diff options
author | Shocker <shocker@freakz.ro> | 2013-02-10 20:21:18 +0200 |
---|---|---|
committer | Shocker <shocker@freakz.ro> | 2013-02-10 20:21:18 +0200 |
commit | a0cb102538dae7fa2d173b4d1990a4aef8e5d55c (patch) | |
tree | 65d0903a31cae86467f7551653ef6f1c743cde9e /src/server/game/Handlers/LFGHandler.cpp | |
parent | 82f7b337b2dafd16506033cdbfecc979bc6f7119 (diff) | |
parent | 984e1feadfae97c7616c54f9ac731cc6db4f2e15 (diff) |
Merge branch '4.3.4' of https://github.com/TrinityCore/TrinityCore into 4.3.4
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LFGHandler.cpp | 127 |
1 files changed, 56 insertions, 71 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index ef8b39a926d..c2ff0d4b8e0 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -23,10 +23,10 @@ #include "WorldPacket.h" #include "WorldSession.h" -void BuildPlayerLockDungeonBlock(WorldPacket& data, LfgLockMap const& lock) +void BuildPlayerLockDungeonBlock(WorldPacket& data, lfg::LfgLockMap const& lock) { data << uint32(lock.size()); // Size of lock dungeons - for (LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it) + for (lfg::LfgLockMap::const_iterator it = lock.begin(); it != lock.end(); ++it) { data << uint32(it->first); // Dungeon entry (id + type) data << uint32(it->second); // Lock status @@ -35,10 +35,10 @@ void BuildPlayerLockDungeonBlock(WorldPacket& data, LfgLockMap const& lock) } } -void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMap) +void BuildPartyLockDungeonBlock(WorldPacket& data, lfg::LfgLockPartyMap const& lockMap) { data << uint8(lockMap.size()); - for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) + for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) { data << uint64(it->first); // Player guid BuildPlayerLockDungeonBlock(data, it->second); @@ -47,7 +47,7 @@ void BuildPartyLockDungeonBlock(WorldPacket& data, const LfgLockPartyMap& lockMa void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData) { - if (!sLFGMgr->isOptionEnabled(LFG_OPTION_ENABLE_DUNGEON_FINDER | LFG_OPTION_ENABLE_RAID_BROWSER) || + if (!sLFGMgr->isOptionEnabled(lfg::LFG_OPTION_ENABLE_DUNGEON_FINDER | lfg::LFG_OPTION_ENABLE_RAID_BROWSER) || (GetPlayer()->GetGroup() && GetPlayer()->GetGroup()->GetLeaderGUID() != GetPlayer()->GetGUID() && (GetPlayer()->GetGroup()->GetMembersCount() == MAXGROUPSIZE || !GetPlayer()->GetGroup()->isLFGGroup()))) { @@ -68,7 +68,7 @@ void WorldSession::HandleLfgJoinOpcode(WorldPacket& recvData) return; } - LfgDungeonSet newDungeons; + lfg::LfgDungeonSet newDungeons; for (int8 i = 0; i < numDungeons; ++i) { uint32 dungeon; @@ -169,21 +169,12 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData* GetPlayerInfo().c_str()); // Get Random dungeons that can be done at a certain level and expansion - LfgDungeonSet randomDungeons; uint8 level = GetPlayer()->getLevel(); - uint8 expansion = GetPlayer()->GetSession()->Expansion(); - - LFGDungeonContainer& LfgDungeons = sLFGMgr->GetLFGDungeonMap(); - for (LFGDungeonContainer::const_iterator itr = LfgDungeons.begin(); itr != LfgDungeons.end(); ++itr) - { - LFGDungeonData const& dungeon = itr->second; - if ((dungeon.type == LFG_TYPE_RANDOM || (dungeon.seasonal && sLFGMgr->IsSeasonActive(dungeon.id))) - && dungeon.expansion <= expansion && dungeon.minlevel <= level && level <= dungeon.maxlevel) - randomDungeons.insert(dungeon.Entry()); - } + lfg::LfgDungeonSet const& randomDungeons = + sLFGMgr->GetRandomAndSeasonalDungeons(level, GetPlayer()->GetSession()->Expansion()); // Get player locked Dungeons - LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid); + lfg::LfgLockMap const& lock = sLFGMgr->GetLockedDungeons(guid); uint32 rsize = uint32(randomDungeons.size()); uint32 lsize = uint32(lock.size()); @@ -191,10 +182,10 @@ void WorldSession::HandleLfgPlayerLockInfoRequestOpcode(WorldPacket& /*recvData* WorldPacket data(SMSG_LFG_PLAYER_INFO, 1 + rsize * (4 + 