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authorxinef1 <w.szyszko2@gmail.com>2017-04-12 03:22:50 +0200
committerariel- <ariel-@users.noreply.github.com>2017-04-11 22:22:50 -0300
commit9dc3de10f0044c35a95e9b72e7b874f4b5b8e867 (patch)
tree64b5fff4d0c0afcc17fea8e1f207d500b7d7a12a /src/server/game/Handlers/LootHandler.cpp
parent1787718e258f0e3c7673b5886c098878fb8a17f6 (diff)
Core/Loot: implement Loot Item Storage (#19018)
* Created Item Loot Storage, no more synchronous DB selects * Fixed buyback case, where stored loot was not removed from db * Added Primary key, and changed field types to be unsigned for table item_loot_money
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 1e740b33bb9..4a0013b71c1 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -22,6 +22,7 @@
#include "Creature.h"
#include "GameObject.h"
#include "Group.h"
+#include "LootItemStorage.h"
#include "LootMgr.h"
#include "ObjectAccessor.h"
#include "Object.h"
@@ -206,7 +207,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
// Delete the money loot record from the DB
if (loot->containerID > 0)
- loot->DeleteLootMoneyFromContainerItemDB();
+ sLootItemStorage->RemoveStoredMoneyForContainer(loot->containerID);
// Delete container if empty
if (loot->isLooted() && guid.IsItem())