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authorShauren <shauren.trinity@gmail.com>2019-06-04 22:36:17 +0200
committerShauren <shauren.trinity@gmail.com>2019-06-08 17:09:20 +0200
commit82c7b6c5688495d90c4ee5995a4ff74039348296 (patch)
tree8bdab07881f637c849b895cd764fd28e601aa577 /src/server/game/Handlers/LootHandler.cpp
parent455959c6064af6f7863a6b4b57cb0ef1646bd8ef (diff)
Core/Items: Drop item random property and suffix - all random stats must be given using bonus lists
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 3bd6173ae53..edffaa0d11b 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -533,7 +533,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
}
// now move item from loot to target inventory
- Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, item.GetAllowedLooters(), item.context, item.BonusListIDs);
+ Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, item.BonusListIDs);
target->SendNewItem(newitem, uint32(item.count), false, false, true);
target->UpdateCriteria(CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count);
target->UpdateCriteria(CRITERIA_TYPE_LOOT_TYPE, item.itemid, item.count, loot->loot_type);