diff options
author | jackpoz <giacomopoz@gmail.com> | 2014-10-16 22:47:02 +0200 |
---|---|---|
committer | jackpoz <giacomopoz@gmail.com> | 2014-10-17 22:35:28 +0200 |
commit | ee5eaab598e445e3926edf6e12b1b2b4477c2594 (patch) | |
tree | 4a108f6c1d0bf904d19adba49a0a04496c1c4294 /src/server/game/Handlers/LFGHandler.cpp | |
parent | c5ef82cc4834811c6361f81b37d635cc20712f7a (diff) |
Core/Players: Fix players not being notified if on loading screen
Fix packets not being sent to players on loading screen even if the system supports these packets to be queued and sent till the player is in world.
There might be additional cases where this applies, please report back if you find any.
Fixes #11339
Diffstat (limited to 'src/server/game/Handlers/LFGHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LFGHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/LFGHandler.cpp b/src/server/game/Handlers/LFGHandler.cpp index 3c7f116c8f6..f6954b8fd0f 100644 --- a/src/server/game/Handlers/LFGHandler.cpp +++ b/src/server/game/Handlers/LFGHandler.cpp @@ -424,7 +424,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) data << uint64(guid); // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles - Player* player = ObjectAccessor::FindPlayer(guid); + Player* player = ObjectAccessor::FindConnectedPlayer(guid); data << uint8(player ? player->getLevel() : 0); // Level for (lfg::LfgRolesMap::const_iterator it = roleCheck.roles.begin(); it != roleCheck.roles.end(); ++it) @@ -437,7 +437,7 @@ void WorldSession::SendLfgRoleCheckUpdate(lfg::LfgRoleCheck const& roleCheck) data << uint64(guid); // Guid data << uint8(roles > 0); // Ready data << uint32(roles); // Roles - player = ObjectAccessor::FindPlayer(guid); + player = ObjectAccessor::FindConnectedPlayer(guid); data << uint8(player ? player->getLevel() : 0);// Level } } |