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authorSpp <spp@jorge.gr>2013-11-08 10:50:51 +0100
committerSpp <spp@jorge.gr>2013-11-08 10:50:51 +0100
commit94e2b9332a1f6ceec024338b8f41cd3dca099a40 (patch)
treec907b9f17ca4ca37d405bb1aca6439645e366a4b /src/server/game/Handlers/LootHandler.cpp
parent16a51e328a12b8eafb7ff2c18806ca9aef6b23a2 (diff)
Core/Logging: Remove LOG_FILTER_XXX defines with it's value (remember logger names are case-sensitive)
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index cdcf4c53dd3..9a371178044 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -33,7 +33,7 @@
void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_AUTOSTORE_LOOT_ITEM");
Player* player = GetPlayer();
uint64 lguid = player->GetLootGUID();
Loot* loot = NULL;
@@ -101,7 +101,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData)
void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_MONEY");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_LOOT_MONEY");
Player* player = GetPlayer();
uint64 guid = player->GetLootGUID();
@@ -217,7 +217,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
void WorldSession::HandleLootOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_LOOT");
uint64 guid;
recvData >> guid;
@@ -235,7 +235,7 @@ void WorldSession::HandleLootOpcode(WorldPacket& recvData)
void WorldSession::HandleLootReleaseOpcode(WorldPacket& recvData)
{
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WORLD: CMSG_LOOT_RELEASE");
+ TC_LOG_DEBUG("network", "WORLD: CMSG_LOOT_RELEASE");
// cheaters can modify lguid to prevent correct apply loot release code and re-loot
// use internal stored guid
@@ -414,7 +414,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
if (!target)
return;
- TC_LOG_DEBUG(LOG_FILTER_NETWORKIO, "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str());
+ TC_LOG_DEBUG("network", "WorldSession::HandleLootMasterGiveOpcode (CMSG_LOOT_MASTER_GIVE, 0x02A3) Target = [%s].", target->GetName().c_str());
if (_player->GetLootGUID() != lootguid)
return;
@@ -443,7 +443,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData)
if (slotid >= loot->items.size() + loot->quest_items.size())
{
- TC_LOG_DEBUG(LOG_FILTER_LOOT, "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)",
+ TC_LOG_DEBUG("loot", "MasterLootItem: Player %s might be using a hack! (slot %d, size %lu)",
GetPlayer()->GetName().c_str(), slotid, (unsigned long)loot->items.size());
return;
}