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authorRat <gmstreetrat@gmail.com>2014-12-21 19:11:39 +0100
committerRat <gmstreetrat@gmail.com>2014-12-21 19:11:39 +0100
commit83f168353af03310651e049504553c4cb9251da2 (patch)
tree0d56b822d2f195de31e2e2d1ec23f8cf17f36b2b /src/server/game/Handlers/ItemHandler.cpp
parentd149e370f796e9729b775876a01822bc1562a7d2 (diff)
Core/Items: remade inventory packets to new packet system
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp139
1 files changed, 54 insertions, 85 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index b892cb67e29..229d724974e 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -32,98 +32,84 @@
#include "ItemPackets.h"
#include <vector>
-void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData)
+void WorldSession::HandleSplitItemOpcode(WorldPackets::Item::SplitItem& splitItem)
{
- uint32 itemCount = recvData.ReadBits(2);
-
- if (itemCount)
+ if (splitItem.itemCount)
{
- TC_LOG_ERROR("network", "WORLD: HandleSplitItemOpcode - Invalid itemCount (%u)", itemCount);
+ TC_LOG_ERROR("network", "WORLD: HandleSplitItemOpcode - Invalid itemCount (%u)", splitItem.itemCount);
return;
}
- //TC_LOG_DEBUG("network", "WORLD: CMSG_SPLIT_ITEM");
- uint8 srcbag, srcslot, dstbag, dstslot;
- uint32 count;
- recvData >> srcbag >> srcslot >> dstbag >> dstslot >> count;
- TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", srcbag, srcslot, dstbag, dstslot, count);
+ //TC_LOG_DEBUG("network", "WORLD: CMSG_SPLIT_ITEM");
+
+ TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u, count = %u", splitItem.srcbag, splitItem.srcslot, splitItem.dstbag, splitItem.dstslot, splitItem.count);
- uint16 src = ((srcbag << 8) | srcslot);
- uint16 dst = ((dstbag << 8) | dstslot);
+ uint16 src = ((splitItem.srcbag << 8) | splitItem.srcslot);
+ uint16 dst = ((splitItem.dstbag << 8) | splitItem.dstslot);
if (src == dst)
return;
- if (count == 0)
+ if (splitItem.count == 0)
return; //check count - if zero it's fake packet
- if (!_player->IsValidPos(srcbag, srcslot, true))
+ if (!_player->IsValidPos(splitItem.srcbag, splitItem.srcslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
- if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos
+ if (!_player->IsValidPos(splitItem.dstbag, splitItem.dstslot, false)) // can be autostore pos
{
_player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
return;
}
- _player->SplitItem(src, dst, count);
+ _player->SplitItem(src, dst, splitItem.count);
}
-void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData)
+void WorldSession::HandleSwapInvItemOpcode(WorldPackets::Item::SwapInvItem& swapInvItem)
{
- uint32 itemCount = recvData.ReadBits(2);
-
- if (itemCount != 2)
+ if (swapInvItem.itemCount != 2)
{
- TC_LOG_ERROR("network", "WORLD: HandleSwapInvItemOpcode - Invalid itemCount (%u)", itemCount);
+ TC_LOG_ERROR("network", "WORLD: HandleSwapInvItemOpcode - Invalid itemCount (%u)", swapInvItem.itemCount);
return;
}
- for (uint32 i = 0; i < itemCount; ++i)
- {
- recvData.read_skip<uint8>(); // bag
- recvData.read_skip<uint8>(); // slot
- }
-
//TC_LOG_DEBUG("network", "WORLD: CMSG_SWAP_INV_ITEM");
- uint8 srcslot, dstslot;
-
- recvData >> dstslot >> srcslot;
- TC_LOG_DEBUG("network", "STORAGE: receive srcslot = %u, dstslot = %u", srcslot, dstslot);
+
+ TC_LOG_DEBUG("network", "STORAGE: receive srcslot = %u, dstslot = %u", swapInvItem.srcslot, swapInvItem.dstslot);
// prevent attempt swap same item to current position generated by client at special checting sequence
- if (srcslot == dstslot)
+ if (swapInvItem.srcslot == swapInvItem.dstslot)
return;
- if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true))
+ if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, swapInvItem.srcslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
- if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true))
+ if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, swapInvItem.dstslot, true))
