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authorShauren <shauren.trinity@gmail.com>2017-05-18 23:52:58 +0200
committerShauren <shauren.trinity@gmail.com>2017-05-18 23:53:25 +0200
commitc5d3dd90bea3889ef5fcd33c9ef0d59d7c544f8a (patch)
treeaa7fde6f924fc39da54908bd6eeeb0be422e5fc3 /src/server/game/Handlers/LootHandler.cpp
parent74456703146194de72424ec98c4ea76402077be6 (diff)
Core/Game: Include cleanup
* Mostly aimed at removing Log/DatabaseEnv includes from other headers * Fix most packet headers including other packet headers - moved common structures such as ItemInstance to their own files * Moved SAI function definitions to source files (massive or requiring many different dependencies)
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp11
1 files changed, 6 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index b674180f9b7..a383dd7f660 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -16,22 +16,23 @@
* with this program. If not, see <http://www.gnu.org/licenses/>.
*/
+#include "WorldSession.h"
+#include "CellImpl.h"
#include "Common.h"
-#include "Log.h"
#include "Corpse.h"
#include "Creature.h"
#include "GameObject.h"
-#include "CellImpl.h"
#include "GridNotifiersImpl.h"
#include "Group.h"
+#include "Guild.h"
#include "GuildMgr.h"
+#include "Log.h"
#include "LootMgr.h"
-#include "ObjectAccessor.h"
+#include "LootPackets.h"
#include "Object.h"
+#include "ObjectAccessor.h"
#include "Player.h"
#include "WorldPacket.h"
-#include "LootPackets.h"
-#include "WorldSession.h"
class AELootCreatureCheck
{