diff options
| author | Nay <dnpd.dd@gmail.com> | 2012-10-07 14:51:21 +0100 | 
|---|---|---|
| committer | Nay <dnpd.dd@gmail.com> | 2012-10-07 14:51:21 +0100 | 
| commit | 972b41810330b287fc7c4172cf33878240cd25ce (patch) | |
| tree | 977416b579616da55d24188b1f3a477e5c91eb0d /src/server/game/Handlers/LFGHandler.cpp | |
| parent | 509c8d0baefa7d8e0edbca5c9f1bb2c0d81149a4 (diff) | |
| parent | 1a89de87c19936b18d45ec783a3244addb996062 (diff) | |
Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
	src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
	src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
| -rwxr-xr-x | src/server/game/Handlers/LFGHandler.cpp | 16 | 
1 files changed, 13 insertions, 3 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index aa6d208ad3a..f5d5a0b67e2 100755 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -23,6 +23,7 @@  #include "LFGMgr.h"  #include "ObjectMgr.h"  #include "GroupMgr.h" +#include "GameEventMgr.h"  #include "InstanceScript.h"  void BuildPlayerLockDungeonBlock(WorldPacket& data, const LfgLockMap& lock) @@ -156,16 +157,25 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recv_data      sLog->outDebug(LOG_FILTER_NETWORKIO, "CMSG_LFD_PLAYER_LOCK_INFO_REQUEST [" UI64FMTD "]", guid);      // Get Random dungeons that can be done at a certain level and expansion -    // FIXME - Should return seasonals (when not disabled)      LfgDungeonSet randomDungeons;      uint8 level = GetPlayer()->getLevel();      uint8 expansion = GetPlayer()->GetSession()->Expansion();      for (uint32 i = 0; i < sLFGDungeonStore.GetNumRows(); ++i)      {          LFGDungeonEntry const* dungeon = sLFGDungeonStore.LookupEntry(i); -        if (dungeon && dungeon->type == LFG_TYPE_RANDOM && dungeon->expansion <= expansion && -            dungeon->minlevel <= level && level <= dungeon->maxlevel) +        if (dungeon && dungeon->expansion <= expansion && dungeon->minlevel <= level && level <= dungeon->maxlevel) +        { +            if (dungeon->flags & LFG_FLAG_SEASONAL) +            { +                if (HolidayIds holiday = sLFGMgr->GetDungeonSeason(dungeon->ID)) +                    if (!IsHolidayActive(holiday)) +                        continue; +            } +            else if (dungeon->type != LFG_TYPE_RANDOM) +                continue; +              randomDungeons.insert(dungeon->Entry()); +        }      }      // Get player locked Dungeons  | 