{
_player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
return;
}
- if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, srcslot) && !CanUseBank())
+ if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, swapInvItem.srcslot) && !CanUseBank())
{
TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
return;
}
- if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, dstslot) && !CanUseBank())
+ if (_player->IsBankPos(INVENTORY_SLOT_BAG_0, swapInvItem.dstslot) && !CanUseBank())
{
TC_LOG_DEBUG("network", "WORLD: HandleSwapInvItemOpcode - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
return;
}
- uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | srcslot);
- uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | dstslot);
+ uint16 src = ((INVENTORY_SLOT_BAG_0 << 8) | swapInvItem.srcslot);
+ uint16 dst = ((INVENTORY_SLOT_BAG_0 << 8) | swapInvItem.dstslot);
_player->SwapItem(src, dst);
}
@@ -147,54 +133,44 @@ void WorldSession::HandleAutoEquipItemSlotOpcode(WorldPacket& recvData)
_player->SwapItem(item->GetPos(), dstpos);
}
-void WorldSession::HandleSwapItem(WorldPacket& recvData)
+void WorldSession::HandleSwapItem(WorldPackets::Item::SwapItem& swapItem)
{
- uint32 itemCount = recvData.ReadBits(2);
-
- if (itemCount != 2)
+ if (swapItem.itemCount != 2)
{
- TC_LOG_ERROR("network", "WORLD: HandleSwapItem - Invalid itemCount (%u)", itemCount);
+ TC_LOG_ERROR("network", "WORLD: HandleSwapItem - Invalid itemCount (%u)", swapItem.itemCount);
return;
}
- for (uint32 i = 0; i < itemCount; ++i)
- {
- recvData.read_skip<uint8>();
- recvData.read_skip<uint8>();
- }
-
//TC_LOG_DEBUG("network", "WORLD: CMSG_SWAP_ITEM");
- uint8 dstbag, dstslot, srcbag, srcslot;
- recvData >> dstbag >> srcbag >> dstslot >> srcslot;
- TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", srcbag, srcslot, dstbag, dstslot);
+ TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u, dstbag = %u, dstslot = %u", swapItem.srcbag, swapItem.srcslot, swapItem.dstbag, swapItem.dstslot);
- uint16 src = ((srcbag << 8) | srcslot);
- uint16 dst = ((dstbag << 8) | dstslot);
+ uint16 src = ((swapItem.srcbag << 8) | swapItem.srcslot);
+ uint16 dst = ((swapItem.dstbag << 8) | swapItem.dstslot);
// prevent attempt swap same item to current position generated by client at special checting sequence
if (src == dst)
return;
- if (!_player->IsValidPos(srcbag, srcslot, true))
+ if (!_player->IsValidPos(swapItem.srcbag, swapItem.srcslot, true))
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
return;
}
- if (!_player->IsValidPos(dstbag, dstslot, true))
+ if (!_player->IsValidPos(swapItem.dstbag, swapItem.dstslot, true))
{
_player->SendEquipError(EQUIP_ERR_WRONG_SLOT, NULL, NULL);
return;
}
- if (_player->IsBankPos(srcbag, srcslot) && !CanUseBank())
+ if (_player->IsBankPos(swapItem.srcbag, swapItem.srcslot) && !CanUseBank())
{
TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
return;
}
- if (_player->IsBankPos(dstbag, dstslot) && !CanUseBank())
+ if (_player->IsBankPos(swapItem.dstbag, swapItem.dstslot) && !CanUseBank())
{
TC_LOG_DEBUG("network", "WORLD: HandleSwapItem - Unit (%s) not found or you can't interact with him.", m_currentBankerGUID.ToString().c_str());
return;
@@ -203,23 +179,19 @@ void WorldSession::HandleSwapItem(WorldPacket& recvData)
_player->SwapItem(src, dst);
}
-void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
+void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem& autoEquipItem)
{
- uint32 itemCount = recvData.ReadBits(2);
-
- if (itemCount != 1)
+ if (autoEquipItem.itemCount != 1)
{
- TC_LOG_ERROR("network", "WORLD: HandleAutoEquipItemOpcode - Invalid itemCount (%u)", itemCount);
+ TC_LOG_ERROR("network", "WORLD: HandleAutoEquipItemOpcode - Invalid itemCount (%u)", autoEquipItem.itemCount);
return;
}
//TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOEQUIP_ITEM");
- uint8 srcbag, srcslot, slotA, slotB;
-
