diff options
author | Ovahlord <dreadkiller@gmx.de> | 2023-11-23 02:31:31 +0100 |
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committer | Ovahlord <dreadkiller@gmx.de> | 2023-11-23 02:31:31 +0100 |
commit | bba8e6fe41b4f41f647c08c17e8fcc09283fdfa8 (patch) | |
tree | 953d4ec2c24f0a2ba6b66a832bd2a4c63edc9b15 /src/server/game/Handlers/LootHandler.cpp | |
parent | 40ddd29d03b862765bceac0caa435bd9352c77b8 (diff) |
Core/Items: downgrade items part 1: removed item bonus generation, artifact weapon handling and azerite item mechanics
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 4d6576e0a1e..45ac22bcef5 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -462,7 +462,7 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPackets::Loot::MasterLootItem } // now move item from loot to target inventory - Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomBonusListId, item.GetAllowedLooters(), item.context, &item.BonusListIDs); + Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.GetAllowedLooters(), item.context); aeResult.Add(newitem, item.count, loot->loot_type, loot->GetDungeonEncounterId()); // mark as looted |