diff options
author | ariel- <ariel-@users.noreply.github.com> | 2017-06-19 23:20:06 -0300 |
---|---|---|
committer | ariel- <ariel-@users.noreply.github.com> | 2017-06-19 23:20:06 -0300 |
commit | 85a7d5ce9ac68b30da2277cc91d4b70358f1880d (patch) | |
tree | df3d2084ee2e35008903c03178039b9c986e2d08 /src/server/game/Handlers/ItemHandler.cpp | |
parent | 052fc24315ace866ea1cf610e85df119b68100c9 (diff) |
Core: ported headers cleanup from master branch
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/ItemHandler.cpp | 105 |
1 files changed, 54 insertions, 51 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 9159cf7f329..9f3e2a52efe 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -16,17 +16,20 @@ * with this program. If not, see <http://www.gnu.org/licenses/>. */ -#include "Common.h" -#include "WorldPacket.h" #include "WorldSession.h" +#include "Bag.h" +#include "Common.h" +#include "DatabaseEnv.h" +#include "DBCStores.h" #include "Opcodes.h" +#include "Item.h" #include "Log.h" #include "ObjectMgr.h" #include "Player.h" -#include "Item.h" #include "SpellInfo.h" - -#include "Packets/QueryPackets.h" +#include "QueryPackets.h" +#include "World.h" +#include "WorldPacket.h" void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData) { @@ -48,13 +51,13 @@ void WorldSession::HandleSplitItemOpcode(WorldPacket& recvData) if (!_player->IsValidPos(srcbag, srcslot, true)) { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); return; } if (!_player->IsValidPos(dstbag, dstslot, false)) // can be autostore pos { - _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr); return; } @@ -75,13 +78,13 @@ void WorldSession::HandleSwapInvItemOpcode(WorldPacket& recvData) if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, srcslot, true)) { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); return; } if (!_player->IsValidPos(INVENTORY_SLOT_BAG_0, dstslot, true)) { - _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr); return; } @@ -139,13 +142,13 @@ void WorldSession::HandleSwapItem(WorldPacket& recvData) if (!_player->IsValidPos(srcbag, srcslot, true)) { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); return; } if (!_player->IsValidPos(dstbag, dstslot, true)) { - _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr); return; } @@ -180,7 +183,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData) InventoryResult msg = _player->CanEquipItem(NULL_SLOT, dest, pSrcItem, !pSrcItem->IsBag()); if (msg != EQUIP_ERR_OK) { - _player->SendEquipError(msg, pSrcItem, NULL); + _player->SendEquipError(msg, pSrcItem, nullptr); return; } @@ -203,7 +206,7 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPacket& recvData) msg = _player->CanUnequipItem(dest, !pSrcItem->IsBag()); if (msg != EQUIP_ERR_OK) { - _player->SendEquipError(msg, pDstItem, NULL); + _player->SendEquipError(msg, pDstItem, nullptr); return; } @@ -279,7 +282,7 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData) InventoryResult msg = _player->CanUnequipItem(pos, false); if (msg != EQUIP_ERR_OK) { - _player->SendEquipError(msg, _player->GetItemByPos(pos), NULL); + _player->SendEquipError(msg, _player->GetItemByPos(pos), nullptr); return; } } @@ -287,13 +290,13 @@ void WorldSession::HandleDestroyItemOpcode(WorldPacket& recvData) Item* pItem = _player->GetItemByPos(bag, slot); if (!pItem) { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); return; } if (pItem->GetTemplate()->Flags & ITEM_FLAG_NO_USER_DESTROY) { - _player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_CANT_DROP_SOULBOUND, nullptr, nullptr); return; } @@ -354,13 +357,13 @@ void WorldSession::HandleReadItem(WorldPacket& recvData) { data.Initialize(SMSG_READ_ITEM_FAILED, 8); TC_LOG_INFO("network", "STORAGE: Unable to read item"); - _player->SendEquipError(msg, pItem, NULL); + _player->SendEquipError(msg, pItem, nullptr); } data << pItem->GetGUID(); SendPacket(&data); } else - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); } void WorldSession::HandleSellItemOpcode(WorldPacket& recvData) @@ -378,7 +381,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData) if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleSellItemOpcode - %s not found or you can not interact with him.", vendorguid.ToString().c_str()); - _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, itemguid, 