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authorVincent_Michael <Vincent_Michael@gmx.de>2012-12-21 22:22:36 +0100
committerVincent_Michael <Vincent_Michael@gmx.de>2012-12-21 22:22:36 +0100
commit63ea4b1056dd6fc8b25f580331307d14bdcc26d2 (patch)
tree02ce802c3c70b4248353571539e09fa5362c4e04 /src/server/game/Handlers/LootHandler.cpp
parent10d957e3ad71cbdebe99ba092940291edc890886 (diff)
Core: Fix some codestyle in 957571e18c4d6e5874ce1052ae49e4d0d21018be
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index b15636e75d2..92ba5237c68 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -393,8 +393,10 @@ void WorldSession::DoLootRelease(uint64 lguid)
player->DestroyItemCount(pItem, count, true);
}
else
+ {
if (pItem->loot.isLooted()) // Only delete item if no loot or money (unlooted loot is saved to db)
player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
+ }
return; // item can be looted only single player
}
else