diff options
author | Intel <chemicstry@gmail.com> | 2014-11-14 14:47:20 +0200 |
---|---|---|
committer | Nayd <dnpd.dd@gmail.com> | 2014-11-15 04:27:37 +0000 |
commit | 1e51d22d2990c69c4725133733c99599ddb0abd1 (patch) | |
tree | 93a35434839f0c350084e514ede50a1af4c8371a /src/server/game/Handlers/LootHandler.cpp | |
parent | b5236a6cdc0161e4240435280b388868f443c9b2 (diff) |
Core/DataStores: Updated Item DataStores
Signed-off-by: Nayd <dnpd.dd@gmail.com>
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index a4376c4534e..56c4feebf77 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -334,7 +334,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) ItemTemplate const* proto = pItem->GetTemplate(); // destroy only 5 items from stack in case prospecting and milling - if (proto->Flags & (ITEM_PROTO_FLAG_PROSPECTABLE | ITEM_PROTO_FLAG_MILLABLE)) + if (proto->Flags[0] & (ITEM_PROTO_FLAG_PROSPECTABLE | ITEM_PROTO_FLAG_MILLABLE)) { pItem->m_lootGenerated = false; pItem->loot.clear(); @@ -350,7 +350,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) else { // Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item - if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_OPENABLE)) + if (pItem->loot.isLooted() || !(proto->Flags[0] & ITEM_PROTO_FLAG_OPENABLE)) player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true); } return; // item can be looted only single player |