0); + _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, itemguid, 0); return; } @@ -458,7 +461,7 @@ void WorldSession::HandleSellItemOpcode(WorldPacket& recvData) { _player->ItemRemovedQuestCheck(pItem->GetEntry(), pItem->GetCount()); _player->RemoveItem(pItem->GetBagSlot(), pItem->GetSlot(), true); - pItem->RemoveFromUpdateQueueOf(_player); + RemoveItemFromUpdateQueueOf(pItem, _player); _player->AddItemToBuyBackSlot(pItem); } @@ -487,7 +490,7 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData) if (!creature) { TC_LOG_DEBUG("network", "WORLD: HandleBuybackItem - Unit (%s) not found or you can not interact with him.", vendorguid.ToString().c_str()); - _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid::Empty, 0); + _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, ObjectGuid::Empty, 0); return; } @@ -516,7 +519,7 @@ void WorldSession::HandleBuybackItem(WorldPacket& recvData) _player->StoreItem(dest, pItem, true); } else - _player->SendEquipError(msg, pItem, NULL); + _player->SendEquipError(msg, pItem, nullptr); return; } else @@ -603,7 +606,7 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid) if (!vendor) { TC_LOG_DEBUG("network", "WORLD: SendListInventory - %s not found or you can not interact with him.", vendorGuid.ToString().c_str()); - _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, NULL, ObjectGuid::Empty, 0); + _player->SendSellError(SELL_ERR_CANT_FIND_VENDOR, nullptr, ObjectGuid::Empty, 0); return; } @@ -704,7 +707,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData) if (!_player->IsValidPos(dstbag, NULL_SLOT, false)) // can be autostore pos { - _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_DOESNT_GO_TO_SLOT, nullptr, nullptr); return; } @@ -716,7 +719,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData) InventoryResult msg = _player->CanUnequipItem(src, !_player->IsBagPos (src)); if (msg != EQUIP_ERR_OK) { - _player->SendEquipError(msg, pItem, NULL); + _player->SendEquipError(msg, pItem, nullptr); return; } } @@ -725,7 +728,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData) InventoryResult msg = _player->CanStoreItem(dstbag, NULL_SLOT, dest, pItem, false); if (msg != EQUIP_ERR_OK) { - _player->SendEquipError(msg, pItem, NULL); + _player->SendEquipError(msg, pItem, nullptr); return; } @@ -733,7 +736,7 @@ void WorldSession::HandleAutoStoreBagItemOpcode(WorldPacket& recvData) if (dest.size() == 1 && dest[0].pos == src) { // just remove grey item state - _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); + _player->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr); return; } @@ -812,13 +815,13 @@ void WorldSession::HandleAutoBankItemOpcode(WorldPacket& recvPacket) InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); if (msg != EQUIP_ERR_OK) { - _player->SendEquipError(msg, pItem, NULL); + _player->SendEquipError(msg, pItem, nullptr); return; } if (dest.size() == 1 && dest[0].pos == pItem->GetPos()) { - _player->SendEquipError(EQUIP_ERR_NONE, pItem, NULL); + _player->SendEquipError(EQUIP_ERR_NONE, pItem, nullptr); return; } @@ -851,7 +854,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) InventoryResult msg = _player->CanStoreItem(NULL_BAG, NULL_SLOT, dest, pItem, false); if (msg != EQUIP_ERR_OK) { - _player->SendEquipError(msg, pItem, NULL); + _player->SendEquipError(msg, pItem, nullptr); return; } @@ -865,7 +868,7 @@ void WorldSession::HandleAutoStoreBankItemOpcode(WorldPacket& recvPacket) InventoryResult msg = _player->CanBankItem(NULL_BAG, NULL_SLOT, dest, pItem, false); if (msg != EQUIP_ERR_OK) { - _player->SendEquipError(msg, pItem, NULL); + _player->SendEquipError(msg, pItem, nullptr); return; } @@ -878,7 +881,7 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData) { if (!_player->IsAlive()) { - _player->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_YOU_ARE_DEAD, nullptr, nullptr); return; } @@ -891,7 +894,7 @@ void WorldSession::HandleSetAmmoOpcode(WorldPacket& recvData) { if (!