diff options
author | Shauren <shauren.trinity@gmail.com> | 2016-05-07 01:16:29 +0200 |
---|---|---|
committer | Shauren <shauren.trinity@gmail.com> | 2016-05-07 01:16:29 +0200 |
commit | c75fcbe20b07fd7518be58bf02ba30d903133449 (patch) | |
tree | 747a9ecc6a91ffc04d394090c0a3d2e588f630b4 /src/server/game/Handlers/LootHandler.cpp | |
parent | 44962fe3a9551f183ee9003c8947d5f433cfee16 (diff) |
Core/Achievements: AchievementMgr refactoring
* Extracted base CriteriaHandler class that deals with criteria only and will be reused for future scenario implementation
* Fixed players earning guild achievements
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r-- | src/server/game/Handlers/LootHandler.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp index 0d497089f75..f4772b1b347 100644 --- a/src/server/game/Handlers/LootHandler.cpp +++ b/src/server/game/Handlers/LootHandler.cpp @@ -185,7 +185,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet for (std::vector<Player*>::const_iterator i = playersNear.begin(); i != playersNear.end(); ++i) { (*i)->ModifyMoney(goldPerPlayer); - (*i)->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer); + (*i)->UpdateCriteria(CRITERIA_TYPE_LOOT_MONEY, goldPerPlayer); if (Guild* guild = sGuildMgr->GetGuildById((*i)->GetGuildId())) if (uint32 guildGold = CalculatePct(goldPerPlayer, (*i)->GetTotalAuraModifier(SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT))) @@ -200,7 +200,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPackets::Loot::LootMoney& /*packet else { player->ModifyMoney(loot->gold); - player->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_MONEY, loot->gold); + player->UpdateCriteria(CRITERIA_TYPE_LOOT_MONEY, loot->gold); if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId())) if (uint32 guildGold = CalculatePct(loot->gold, player->GetTotalAuraModifier(SPELL_AURA_DEPOSIT_BONUS_MONEY_IN_GUILD_BANK_ON_LOOT))) @@ -471,9 +471,9 @@ void WorldSession::HandleLootMasterGiveOpcode(WorldPacket& recvData) // now move item from loot to target inventory Item* newitem = target->StoreNewItem(dest, item.itemid, true, item.randomPropertyId, item.GetAllowedLooters(), item.BonusListIDs); target->SendNewItem(newitem, uint32(item.count), false, false, true); - target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); - target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_TYPE, item.itemid, item.count, loot->loot_type); - target->UpdateAchievementCriteria(ACHIEVEMENT_CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count); + target->UpdateCriteria(CRITERIA_TYPE_LOOT_ITEM, item.itemid, item.count); + target->UpdateCriteria(CRITERIA_TYPE_LOOT_TYPE, item.itemid, item.count, loot->loot_type); + target->UpdateCriteria(CRITERIA_TYPE_LOOT_EPIC_ITEM, item.itemid, item.count); // mark as looted item.count = 0; |