diff options
author | Ovahlord <dreadkiller@gmx.de> | 2023-11-23 02:31:31 +0100 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2023-11-23 02:31:31 +0100 |
commit | bba8e6fe41b4f41f647c08c17e8fcc09283fdfa8 (patch) | |
tree | 953d4ec2c24f0a2ba6b66a832bd2a4c63edc9b15 /src/server/game/Handlers/ItemHandler.cpp | |
parent | 40ddd29d03b862765bceac0caa435bd9352c77b8 (diff) |
Core/Items: downgrade items part 1: removed item bonus generation, artifact weapon handling and azerite item mechanics
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/ItemHandler.cpp | 30 |
1 files changed, 0 insertions, 30 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp index 5a8bb2d2b98..6a7120a2c79 100644 --- a/src/server/game/Handlers/ItemHandler.cpp +++ b/src/server/game/Handlers/ItemHandler.cpp @@ -202,20 +202,8 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem& Item* dstItem = _player->GetItemByPos(dest); if (!dstItem) // empty slot, simple case { - if (!srcItem->GetChildItem().IsEmpty()) - { - InventoryResult childEquipResult = _player->CanEquipChildItem(srcItem); - if (childEquipResult != EQUIP_ERR_OK) - { - _player->SendEquipError(msg, srcItem); - return; - } - } - _player->RemoveItem(autoEquipItem.PackSlot, autoEquipItem.Slot, true); _player->EquipItem(dest, srcItem, true); - if (!srcItem->GetChildItem().IsEmpty()) - _player->EquipChildItem(autoEquipItem.PackSlot, autoEquipItem.Slot, srcItem); _player->AutoUnequipOffhandIfNeed(); } @@ -259,9 +247,6 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem& msg = _player->CanUnequipItem(eSrc, true); } - if (msg == EQUIP_ERR_OK && Player::IsEquipmentPos(dest) && !srcItem->GetChildItem().IsEmpty()) - msg = _player->CanEquipChildItem(srcItem); - if (msg != EQUIP_ERR_OK) { _player->SendEquipError(msg, dstItem, srcItem); @@ -282,9 +267,6 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem& _player->BankItem(sSrc, dstItem, true); else if (_player->IsEquipmentPos(src)) _player->EquipItem(eSrc, dstItem, true); - - if (Player::IsEquipmentPos(dest) && !srcItem->GetChildItem().IsEmpty()) - _player->EquipChildItem(autoEquipItem.PackSlot, autoEquipItem.Slot, srcItem); } else { @@ -292,7 +274,6 @@ void WorldSession::HandleAutoEquipItemOpcode(WorldPackets::Item::AutoEquipItem& { if (Player::IsEquipmentPos(dest)) { - _player->AutoUnequipChildItem(parentItem); // dest is now empty _player->SwapItem(src, dest); // src is now empty @@ -957,8 +938,6 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems) gems[i] = gem; gemData[i].ItemId = gem->GetEntry(); gemData[i].Context = gem->m_itemData->Context; - for (std::size_t b = 0; b < gem->GetBonusListIDs().size() && b < 16; ++b) - gemData[i].BonusListIDs[b] = gem->GetBonusListIDs()[b]; gemProperties[i] = sGemPropertiesStore.LookupEntry(gem->GetTemplate()->GetGemProperties()); } @@ -1105,15 +1084,6 @@ void WorldSession::HandleSocketGems(WorldPackets::Item::SocketGems& socketGems) if (itemTarget->IsEquipped()) _player->_ApplyItemMods(itemTarget, itemTarget->GetSlot(), true); - if (Item* childItem = _player->GetChildItemByGuid(itemTarget->GetChildItem())) - { - if (childItem->IsEquipped()) - _player->_ApplyItemMods(childItem, childItem->GetSlot(), false); - childItem->CopyArtifactDataFromParent(itemTarget); - if (childItem->IsEquipped()) - _player->_ApplyItemMods(childItem, childItem->GetSlot(), true); - } - bool SocketBonusToBeActivated = itemTarget->GemsFitSockets();//current socketbonus state if (SocketBonusActivated ^ SocketBonusToBeActivated) //if there was a change... { |