aboutsummaryrefslogtreecommitdiff
path: root/src/server/game/Handlers/LootHandler.cpp
diff options
context:
space:
mode:
authorOvahlord <dreadkiller@gmx.de>2023-11-23 02:31:31 +0100
committerOvahlord <dreadkiller@gmx.de>2023-11-23 02:31:31 +0100
commitbba8e6fe41b4f41f647c08c17e8fcc09283fdfa8 (patch)
tree953d4ec2c24f0a2ba6b66a832bd2a4c63edc9b15 /src/server/game/Handlers/LootHandler.cpp
parent40ddd29d03b862765bceac0caa435bd9352c77b8 (diff)
Core/Items: downgrade items part 1: removed item bonus generation, artifact weapon handling and azerite item mechanics
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 4d6576e0a1e..45ac22bcef5 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -462,7 +462,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPackets::Loot::MasterLootItem
}
// now move item from loot to target inventory
- Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, &item.BonusListIDs);
+ Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.GetAllowedLooters(), item.context);
aeResult.Add(newitem, item.count, loot->loot_type, loot->GetDungeonEncounterId());
// mark as looted