_player->GetItemCount(item)) { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, NULL, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, nullptr, nullptr); return; } @@ -934,7 +937,7 @@ void WorldSession::HandleItemNameQueryOpcode(WorldPacket& recvData) { std::string Name = pName->name; LocaleConstant localeConstant = GetSessionDbLocaleIndex(); - if (localeConstant >= LOCALE_enUS) + if (localeConstant != LOCALE_enUS) if (ItemSetNameLocale const* isnl = sObjectMgr->GetItemSetNameLocale(itemid)) ObjectMgr::GetLocaleString(isnl->Name, localeConstant, Name); @@ -960,13 +963,13 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) Item* gift = _player->GetItemByPos(gift_bag, gift_slot); if (!gift) { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, nullptr); return; } if (!(gift->GetTemplate()->Flags & ITEM_FLAG_IS_WRAPPER)) // cheating: non-wrapper wrapper { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, gift, nullptr); return; } @@ -974,50 +977,50 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) if (!item) { - _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_NOT_FOUND, item, nullptr); return; } if (item == gift) // not possable with pacjket from real client { - _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, nullptr); return; } if (item->IsEquipped()) { - _player->SendEquipError(EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_EQUIPPED_CANT_BE_WRAPPED, item, nullptr); return; } if (!item->GetGuidValue(ITEM_FIELD_GIFTCREATOR).IsEmpty()) // HasFlag(ITEM_FIELD_FLAGS, ITEM_FLAGS_WRAPPED); { - _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_WRAPPED_CANT_BE_WRAPPED, item, nullptr); return; } if (item->IsBag()) { - _player->SendEquipError(EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_BAGS_CANT_BE_WRAPPED, item, nullptr); return; } if (item->IsSoulBound()) { - _player->SendEquipError(EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_BOUND_CANT_BE_WRAPPED, item, nullptr); return; } if (item->GetMaxStackCount() != 1) { - _player->SendEquipError(EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_STACKABLE_CANT_BE_WRAPPED, item, nullptr); return; } // maybe not correct check (it is better than nothing) if (item->GetTemplate()->MaxCount>0) { - _player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, NULL); + _player->SendEquipError(EQUIP_ERR_UNIQUE_CANT_BE_WRAPPED, item, nullptr); return; } @@ -1048,7 +1051,7 @@ void WorldSession::HandleWrapItemOpcode(WorldPacket& recvData) if (item->GetState() == ITEM_NEW) // save new item, to have alway for `character_gifts` record in `item_instance` { // after save it will be impossible to remove the item from the queue - item->RemoveFromUpdateQueueOf(_player); + RemoveItemFromUpdateQueueOf(item, _player); item->SaveToDB(trans); // item gave inventory record unchanged and can be save standalone } CharacterDatabase.CommitTransaction(trans); @@ -1089,11 +1092,11 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData) Item* Gems[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) - Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : NULL; + Gems[i] = gem_guids[i] ? _player->GetItemByGuid(gem_guids[i]) : nullptr; GemPropertiesEntry const* GemProps[MAX_GEM_SOCKETS]; for (int i = 0; i < MAX_GEM_SOCKETS; ++i) //get geminfo from dbc storage - GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : NULL; + GemProps[i] = (Gems[i]) ? sGemPropertiesStore.LookupEntry(Gems[i]->GetTemplate()->GemProperties) : nullptr; // Find first prismatic socket int32 firstPrismatic = 0; @@ -1154,7 +1157,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData) { if (iGemProto->ItemId == Gems[j]->GetEntry()) { - _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, nullptr); return; } } @@ -1164,7 +1167,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData) { if (iGemProto->ItemId == enchantEntry->GemID) { - _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, nullptr); return; } } @@ -1199,7 +1202,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData) if (limit_newcount > 0 && uint32(limit_newcount) > limitEntry->maxCount) { - _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, NULL); + _player->SendEquipError(EQUIP_ERR_ITEM_UNIQUE_EQUIPPABLE_SOCKETED, itemTarget, nullptr); return; } } @@ -1210,7 +1213,7 @@ void WorldSession::HandleSocketOpcode(WorldPacket& recvData) { if (InventoryResult res = _player->CanEquipUniqueItem(Gems[i], slot, std::max(limit_newcount, 0))) { - _player->SendEquipError(res, itemTarget, NULL); + _player->SendEquipError(res, itemTarget, nullptr); return; } } |