- recvData >> srcbag >> srcslot >> slotA >> slotB;
- TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", srcbag, srcslot);
+
+ TC_LOG_DEBUG("network", "STORAGE: receive srcbag = %u, srcslot = %u", autoEquipItem.srcbag, autoEquipItem.srcslot);
- Item* pSrcItem = _player->GetItemByPos(srcbag, srcslot);
+ Item* pSrcItem = _player->GetItemByPos(autoEquipItem.srcbag, autoEquipItem.srcslot);
if (!pSrcItem)
return; // only at cheat
@@ -238,7 +210,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
Item* pDstItem = _player->GetItemByPos(dest);
if (!pDstItem) // empty slot, simple case
{
- _player->RemoveItem(srcbag, srcslot, true);
+ _player->RemoveItem(autoEquipItem.srcbag, autoEquipItem.srcslot, true);
_player->EquipItem(dest, pSrcItem, true);
_player->AutoUnequipOffhandIfNeed();
}
@@ -259,23 +231,23 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
uint16 eSrc = 0;
if (_player->IsInventoryPos(src))
{
- msg = _player->CanStoreItem(srcbag, srcslot, sSrc, pDstItem, true);
+ msg = _player->CanStoreItem(autoEquipItem.srcbag, autoEquipItem.srcslot, sSrc, pDstItem, true);
if (msg != EQUIP_ERR_OK)
- msg = _player->CanStoreItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
+ msg = _player->CanStoreItem(autoEquipItem.srcbag, NULL_SLOT, sSrc, pDstItem, true);
if (msg != EQUIP_ERR_OK)
msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
}
else if (_player->IsBankPos(src))
{
- msg = _player->CanBankItem(srcbag, srcslot, sSrc, pDstItem, true);
+ msg = _player->CanBankItem(autoEquipItem.srcbag, autoEquipItem.srcslot, sSrc, pDstItem, true);
if (msg != EQUIP_ERR_OK)
- msg = _player->CanBankItem(srcbag, NULL_SLOT, sSrc, pDstItem, true);
+ msg = _player->CanBankItem(autoEquipItem.srcbag, NULL_SLOT, sSrc, pDstItem, true);
if (msg != EQUIP_ERR_OK)
msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, sSrc, pDstItem, true);
}
else if (_player->IsEquipmentPos(src))
{
- msg = _player->CanEquipItem(srcslot, eSrc, pDstItem, true);
+ msg = _player->CanEquipItem(autoEquipItem.srcslot, eSrc, pDstItem, true);
if (msg == EQUIP_ERR_OK)
msg = _player->CanUnequipItem(eSrc, true);
}
@@ -288,7 +260,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
// now do moves, remove...
_player->RemoveItem(dstbag, dstslot, false);
- _player->RemoveItem(srcbag, srcslot, false);
+ _player->RemoveItem(autoEquipItem.srcbag, autoEquipItem.srcslot, false);
// add to dest
_player->EquipItem(dest, pSrcItem, true);
@@ -305,16 +277,13 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData)
}
}
-void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
+void WorldSession::HandleDestroyItemOpcode(WorldPackets::Item::DestroyItem& destroyItem)
{
//TC_LOG_DEBUG("network", "WORLD: CMSG_DESTROY_ITEM");
- uint8 bag, slot;
- uint32 count;
- recvData >> count >> bag >> slot;
- TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u, count = %u", bag, slot, count);
+ TC_LOG_DEBUG("network", "STORAGE: receive bag = %u, slot = %u, count = %u", destroyItem.bag, destroyItem.slot, destroyItem.count);
- uint16 pos = (bag << 8) | slot;
+ uint16 pos = (destroyItem.bag << 8) | destroyItem.slot;
// prevent drop unequipable items (in combat, for example) and non-empty bags
if (_player->IsEquipmentPos(pos) || _player->IsBagPos(pos))
@@ -327,7 +296,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
}
}
- Item* pItem = _player->GetItemByPos(bag, slot);
+ Item* pItem = _player->GetItemByPos(destroyItem.bag, destroyItem.slot);
if (!pItem)
{
_player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL);
@@ -340,13 +309,13 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData)
return;
}
- if (count)
+ if (destroyItem.count)
{
- uint32 i_count = count;
+ uint32 i_count = destroyItem.count;
_player->DestroyItemCount(pItem, i_count, true);
}
else
- _player->DestroyItem(bag, slot, true);
+ _player->DestroyItem(destroyItem.bag, destroyItem.slot, true);
}
void WorldSession::HandleReadItem(WorldPacket& recvData)