diff options
| author | DDuarte <dnpd.dd@gmail.com> | 2016-06-07 18:32:05 +0100 |
|---|---|---|
| committer | DDuarte <dnpd.dd@gmail.com> | 2016-06-07 18:32:05 +0100 |
| commit | a953b5901a2bfabfa858734da8041ce3f8d992ad (patch) | |
| tree | a57e860cc2ef869c3fa8fac0c849c143cd521795 /src/server/game/Handlers/LootHandler.cpp | |
| parent | 5faaddcf6bba50845f46a98a6387ffcd8abad2b8 (diff) | |
Core/Items: Missing renames 5faaddcf6bba50845f46a98a6387ffcd8abad2b8
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
| -rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 82fdc2e54c7..ad5d8259e15 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -338,7 +338,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid) else { // Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item - if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_OPENABLE)) + if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_HAS_LOOT)) player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true); } return; // item can be looted only single player |
