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authorjoschiwald <joschiwald.trinity@gmail.com>2014-12-29 01:00:16 +0100
committerjoschiwald <joschiwald.trinity@gmail.com>2014-12-29 01:00:16 +0100
commit9ecc578cb187cc1ae0fd454883dab0cd058d3807 (patch)
tree6322b594c6ff6958de870dc5b4f0effee1f6e5c7 /src/server/game/Handlers/LFGHandler.cpp
parent21360bb50c6a1390fbeb51c9c27bb0823ad0f252 (diff)
Core/Scripts: multiple changes
- fixed non pch build - fixed some warnings - fixed some coverity issues - some random things here and there
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r--src/server/game/Handlers/LFGHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp
index 2c5bb78867a..eda60827a8d 100644
--- a/src/server/game/Handlers/LFGHandler.cpp
+++ b/src/server/game/Handlers/LFGHandler.cpp
@@ -287,7 +287,7 @@ void WorldSession::SendLfgPlayerLockInfo()
// Get Random dungeons that can be done at a certain level and expansion
uint8 level = GetPlayer()->getLevel();
lfg::LfgDungeonSet const& randomDungeons =
- sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion());
+ sLFGMgr->GetRandomAndSeasonalDungeons(level, GetExpansion());
// Get player locked Dungeons
lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid);