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authorxinef1 <w.szyszko2@gmail.com>2017-04-12 03:22:50 +0200
committerfunjoker <funjoker109@gmail.com>2020-04-27 12:25:52 +0200
commit090fd8304a7a6e2f7c233ac39c94ccc67cc816f8 (patch)
tree2c32dcab82f2befd0a9638543726c21ec9de228d /src/server/game/Handlers/LootHandler.cpp
parent4e03d2717a7f971263f17639eb496c0b3b248018 (diff)
Core/Loot: implement Loot Item Storage (#19018)
* Created Item Loot Storage, no more synchronous DB selects * Fixed buyback case, where stored loot was not removed from db * Added Primary key, and changed field types to be unsigned for table item_loot_money (cherry picked from commit 9dc3de10f0044c35a95e9b72e7b874f4b5b8e867)
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 7335b5f3676..68911435766 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -28,6 +28,7 @@
#include "GuildMgr.h"
#include "Item.h"
#include "Log.h"
+#include "LootItemStorage.h"
#include "LootMgr.h"
#include "LootPackets.h"
#include "Object.h"
@@ -255,7 +256,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet
// Delete the money loot record from the DB
if (!loot->containerID.IsEmpty())
- loot->DeleteLootMoneyFromContainerItemDB();
+ sLootItemStorage->RemoveStoredMoneyForContainer(loot->containerID.GetCounter());
// Delete container if empty
if (loot->isLooted() && guid.IsItem())