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authorShauren <shauren.trinity@gmail.com>2022-10-21 22:11:00 +0200
committerShauren <shauren.trinity@gmail.com>2022-10-21 22:11:00 +0200
commit879c0cccfcb9224f9e15cbed926c57a4e010a070 (patch)
treebb01bada60e1c943b6981919945b1a91b4da1c11 /src/server/game/Handlers/LootHandler.cpp
parent43ac108a527fc593b4d5fa1fb06ff98e843d0b84 (diff)
Core/GameObjects: Implemented per player gameobject state and visibility for looted non-consumable chests
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index fdaf064dd74..40d92fc2a22 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -297,6 +297,8 @@ void WorldSession::DoLootRelease(Loot* loot)
}
else if (go->IsFullyLooted())
go->SetLootState(GO_JUST_DEACTIVATED);
+
+ go->OnLootRelease(player);
}
else
{