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authorSpp <spp@jorge.gr>2013-02-04 04:43:18 +0100
committerSpp <spp@jorge.gr>2013-02-04 04:43:50 +0100
commit9bdfc877748501066a6fce91b9d5f774eab5ac77 (patch)
treea3032fe02d27262d7ac4a88e8fb9aeaaa00c9489 /src/server/game/Handlers/LFGHandler.cpp
parentf753c989f25e1f3bbb8c667ffd0028a0c0aa389d (diff)
Core/Dungeon Finder: Use lfg namespace to encapsulate all LFG classes, structs and enums
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp116
1 files changed, 58 insertions, 58 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 0654ae326f9..60fc63694ee 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -23,20 +23,20 @@
#include "WorldPacket.h"
#include "WorldSession.h"
-void BuildPlayerLockDungeonBlock(WorldPacket& data, LfgLockMap const& lock)
+void BuildPlayerLockDungeonBlock(WorldPacket& data, lfg::LfgLockMap const& lock)
{
data << uint32(lock.size()); // Size of lock dungeons
- for (LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it)
+ for (lfg::LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it)
{
data << uint32(it->first); // Dungeon entry (id + type)
data << uint32(it->second); // Lock status
}
}
-void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap)
+void BuildPartyLockDungeonBlock(WorldPacket& data, lfg::LfgLockPartyMap const& lockMap)
{
data << uint8(lockMap.size());
- for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
+ for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
{
data << uint64(it->first); // Player guid
BuildPlayerLockDungeonBlock(data, it->second);
@@ -45,7 +45,7 @@ void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMa
void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
{
- if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER) ||
+ if (!sLFGMgr->isOptionEnabled(lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER | lfg::LFG_OPTION_ENABLE_RAID_BROWSER) ||
(GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() &&
(GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup())))
{
@@ -66,7 +66,7 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData)
return;
}
- LfgDungeonSet newDungeons;
+ lfg::LfgDungeonSet newDungeons;
for (int8 i = 0; i < numDungeons; ++i)
{
uint32 dungeon;
@@ -167,21 +167,21 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
GetPlayerInfo().c_str());
// Get Random dungeons that can be done at a certain level and expansion
- LfgDungeonSet randomDungeons;
+ lfg::LfgDungeonSet randomDungeons;
uint8 level = GetPlayer()->getLevel();
uint8 expansion = GetPlayer()->GetSession()->Expansion();
- LFGDungeonContainer& LfgDungeons = sLFGMgr->GetLFGDungeonMap();
- for (LFGDungeonContainer::const_iterator itr = LfgDungeons.begin(); itr != LfgDungeons.end(); ++itr)
+ lfg::LFGDungeonContainer& LfgDungeons = sLFGMgr->GetLFGDungeonMap();
+ for (lfg::LFGDungeonContainer::const_iterator itr = LfgDungeons.begin(); itr != LfgDungeons.end(); ++itr)
{
- LFGDungeonData const& dungeon = itr->second;
- if ((dungeon.type == LFG_TYPE_RANDOM || (dungeon.seasonal && sLFGMgr->IsSeasonActive(dungeon.id)))
+ lfg::LFGDungeonData const& dungeon = itr->second;
+ if ((dungeon.type == lfg::LFG_TYPE_RANDOM || (dungeon.seasonal && sLFGMgr->IsSeasonActive(dungeon.id)))
&& dungeon.expansion <= expansion && dungeon.minlevel <= level && level <= dungeon.maxlevel)
randomDungeons.insert(dungeon.Entry());
}
// Get player locked Dungeons
- LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
+ lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);
uint32 rsize = uint32(randomDungeons.size());
uint32 lsize = uint32(lock.size());
@@ -189,10 +189,10 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData*
WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4));
data << uint8(randomDungeons.size()); // Random Dungeon count
- for (LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
+ for (lfg::LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it)
{
data << uint32(*it); // Dungeon Entry (id + type)
- LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
+ lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level);
Quest const* quest = NULL;
bool done = false;
if (reward)
@@ -250,7 +250,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*
return;
// Get the locked dungeons of the other party members
- LfgLockPartyMap lockMap;
+ lfg::LfgLockPartyMap lockMap;
for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
{
Player* plrg = itr->getSource();
@@ -265,7 +265,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData*
}
uint32 size = 0;
- for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
+ for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PARTY_INFO %s", GetPlayerInfo().c_str());
