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authorxinef1 <w.szyszko2@gmail.com>2017-02-05 23:42:31 +0100
committerShauren <shauren.trinity@gmail.com>2019-07-21 21:06:54 +0200
commit4f65dc5e20cc3af5b3595809707c632faa6e5900 (patch)
treeb265710b6dd2d87bb0f4409770ab77d116654de0 /src/server/game/Handlers/LootHandler.cpp
parentad4e63bae145ae49b584ab2fc621660430cec0d3 (diff)
Core/Misc: Various crash fixes (#19059)
* Replaced some FindPlayer calls with GetPlayer Fixed some more crashes * Correction (cherrypicked from 14dfc377b48bc909894396e65d4e4ce89d9708b6)
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index edffaa0d11b..bca2b96e93a 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -462,7 +462,8 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
return;
}
- Player* target = ObjectAccessor::FindPlayer(target_playerguid);
+ // player on other map
+ Player* target = ObjectAccessor::GetPlayer(*_player, target_playerguid);
if (!target)
{
_player->SendLootError(lootguid, ObjectGuid::Empty, LOOT_ERROR_PLAYER_NOT_FOUND);