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authorShauren <shauren.trinity@gmail.com>2014-12-21 13:35:43 +0100
committerShauren <shauren.trinity@gmail.com>2014-12-21 13:35:43 +0100
commit6dbb516b651d5d4b1988c7f450b25136b9d28a2e (patch)
treec93bee9c6b5bea94ea403b29089704c308b878f8 /src/server/game/Handlers/LFGHandler.cpp
parent77dc1b00dbf9baedf1785232c83d31e77d7936b3 (diff)
Core/Items: Refactored ItemTemplate
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 39e3edb30ed..78f15b1fda7 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -74,7 +74,7 @@ void BuildQuestReward(WorldPacket& data, Quest const* quest, Player* player)
{
ItemTemplate const* item = sObjectMgr->GetItemTemplate(itemId);
data << uint32(itemId);
- data << uint32(item ? item->DisplayInfoID : 0);
+ data << uint32(/*item ? item->DisplayInfoID :*/ 0);
data << uint32(quest->RewardItemIdCount[i]);
data << uint8(0); // Is currency
}