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authorShauren <shauren.trinity@gmail.com>2022-09-13 14:10:47 +0200
committerShauren <shauren.trinity@gmail.com>2022-09-13 14:10:47 +0200
commit30ad7e3337f8da32cb567489f4203c7eb35d17a4 (patch)
tree5b32d0367965e0671ede5accd470f11708cdb297 /src/server/game/Handlers/LootHandler.cpp
parente9d083a2ee59d297271b04f3b7fb63808f7f0c8c (diff)
Core/Loot: Corrected loot release logic on leaving world and swapping bags
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 7978f4be74c..389e2e373dc 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -347,7 +347,8 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
player->SendLootRelease(lguid);
player->RemoveAELootedWorldObject(lguid);
- player->RemoveUnitFlag(UNIT_FLAG_LOOTING);
+ if (player->GetAELootView().empty())
+ player->RemoveUnitFlag(UNIT_FLAG_LOOTING);
if (!player->IsInWorld())
return;