1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4) + 4 + lsize * (1 + 4 + 4 + 4 + 4 + 1 + 4 + 4 + 4)); data << uint8(randomDungeons.size()); // Random Dungeon count - for (LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it) + for (lfg::LfgDungeonSet::const_iterator it = randomDungeons.begin(); it != randomDungeons.end(); ++it) { data << uint32(*it); // Dungeon Entry (id + type) - LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level); + lfg::LfgReward const* reward = sLFGMgr->GetRandomDungeonReward(*it, level); Quest const* quest = NULL; bool done = false; if (reward) @@ -252,7 +243,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData* return; // Get the locked dungeons of the other party members - LfgLockPartyMap lockMap; + lfg::LfgLockPartyMap lockMap; for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next()) { Player* plrg = itr->getSource(); @@ -267,7 +258,7 @@ void WorldSession::HandleLfgPartyLockInfoRequestOpcode(WorldPacket& /*recvData* } uint32 size = 0; - for (LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) + for (lfg::LfgLockPartyMap::const_iterator it = lockMap.begin(); it != lockMap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4 + 4 + 4); sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_PARTY_INFO %s", GetPlayerInfo().c_str()); @@ -299,7 +290,7 @@ void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/) sLog->outDebug(LOG_FILTER_LFG, "CMSG_LFG_GET_STATUS %s", GetPlayerInfo().c_str()); uint64 guid = GetPlayer()->GetGUID(); - LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid); + lfg::LfgUpdateData updateData = sLFGMgr->GetLfgStatus(guid); if (GetPlayer()->GetGroup()) { @@ -315,19 +306,19 @@ void WorldSession::HandleLfgGetStatus(WorldPacket& /*recvData*/) } } -void WorldSession::SendLfgUpdatePlayer(LfgUpdateData const& updateData) +void WorldSession::SendLfgUpdatePlayer(lfg::LfgUpdateData const& updateData) { bool queued = false; uint8 size = uint8(updateData.dungeons.size()); switch (updateData.updateType) { - case LFG_UPDATETYPE_JOIN_QUEUE: - case LFG_UPDATETYPE_ADDED_TO_QUEUE: + case lfg::LFG_UPDATETYPE_JOIN_QUEUE: + case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: queued = true; break; - case LFG_UPDATETYPE_UPDATE_STATUS: - queued = updateData.state == LFG_STATE_QUEUED; + case lfg::LFG_UPDATETYPE_UPDATE_STATUS: + queued = updateData.state == lfg::LFG_STATE_QUEUED; break; default: break; @@ -345,14 +336,14 @@ void WorldSession::SendLfgUpdatePlayer(LfgUpdateData const& updateData) data << uint8(0); // unk - Always 0 data << uint8(size); - for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) + for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) data << uint32(*it); data << updateData.comment; } SendPacket(&data); } -void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData) +void WorldSession::SendLfgUpdateParty(const lfg::LfgUpdateData& updateData) { bool join = false; bool queued = false; @@ -360,15 +351,15 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData) switch (updateData.updateType) { - case LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success + case lfg::LFG_UPDATETYPE_ADDED_TO_QUEUE: // Rolecheck Success queued = true; // no break on purpose - case LFG_UPDATETYPE_PROPOSAL_BEGIN: + case lfg::LFG_UPDATETYPE_PROPOSAL_BEGIN: join = true; break; - case LFG_UPDATETYPE_UPDATE_STATUS: - join = updateData.state != LFG_STATE_ROLECHECK && updateData.state != LFG_STATE_NONE; - queued = updateData.state == LFG_STATE_QUEUED; + case lfg::LFG_UPDATETYPE_UPDATE_STATUS: + join = updateData.state != lfg::LFG_STATE_ROLECHECK && updateData.state != lfg::LFG_STATE_NONE; + queued = updateData.state == lfg::LFG_STATE_QUEUED; break; default: break; @@ -389,7 +380,7 @@ void WorldSession::SendLfgUpdateParty(const LfgUpdateData& updateData) data << uint8(0); // unk - Always 0 data << uint8(size); - for (LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) + for (lfg::LfgDungeonSet::const_iterator it = updateData.dungeons.begin(); it != updateData.dungeons.end(); ++it) data << uint32(*it); data << updateData.comment; } @@ -408,9 +399,9 @@ void WorldSession::SendLfgRoleChosen(uint64 guid, uint8 roles) SendPacket(&data); } -void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck) +void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) { - LfgDungeonSet dungeons; + lfg::LfgDungeonSet dungeons; if (roleCheck.rDungeonId) dungeons.insert(roleCheck.rDungeonId); else @@ -420,16 +411,11 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck) WorldPacket data(SMSG_LFG_ROLE_CHECK_UPDATE, 4 + 1 + 1 + dungeons.size() * 4 + 1 + roleCheck.roles.size() * (8 + 1 + 4 + 1)); data << uint32(roleCheck.state); // Check result - data << uint8(roleCheck.state == LFG_ROLECHECK_INITIALITING); + data << uint8(roleCheck.state == lfg::LFG_ROLECHECK_INITIALITING); data << uint8(dungeons.size()); // Number of dungeons if (!dungeons.empty()) - { - for (LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it) - { - LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(*it); - data << uint32(dungeon ? dungeon->Entry() : 0); // Dungeon - } - } + for (lfg::LfgDungeonSet::iterator it = dungeons.begin(); it != dungeons.end(); ++it) + data << uint32(sLFGMgr->GetLFGDungeonEntry(*it)); // Dungeon data << uint8(roleCheck.roles.size()); // Players in group if (!roleCheck.roles.empty()) @@ -443,7 +429,7 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck) Player* player = ObjectAccessor::FindPlayer(guid); data << uint8(player ? player->getLevel() : 0); // Level - for (LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it) + for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it) { if (it->first == roleCheck.leader) continue; @@ -460,10 +446,10 @@ void WorldSession::SendLfgRoleCheckUpdate(const LfgRoleCheck& roleCheck) SendPacket(&data); } -void WorldSession::SendLfgJoinResult(LfgJoinResultData const& joinData) +void WorldSession::SendLfgJoinResult(lfg::LfgJoinResultData const& joinData) { uint32 size = 0; - for (LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it) + for (lfg::LfgLockPartyMap::const_iterator it = joinData.lockmap.begin(); it != joinData.lockmap.end(); ++it) size += 8 + 4 + uint32(it->second.size()) * (4 + 4 + 4 + 4); sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_JOIN_RESULT %s checkResult: %u checkValue: %u", @@ -477,7 +463,7 @@ void WorldSession::SendLfgJoinResult(LfgJoinResultData const& joinData) SendPacket(&data); } -void WorldSession::SendLfgQueueStatus(LfgQueueStatusData const& queueData) +void WorldSession::SendLfgQueueStatus(lfg::LfgQueueStatusData const& queueData) { sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_QUEUE_STATUS %s dungeon: %u, waitTime: %d, " "avgWaitTime: %d, waitTimeTanks: %d, waitTimeHealer: %d, waitTimeDps: %d, " @@ -500,7 +486,7 @@ void WorldSession::SendLfgQueueStatus(LfgQueueStatusData const& queueData) SendPacket(&data); } -void WorldSession::SendLfgPlayerReward(LfgPlayerRewardData const& rewardData) +void WorldSession::SendLfgPlayerReward(lfg::LfgPlayerRewardData const& rewardData) { if (!rewardData.rdungeonEntry || !rewardData.sdungeonEntry || !rewardData.quest) return; @@ -534,43 +520,43 @@ void WorldSession::SendLfgPlayerReward(LfgPlayerRewardData const& rewardData) SendPacket(&data); } -void WorldSession::SendLfgBootProposalUpdate(LfgPlayerBoot const& boot) +void WorldSession::SendLfgBootProposalUpdate(lfg::LfgPlayerBoot const& boot) { uint64 guid = GetPlayer()->GetGUID(); - LfgAnswer playerVote = boot.votes.find(guid)->second; + lfg::LfgAnswer playerVote = boot.votes.find(guid)->second; uint8 votesNum = 0; uint8 agreeNum = 0; uint32 secsleft = uint8((boot.cancelTime - time(NULL)) / 1000); - for (LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it) + for (lfg::LfgAnswerContainer::const_iterator it = boot.votes.begin(); it != boot.votes.end(); ++it) { - if (it->second != LFG_ANSWER_PENDING) + if (it->second != lfg::LFG_ANSWER_PENDING) { ++votesNum; - if (it->second == LFG_ANSWER_AGREE) + if (it->second == lfg::LFG_ANSWER_AGREE) ++agreeNum; } } sLog->outDebug(LOG_FILTER_LFG, "SMSG_LFG_BOOT_PROPOSAL_UPDATE %s inProgress: %u - " "didVote: %u - agree: %u - victim: %u votes: %u - agrees: %u - left: %u - " "needed: %u - reason %s", - GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != