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authorDDuarte <dnpd.dd@gmail.com>2016-06-07 18:32:05 +0100
committerDDuarte <dnpd.dd@gmail.com>2016-06-07 18:32:05 +0100
commita953b5901a2bfabfa858734da8041ce3f8d992ad (patch)
treea57e860cc2ef869c3fa8fac0c849c143cd521795 /src/server/game/Handlers/LootHandler.cpp
parent5faaddcf6bba50845f46a98a6387ffcd8abad2b8 (diff)
Core/Items: Missing renames 5faaddcf6bba50845f46a98a6387ffcd8abad2b8
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 82fdc2e54c7..ad5d8259e15 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -338,7 +338,7 @@ void WorldSession::DoLootRelease(ObjectGuid lguid)
else
{
// Only delete item if no loot or money (unlooted loot is saved to db) or if it isn't an openable item
- if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_OPENABLE))
+ if (pItem->loot.isLooted() || !(proto->Flags & ITEM_PROTO_FLAG_HAS_LOOT))
player->DestroyItem(pItem->GetBagSlot(), pItem->GetSlot(), true);
}
return; // item can be looted only single player