diff options
| author | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-07-11 10:22:27 +0200 |
|---|---|---|
| committer | Vincent-Michael <Vincent_Michael@gmx.de> | 2014-07-11 10:22:27 +0200 |
| commit | 04c2f6ca1415df084ae81dd9c09cb3028880cbef (patch) | |
| tree | a98e8e922c7cf10055133461f4ed4e59521ef618 /src/server/game/Handlers/LFGHandler.cpp | |
| parent | cbcfa73e65afaebd61b6f829f6e48b636c1d4200 (diff) | |
Core/LFG: Move 2 logs in trace
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/LFGHandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index 7c865c107a5..2685d2ff43e 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -28,7 +28,7 @@ void BuildPlayerLockDungeonBlock(WorldPacket& data, lfg::LfgLockMap const& lock) data << uint32(lock.size()); // Size of lock dungeons for (lfg::LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it) { - TC_LOG_ERROR("misc", "DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", + TC_LOG_TRACE("lfg", "BuildPlayerLockDungeonBlock:: DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", (it->first & 0x00FFFFFF), it->second.lockStatus, it->second.requiredItemLevel, it->second.currentItemLevel); data << uint32(it->first); // Dungeon entry (id + type) @@ -599,8 +599,8 @@ void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData) ObjectGuid playerGuid = it->first; for (lfg::LfgLockMap::const_iterator itr = it->second.begin(); itr != it->second.end(); ++itr) { - TC_LOG_ERROR("misc", "DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", - (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel); + TC_LOG_TRACE("lfg", "SendLfgJoinResult:: PlayerGUID: " UI64FMTD " DungeonID: %u Lock status: %u Required itemLevel: %u Current itemLevel: %f", + playerGuid, (itr->first & 0x00FFFFFF), itr->second.lockStatus, itr->second.requiredItemLevel, itr->second.currentItemLevel); data << uint32(itr->second.lockStatus); // Lock status data << uint32(itr->second.currentItemLevel); // Current itemLevel |
