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authorShauren <shauren.trinity@gmail.com>2025-07-05 22:34:45 +0200
committerShauren <shauren.trinity@gmail.com>2025-07-05 22:34:45 +0200
commitc02e311eef9e635738b9e48559d5455ef016d8b4 (patch)
treef89eca0ae0bd057575690d9e6a7a6d72bb2c3e58 /src/server/game/Handlers/ItemHandler.cpp
parent2a2e09e8f431209c00b162f9e6c736d732b24114 (diff)
Core/Gossip: Track started interaction types and reset only questgiver on quest accept
Closes #31120
Diffstat (limited to 'src/server/game/Handlers/ItemHandler.cpp')
-rw-r--r--src/server/game/Handlers/ItemHandler.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Handlers/ItemHandler.cpp b/src/server/game/Handlers/ItemHandler.cpp
index c3bbf6c1fa7..e63ed58e7e4 100644
--- a/src/server/game/Handlers/ItemHandler.cpp
+++ b/src/server/game/Handlers/ItemHandler.cpp
@@ -606,6 +606,8 @@ void WorldSession::SendListInventory(ObjectGuid vendorGuid)
if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+ GetPlayer()->PlayerTalkClass->GetInteractionData().StartInteraction(vendorGuid, PlayerInteractionType::Vendor);
+
// Stop the npc if moving
if (uint32 pause = vendor->GetMovementTemplate().GetInteractionPauseTimer())
vendor->PauseMovement(pause);