diff options
| author | Shauren <shauren.trinity@gmail.com> | 2022-09-13 14:10:47 +0200 |
|---|---|---|
| committer | Shauren <shauren.trinity@gmail.com> | 2022-09-13 14:10:47 +0200 |
| commit | 30ad7e3337f8da32cb567489f4203c7eb35d17a4 (patch) | |
| tree | 5b32d0367965e0671ede5accd470f11708cdb297 /src/server/game/Handlers/LootHandler.cpp | |
| parent | e9d083a2ee59d297271b04f3b7fb63808f7f0c8c (diff) | |
Core/Loot: Corrected loot release logic on leaving world and swapping bags
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 7978f4be74c..389e2e373dc 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -347,7 +347,8 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) player->SendLootRelease(lguid); player->RemoveAELootedWorldObject(lguid); - player->RemoveUnitFlag(UNIT_FLAG_LOOTING); + if (player->GetAELootView().empty()) + player->RemoveUnitFlag(UNIT_FLAG_LOOTING); if (!player->IsInWorld()) return; |
