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authorShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
committerShauren <shauren.trinity@gmail.com>2020-09-04 13:38:24 +0200
commitb23190393248455f04d3a06def030a1ec7efad1e (patch)
tree1ce3772314492dcdb985641269a3114813d4b4dc /src/server/game/Handlers/ItemHandler.cpp
parentb20acfe701e6f5f995f2776f076d3c494c02e1aa (diff)
Core/Misc: Port all the refactors sneaked in master to 3.3.5 include cleanup port
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp5
1 files changed, 2 insertions, 3 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 9eff5fce9b2..b6d32905be5 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -15,7 +15,7 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
-#include "WorldPacket.h"
+#include "WorldSession.h"
#include "BattlePetMgr.h"
#include "Common.h"
#include "Creature.h"
@@ -30,7 +30,6 @@
#include "Player.h"
#include "SpellMgr.h"
#include "World.h"
-#include "WorldSession.h"
void WorldSession::HandleSplitItemOpcode(WorldPackets::Item::SplitItem& splitItem)
{
@@ -903,7 +902,7 @@ void WorldSession::HandleWrapItem(WorldPackets::Item::WrapItem& packet)
{
// after save it will be impossible to remove the item from the queue
RemoveItemFromUpdateQueueOf(item, _player);
- item->SaveToDB(trans); // item gave inventory record unchanged and can be save standalone
+ item->SaveToDB(trans); // item gave inventory record unchanged and can be save standalone
}
CharacterDatabase.CommitTransaction(trans);