diff options
author | xinef1 <w.szyszko2@gmail.com> | 2017-04-12 03:22:50 +0200 |
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committer | funjoker <funjoker109@gmail.com> | 2020-04-27 12:25:52 +0200 |
commit | 090fd8304a7a6e2f7c233ac39c94ccc67cc816f8 (patch) | |
tree | 2c32dcab82f2befd0a9638543726c21ec9de228d /src/server/game/Handlers/LootHandler.cpp | |
parent | 4e03d2717a7f971263f17639eb496c0b3b248018 (diff) |
Core/Loot: implement Loot Item Storage (#19018)
* Created Item Loot Storage, no more synchronous DB selects
* Fixed buyback case, where stored loot was not removed from db
* Added Primary key, and changed field types to be unsigned for table item_loot_money
(cherry picked from commit 9dc3de10f0044c35a95e9b72e7b874f4b5b8e867)
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 7335b5f3676..68911435766 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -28,6 +28,7 @@ #include "GuildMgr.h" #include "Item.h" #include "Log.h" +#include "LootItemStorage.h" #include "LootMgr.h" #include "LootPackets.h" #include "Object.h" @@ -255,7 +256,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet // Delete the money loot record from the DB if (!loot->containerID.IsEmpty()) - loot->DeleteLootMoneyFromContainerItemDB(); + sLootItemStorage->RemoveStoredMoneyForContainer(loot->containerID.GetCounter()); // Delete container if empty if (loot->isLooted() && guid.IsItem()) |