diff options
author | Nay <dnpd.dd@gmail.com> | 2012-11-23 23:39:03 +0000 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-11-23 23:39:03 +0000 |
commit | 24cd72c8e1d6d1745b58de11ae8a03043dbfa394 (patch) | |
tree | 6d6a05d15cf0ebb4fc40d065d4b596a4a167b063 /src/server/game/Handlers/LootHandler.cpp | |
parent | ef7f6b7c1eb7866c57e5a31a386f5a8d55c8fd22 (diff) | |
parent | eb10226b02ec3cf0370840ebed00315fed566262 (diff) |
Merge remote-tracking branch 'origin/master' into mmaps
Conflicts:
src/server/game/Maps/Map.cpp
src/server/game/Movement/MovementGenerator.h
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/ConfusedMovementGenerator.h
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/FleeingMovementGenerator.h
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/HomeMovementGenerator.h
src/server/game/Movement/MovementGenerators/PointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/PointMovementGenerator.h
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/RandomMovementGenerator.h
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/TargetedMovementGenerator.h
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.cpp
src/server/game/Movement/MovementGenerators/WaypointMovementGenerator.h
src/server/game/Spells/SpellEffects.cpp
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/LootHandler.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 83deaaa1bc6..1c9719a210f 100755 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -17,18 +17,19 @@ */ #include "Common.h" -#include "WorldPacket.h" #include "Log.h" #include "Corpse.h" +#include "Creature.h" #include "GameObject.h" -#include "Player.h" -#include "ObjectAccessor.h" -#include "WorldSession.h" +#include "Group.h" #include "LootMgr.h" +#include "ObjectAccessor.h" #include "Object.h" -#include "Group.h" +#include "Opcodes.h" +#include "Player.h" #include "World.h" -#include "Util.h" +#include "WorldPacket.h" +#include "WorldSession.h" void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket & recvData) { |