diff options
| author | xinef1 <w.szyszko2@gmail.com> | 2017-04-12 03:22:50 +0200 | 
|---|---|---|
| committer | ariel- <ariel-@users.noreply.github.com> | 2017-04-11 22:22:50 -0300 | 
| commit | 9dc3de10f0044c35a95e9b72e7b874f4b5b8e867 (patch) | |
| tree | 64b5fff4d0c0afcc17fea8e1f207d500b7d7a12a /src/server/game/Handlers/LootHandler.cpp | |
| parent | 1787718e258f0e3c7673b5886c098878fb8a17f6 (diff) | |
Core/Loot: implement Loot Item Storage (#19018)
* Created Item Loot Storage, no more synchronous DB selects
* Fixed buyback case, where stored loot was not removed from db
* Added Primary key, and changed field types to be unsigned for table item_loot_money
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 3 | 
1 files changed, 2 insertions, 1 deletions
| diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 1e740b33bb9..4a0013b71c1 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -22,6 +22,7 @@  #include "Creature.h"  #include "GameObject.h"  #include "Group.h" +#include "LootItemStorage.h"  #include "LootMgr.h"  #include "ObjectAccessor.h"  #include "Object.h" @@ -206,7 +207,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)          // Delete the money loot record from the DB          if (loot->containerID > 0) -            loot->DeleteLootMoneyFromContainerItemDB(); +            sLootItemStorage->RemoveStoredMoneyForContainer(loot->containerID);          // Delete container if empty          if (loot->isLooted() && guid.IsItem()) | 
