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authorShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
committerShauren <shauren.trinity@gmail.com>2017-06-04 01:00:45 +0200
commitb453e124231a90321fe79fbf3a62acdcfa54a691 (patch)
treeca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Handlers/LootHandler.cpp
parentec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff)
Core/Game: Include cleanup part 5
* ObjectMgr.h * Player.h * Unit.h * G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index a383dd7f660..fe6971859ee 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -21,11 +21,13 @@
#include "Common.h"
#include "Corpse.h"
#include "Creature.h"
+#include "DB2Stores.h"
#include "GameObject.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
#include "Guild.h"
#include "GuildMgr.h"
+#include "Item.h"
#include "Log.h"
#include "LootMgr.h"
#include "LootPackets.h"
@@ -552,11 +554,9 @@ void WorldSession::HandleSetLootSpecialization(WorldPackets::Loot::SetLootSpecia
if (packet.SpecID)
{
if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(packet.SpecID))
- {
if (chrSpec->ClassID == GetPlayer()->getClass())
GetPlayer()->SetLootSpecId(packet.SpecID);
- }
}
else
- GetPlayer()->SetLootSpecId(packet.SpecID);
+ GetPlayer()->SetLootSpecId(0);
}