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authorShauren <shauren.trinity@gmail.com>2022-10-22 02:07:59 +0200
committerShauren <shauren.trinity@gmail.com>2022-10-22 02:07:59 +0200
commit1011cb73c92ddb90589452f70a1dd33830689e32 (patch)
tree02de42791042a43b54069787799e352afe8ec17d /src/server/game/Handlers/LootHandler.cpp
parent29cfbedfb2af9ca6cf76c20b7e5fa17887418e8d (diff)
Core/GameObjects: Implemented gathering nodes (gameobject type 50)
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 40d92fc2a22..f5ece4a1a30 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -295,7 +295,7 @@ void WorldSession::DoLootRelease(Loot* loot)
else
go->SetLootState(GO_READY);
}
- else if (go->IsFullyLooted())
+ else if (go->GetGoType() != GAMEOBJECT_TYPE_GATHERING_NODE && go->IsFullyLooted())
go->SetLootState(GO_JUST_DEACTIVATED);
go->OnLootRelease(player);