diff options
author | Shauren <shauren.trinity@gmail.com> | 2022-10-21 22:11:00 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2022-10-21 22:11:00 +0200 |
commit | 879c0cccfcb9224f9e15cbed926c57a4e010a070 (patch) | |
tree | bb01bada60e1c943b6981919945b1a91b4da1c11 /src/server/game/Handlers/LootHandler.cpp | |
parent | 43ac108a527fc593b4d5fa1fb06ff98e843d0b84 (diff) |
Core/GameObjects: Implemented per player gameobject state and visibility for looted non-consumable chests
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index fdaf064dd74..40d92fc2a22 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -297,6 +297,8 @@ void WorldSession::DoLootRelease(Loot* loot) } else if (go->IsFullyLooted()) go->SetLootState(GO_JUST_DEACTIVATED); + + go->OnLootRelease(player); } else { |