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authorShauren <shauren.trinity@gmail.com>2016-09-09 05:22:57 -0300
committerariel- <ariel-@users.noreply.github.com>2016-10-11 19:46:29 -0300
commit1c7f0992973c3c05b0560ff6f7e1e89fcbed57f0 (patch)
treebd0ec5a6cd6ebba83037dd6197d5d5019b51edd1 /src/server/game/Handlers/LootHandler.cpp
parent41445e0d3eae87a37a1199018afaa0059691965f (diff)
Core/Items: Defined all item flags
(cherry picked from commit ef29f32965921f80f5c1ac21fa74e92a6a98babd)
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index d91dd6f495f..94e271465cd 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -322,7 +322,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
ItemTemplate const* proto = pItem->GetTemplate();
// destroy only 5 items from stack in case prospecting and milling
- if (proto->Flags & (ITEM_PROTO_FLAG_PROSPECTABLE | ITEM_PROTO_FLAG_MILLABLE))
+ if (proto->Flags & (ITEM_FLAG_IS_PROSPECTABLE | ITEM_FLAG_IS_MILLABLE))
{
pItem->m_lootGenerated = false;
pItem->loot.clear();
@@ -338,7 +338,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
else
{
// Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item
- if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_HAS_LOOT))
+ if (pItem->loot.isLooted() || !(proto->Flags & ITEM_FLAG_HAS_LOOT))
player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
}
return; // item can be looted only single player