Core/Movement: waypoint movement (#20121)
Following the work done in #19361 this is the cleanup and improvement of the related logic of waypoint management.
Ref 28050f3 #18020
(taking the good parts and ignoring the incomplete work)
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/ItemHandler.cpp | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 9f3e2a52efe..a1a661febab 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -615,8 +615,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid) GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH); // Stop the npc if moving - if (vendor->HasUnitState(UNIT_STATE_MOVING)) - vendor->StopMoving(); + vendor->PauseMovement(sWorld->getIntConfig(CONFIG_CREATURE_STOP_FOR_PLAYER)); VendorItemData const* items = vendor->GetVendorItems(); if (!items) |