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authorOvahlord <dreadkiller@gmx.de>2023-11-23 02:31:31 +0100
committerOvahlord <dreadkiller@gmx.de>2023-11-23 02:31:31 +0100
commitbba8e6fe41b4f41f647c08c17e8fcc09283fdfa8 (patch)
tree953d4ec2c24f0a2ba6b66a832bd2a4c63edc9b15 /src/server/game/Handlers/ItemHandler.cpp
parent40ddd29d03b862765bceac0caa435bd9352c77b8 (diff)
Core/Items: downgrade items part 1: removed item bonus generation, artifact weapon handling and azerite item mechanics
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp30
1 files changed, 0 insertions, 30 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index 5a8bb2d2b98..6a7120a2c79 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -202,20 +202,8 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem&
Item* dstItem = _player->GetItemByPos(dest);
if (!dstItem) // empty slot, simple case
{
- if (!srcItem->GetChildItem().IsEmpty())
- {
- InventoryResult childEquipResult = _player->CanEquipChildItem(srcItem);
- if (childEquipResult != EQUIP_ERR_OK)
- {
- _player->SendEquipError(msg, srcItem);
- return;
- }
- }
-
_player->RemoveItem(autoEquipItem.PackSlot, autoEquipItem.Slot, true);
_player->EquipItem(dest, srcItem, true);
- if (!srcItem->GetChildItem().IsEmpty())
- _player->EquipChildItem(autoEquipItem.PackSlot, autoEquipItem.Slot, srcItem);
_player->AutoUnequipOffhandIfNeed();
}
@@ -259,9 +247,6 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem&
msg = _player->CanUnequipItem(eSrc, true);
}
- if (msg == EQUIP_ERR_OK && Player::IsEquipmentPos(dest) && !srcItem->GetChildItem().IsEmpty())
- msg = _player->CanEquipChildItem(srcItem);
-
if (msg != EQUIP_ERR_OK)
{
_player->SendEquipError(msg, dstItem, srcItem);
@@ -282,9 +267,6 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem&
_player->BankItem(sSrc, dstItem, true);
else if (_player->IsEquipmentPos(src))
_player->EquipItem(eSrc, dstItem, true);
-
- if (Player::IsEquipmentPos(dest) && !srcItem->GetChildItem().IsEmpty())
- _player->EquipChildItem(autoEquipItem.PackSlot, autoEquipItem.Slot, srcItem);
}
else
{
@@ -292,7 +274,6 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem&
{
if (Player::IsEquipmentPos(dest))
{
- _player->AutoUnequipChildItem(parentItem);
// dest is now empty
_player->SwapItem(src, dest);
// src is now empty
@@ -957,8 +938,6 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems)
gems[i] = gem;
gemData[i].ItemId = gem->GetEntry();
gemData[i].Context = gem->m_itemData->Context;
- for (std::size_t b = 0; b < gem->GetBonusListIDs().size() && b < 16; ++b)
- gemData[i].BonusListIDs[b] = gem->GetBonusListIDs()[b];
gemProperties[i] = sGemPropertiesStore.LookupEntry(gem->GetTemplate()->GetGemProperties());
}
@@ -1105,15 +1084,6 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems)
if (itemTarget->IsEquipped())
_player->_ApplyItemMods(itemTarget, itemTarget->GetSlot(), true);
- if (Item* childItem = _player->GetChildItemByGuid(itemTarget->GetChildItem()))
- {
- if (childItem->IsEquipped())
- _player->_ApplyItemMods(childItem, childItem->GetSlot(), false);
- childItem->CopyArtifactDataFromParent(itemTarget);
- if (childItem->IsEquipped())
- _player->_ApplyItemMods(childItem, childItem->GetSlot(), true);
- }
-
bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state
if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change...
{