diff options
author | Shauren <shauren.trinity@gmail.com> | 2017-06-04 01:00:45 +0200 |
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committer | Shauren <shauren.trinity@gmail.com> | 2017-06-04 01:00:45 +0200 |
commit | b453e124231a90321fe79fbf3a62acdcfa54a691 (patch) | |
tree | ca2a815b923080385ed9a3a69aefe20ee54a7969 /src/server/game/Handlers/LootHandler.cpp | |
parent | ec72a59b08e71ebc7ba00b32592ec903a7995a84 (diff) |
Core/Game: Include cleanup part 5
* ObjectMgr.h
* Player.h
* Unit.h
* G3D should no longer propagate everywhere from Spline/MotionMaster
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index a383dd7f660..fe6971859ee 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -21,11 +21,13 @@ #include "Common.h" #include "Corpse.h" #include "Creature.h" +#include "DB2Stores.h" #include "GameObject.h" #include "GridNotifiersImpl.h" #include "Group.h" #include "Guild.h" #include "GuildMgr.h" +#include "Item.h" #include "Log.h" #include "LootMgr.h" #include "LootPackets.h" @@ -552,11 +554,9 @@ void WorldSession::HandleSetLootSpecialization(WorldPackets::Loot::SetLootSpecia if (packet.SpecID) { if (ChrSpecializationEntry const* chrSpec = sChrSpecializationStore.LookupEntry(packet.SpecID)) - { if (chrSpec->ClassID == GetPlayer()->getClass()) GetPlayer()->SetLootSpecId(packet.SpecID); - } } else - GetPlayer()->SetLootSpecId(packet.SpecID); + GetPlayer()->SetLootSpecId(0); } |