LFG_ANSWER_PENDING), - uint8(playerVote == LFG_ANSWER_AGREE), GUID_LOPART(boot.victim), votesNum, agreeNum, - secsleft, LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str()); - WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length()); + GetPlayerInfo().c_str(), uint8(boot.inProgress), uint8(playerVote != lfg::LFG_ANSWER_PENDING), + uint8(playerVote == lfg::LFG_ANSWER_AGREE), GUID_LOPART(boot.victim), votesNum, agreeNum, + secsleft, lfg::LFG_GROUP_KICK_VOTES_NEEDED, boot.reason.c_str()); + WorldPacket data(SMSG_LFG_BOOT_PROPOSAL_UPDATE, 1 + 1 + 1 + 1 + 8 + 4 + 4 + 4 + 4 + boot.reason.length()); data << uint8(boot.inProgress); // Vote in progress - data << uint8(playerVote != LFG_ANSWER_PENDING); // Did Vote - data << uint8(playerVote == LFG_ANSWER_AGREE); // Agree + data << uint8(playerVote != lfg::LFG_ANSWER_PENDING); // Did Vote + data << uint8(playerVote == lfg::LFG_ANSWER_AGREE); // Agree data << uint8(0); // Unknown 4.2.2 data << uint64(boot.victim); // Victim GUID data << uint32(votesNum); // Total Votes data << uint32(agreeNum); // Agree Count data << uint32(secsleft); // Time Left - data << uint32(LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes + data << uint32(lfg::LFG_GROUP_KICK_VOTES_NEEDED); // Needed Votes data << boot.reason.c_str(); // Kick reason SendPacket(&data); } -void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal) +void WorldSession::SendLfgUpdateProposal(lfg::LfgProposal const& proposal) { uint64 guid = GetPlayer()->GetGUID(); uint64 gguid = proposal.players.find(guid)->second.group; @@ -583,13 +569,12 @@ void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal) // show random dungeon if player selected random dungeon and it's not lfg group if (!silent) { - LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid); + lfg::LfgDungeonSet const& playerDungeons = sLFGMgr->GetSelectedDungeons(guid); if (playerDungeons.find(proposal.dungeonId) == playerDungeons.end()) dungeonEntry = (*playerDungeons.begin()); } - if (LFGDungeonData const* dungeon = sLFGMgr->GetLFGDungeon(dungeonEntry)) - dungeonEntry = dungeon->Entry(); + dungeonEntry = sLFGMgr->GetLFGDungeonEntry(dungeonEntry); WorldPacket data(SMSG_LFG_PROPOSAL_UPDATE, 4 + 1 + 4 + 4 + 1 + 1 + proposal.players.size() * (4 + 1 + 1 + 1 + 1 +1)); data << uint32(dungeonEntry); // Dungeon @@ -599,9 +584,9 @@ void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal) data << uint8(silent); // Show proposal window data << uint8(proposal.players.size()); // Group size - for (LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it) + for (lfg::LfgProposalPlayerContainer::const_iterator it = proposal.players.begin(); it != proposal.players.end(); ++it) { - LfgProposalPlayer const& player = it->second; + lfg::LfgProposalPlayer const& player = it->second; data << uint32(player.role); // Role data << uint8(it->first == guid); // Self player if (!player.group) // Player not it a group @@ -614,8 +599,8 @@ void WorldSession::SendLfgUpdateProposal(LfgProposal const& proposal) data << uint8(player.group == proposal.group); // In dungeon (silent) data << uint8(player.group == gguid); // Same Group than player } - data << uint8(player.accept != LFG_ANSWER_PENDING);// Answered - data << uint8(player.accept == LFG_ANSWER_AGREE); // Accepted + data << uint8(player.accept != lfg::LFG_ANSWER_PENDING);// Answered + data << uint8(player.accept == lfg::LFG_ANSWER_AGREE); // Accepted } SendPacket(&data); } |