@@ -297,7 +297,7 @@ void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str());
uint64 guid = GetPlayer()->GetGUID();
- LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
+ lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid);
if (GetPlayer()->GetGroup())
{
@@ -313,19 +313,19 @@ void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/)
}
}
-void WorldSession::SendLfgUpdatePlayer(LfgUpdateData const& updateData)
+void WorldSession::SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData)
{
bool queued = false;
uint8 size = uint8(updateData.dungeons.size());
switch (updateData.updateType)
{
- case LFG_UPDATETYPE_JOIN_QUEUE:
- case LFG_UPDATETYPE_ADDED_TO_QUEUE:
+ case lfg::LFG_UPDATETYPE_JOIN_QUEUE:
+ case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE:
queued = true;
break;
- case LFG_UPDATETYPE_UPDATE_STATUS:
- queued = updateData.state == LFG_STATE_QUEUED;
+ case lfg::LFG_UPDATETYPE_UPDATE_STATUS:
+ queued = updateData.state == lfg::LFG_STATE_QUEUED;
break;
default:
break;
@@ -343,14 +343,14 @@ void WorldSession::SendLfgUpdatePlayer(LfgUpdateData const& updateData)
data << uint8(0); // unk - Always 0
data << uint8(size);
- for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
+ for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
data << uint32(*it);
data << updateData.comment;
}
SendPacket(&data);
}
-void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
+void WorldSession::SendLfgUpdateParty(const lfg::LfgUpdateData& updateData)
{
bool join = false;
bool queued = false;
@@ -358,15 +358,15 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
switch (updateData.updateType)
{
- case LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success
+ case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success
queued = true;
// no break on purpose
- case LFG_UPDATETYPE_PROPOSAL_BEGIN:
+ case lfg::LFG_UPDATETYPE_PROPOSAL_BEGIN:
join = true;
break;
- case LFG_UPDATETYPE_UPDATE_STATUS:
- join = updateData.state != LFG_STATE_ROLECHECK && updateData.state != LFG_STATE_NONE;
- queued = updateData.state == LFG_STATE_QUEUED;
+ case lfg::LFG_UPDATETYPE_UPDATE_STATUS:
+ join = updateData.state != lfg::LFG_STATE_ROLECHECK && updateData.state != lfg::LFG_STATE_NONE;
+ queued = updateData.state == lfg::LFG_STATE_QUEUED;
break;
default:
break;
@@ -387,7 +387,7 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData)
data << uint8(0); // unk - Always 0
data << uint8(size);
- for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
+ for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it)
data << uint32(*it);
data << updateData.comment;
}
@@ -406,9 +406,9 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles)
SendPacket(&data);
}
-void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
+void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck)
{
- LfgDungeonSet dungeons;
+ lfg::LfgDungeonSet dungeons;
if (roleCheck.rDungeonId)
dungeons.insert(roleCheck.rDungeonId);
else
@@ -418,13 +418,13 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1));
data << uint32(roleCheck.state); // Check result
- data << uint8(roleCheck.state == LFG_ROLECHECK_INITIALITING);
+ data << uint8(roleCheck.state == lfg::LFG_ROLECHECK_INITIALITING);
data << uint8(dungeons.size()); // Number of dungeons
if (!dungeons.empty())
{
- for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
+ for (lfg::LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it)
{
- LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(*it);
+ lfg::LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(*it);
data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon
}
}
@@ -441,7 +441,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
Player* player = ObjectAccessor::FindPlayer(guid);
data << uint8(player ? player->getLevel() : 0); // Level
- for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
+ for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it)
{
if (it->first == roleCheck.leader)
continue;
@@ -458,10 +458,10 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck)
SendPacket(&data);
}
-void WorldSession::SendLfgJoinResult(LfgJoinResultData const& joinData)
+void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData)
{
uint32 size = 0;
- for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
+ for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it)
size += 8 + 4 + uint32(it->second.size()) * (4 + 4);
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_JOIN_RESULT %s checkResult: %u checkValue: %u",
@@ -475,7 +475,7 @@ void WorldSession::SendLfgJoinResult(LfgJoinResultData const& joinData)
SendPacket(&data);
}
-void WorldSession::SendLfgQueueStatus(LfgQueueStatusData const& queueData)
+void WorldSession::SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData)
{
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_QUEUE_STATUS %s dungeon: %u, waitTime: %d, "
"avgWaitTime: %d, waitTimeTanks: %d, waitTimeHealer: %d, waitTimeDps: %d, "
@@ -498,7 +498,7 @@ void WorldSession::SendLfgQueueStatus(LfgQueueStatusData const& queueData)
SendPacket(&data);
}
-void WorldSession::SendLfgPlayerReward(LfgPlayerRewardData const& rewardData)
+void WorldSession::SendLfgPlayerReward(lfg::LfgPlayerRewardData const& rewardData)
{
if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest)
return;
@@ -532,42 +532,42 @@ void WorldSession::SendLfgPlayerReward(LfgPlayerRewardData const& rewardData)
SendPacket(&data);
}
-void WorldSession::SendLfgBootProposalUpdate(LfgPlayerBoot const& boot)
+void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot)
{
uint64 guid = GetPlayer()->GetGUID();
- LfgAnswer playerVote = boot.votes.find(guid)->second;
+ lfg::LfgAnswer playerVote = boot.votes.find(guid)->second;
uint8 votesNum = 0;
uint8 agreeNum = 0;
uint32 secsleft = uint8((boot.cancelTime - time(NULL)) / 1000);
- for (LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
+ for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it)
{
- if (it->second != LFG_ANSWER_PENDING)
+ if (it->second != lfg::LFG_ANSWER_PENDING)
{
++votesNum;
- if (it->second == LFG_ANSWER_AGREE)
+ if (it->second == lfg::LFG_ANSWER_AGREE)
++agreeNum;
}
}
sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_BOOT_PROPOSAL_UPDATE %s inProgress: %u - "
"didVote: %u - agree: %u - victim: %u votes: %u - agrees: %u - left: %u - "
"needed: %u - reason %s",
- GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != LFG_ANSWER_PENDING),
- uint8(playerVote == LFG_ANSWER_AGREE), GUID_LOPART(boot.victim), votesNum, agreeNum,
- secsleft, LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
+ GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING),
+ uint8(playerVote == lfg::LFG_ANSWER_AGREE), GUID_LOPART(boot.victim), votesNum, agreeNum,
+ secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str());
WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length());
data << uint8(boot.inProgress); // Vote in progress
- data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote
- data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree
+ data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote
+ data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree
data << uint64(boot.victim); // Victim GUID
data << uint32(votesNum); // Total Votes
data << uint32(agreeNum); // Agree Count
data << uint32(secsleft); // Time Left
- data << uint32(LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes
+ data << uint32(lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes
data << boot.reason.c_str(); // Kick reason
SendPacket(&data);
}
-void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal)
+void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal)
{
uint64 guid = GetPlayer()->GetGUID();
uint64 gguid = proposal.players.find(guid)->second.group;
@@ -580,12 +580,12 @@ void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal)
// show random dungeon if player selected random dungeon and it's not lfg group
if (!silent)
{
- LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
+ lfg::LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid);
if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end())
dungeonEntry = (*playerDungeons.begin());
}
- if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonEntry))
+ if (lfg::LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonEntry))
dungeonEntry = dungeon->Entry();
WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 +1));
@@ -596,9 +596,9 @@ void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal)
data << uint8(silent); // Show proposal window
data << uint8(proposal.players.size()); // Group size
- for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
+ for (lfg::LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it)
{
- LfgProposalPlayer const& player = it->second;
+ lfg::LfgProposalPlayer const& player = it->second;
data << uint32(player.role); // Role
data << uint8(it->first == guid); // Self player
if (!player.group) // Player not it a group
@@ -611,8 +611,8 @@ void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal)
data << uint8(player.group == proposal.group); // In dungeon (silent)
data << uint8(player.group == gguid); // Same Group than player
}
- data << uint8(player.accept != LFG_ANSWER_PENDING);// Answered
- data << uint8(player.accept == LFG_ANSWER_AGREE); // Accepted
+ data << uint8(player.accept != lfg::LFG_ANSWER_PENDING);// Answered
+ data << uint8(player.accept == lfg::LFG_ANSWER_AGREE); // Accepted
}
SendPacket(&data);
}