diff options
| author | Subv <s.v.h21@hotmail.com> | 2012-12-20 07:00:29 -0800 |
|---|---|---|
| committer | Subv <s.v.h21@hotmail.com> | 2012-12-20 07:00:29 -0800 |
| commit | 957571e18c4d6e5874ce1052ae49e4d0d21018be (patch) | |
| tree | 7c4687f064a203636ce738fbd62e3522b31b38f7 /src/server/game/Handlers/LootHandler.cpp | |
| parent | 04a3939a23ea7d8a50200eb461215e06d5365332 (diff) | |
| parent | 04f08d26a72ab29b11fc2aaef65bc54078cc2086 (diff) | |
Merge pull request #8662 from MrSmite/ItemContainer_1.1
Item Loot Saving
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 16 |
1 files changed, 14 insertions, 2 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 752eace536b..b15636e75d2 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -93,6 +93,10 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPacket& recvData) } player->StoreLootItem(lootSlot, loot); + + // If player is removing the last LootItem, delete the empty container. + if (loot->isLooted() && IS_ITEM_GUID(lguid)) + player->GetSession()->DoLootRelease(lguid); } void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/) @@ -200,6 +204,14 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket & /*recvData*/) } loot->gold = 0; + + // Delete the money loot record from the DB + if (loot->containerID > 0) + loot->DeleteLootMoneyFromContainerItemDB(); + + // Delete container if empty + if (loot->isLooted() && IS_ITEM_GUID(guid)) + player->GetSession()->DoLootRelease(guid); } } @@ -381,8 +393,8 @@ void WorldSession::DoLootRelease(uint64 lguid) player->DestroyItemCount(pItem, count, true); } else - // FIXME: item must not be deleted in case not fully looted state. But this pre-request implement loot saving in DB at item save. Or cheating possible. - player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true); + if (pItem->loot.isLooted()) // Only delete item if no loot or money (unlooted loot is saved to db) + player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true); return; // item can be looted only single player } else |
