diff options
author | Treeston <treeston.mmoc@gmail.com> | 2016-06-17 12:46:13 +0200 |
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committer | GitHub <noreply@github.com> | 2016-06-17 12:46:13 +0200 |
commit | a49544cc187d3a156b4615907d6b82057364fcc4 (patch) | |
tree | 9f3c5b841d54b885a2a7fc7727051c4de8407c52 /src/server/game/Handlers/LootHandler.cpp | |
parent | b785242101f7be0cc6e29e86986b2184db1e43d6 (diff) |
Creature/Loot: Do not display "lootable" sparkles for player even if others in the group still have quest items to be looted from creature. (#16265)
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 7 |
1 files changed, 2 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index ad5d8259e15..b0b06b517c8 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -370,13 +370,10 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) loot->roundRobinPlayer.Clear(); if (Group* group = player->GetGroup()) - { group->SendLooter(creature, NULL); - - // force update of dynamic flags, otherwise other group's players still not able to loot. - creature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS); - } } + // force dynflag update to update looter and lootable info + creature->ForceValuesUpdateAtIndex(UNIT_DYNAMIC_FLAGS); } } |