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authorpete318 <pete318@hotmail.com>2015-07-25 16:34:19 +0000
committerr00ty <pete318@hotmail.com>2015-09-22 21:33:57 +0200
commitdcb7082277447c21b11c4a1d59f105fa342c172e (patch)
treecdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Handlers/LootHandler.cpp
parent0427870585f873b724b068541a933cdd68fa35a0 (diff)
Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index 18ad2e828f0..9876e939395 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -110,7 +110,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
switch (guid.GetHigh())
{
- case HIGHGUID_GAMEOBJECT:
+ case HighGuid::GameObject:
{
GameObject* go = GetPlayer()->GetMap()->GetGameObject(guid);
@@ -120,7 +120,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
break;
}
- case HIGHGUID_CORPSE: // remove insignia ONLY in BG
+ case HighGuid::Corpse: // remove insignia ONLY in BG
{
Corpse* bones = ObjectAccessor::GetCorpse(*player, guid);
@@ -132,7 +132,7 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
break;
}
- case HIGHGUID_ITEM:
+ case HighGuid::Item:
{
if (Item* item = player->GetItemByGuid(guid))
{
@@ -141,8 +141,8 @@ void WorldSession::HandleLootMoneyOpcode(WorldPacket& /*recvData*/)
}
break;
}
- case HIGHGUID_UNIT:
- case HIGHGUID_VEHICLE:
+ case HighGuid::Unit:
+ case HighGuid::Vehicle:
{
Creature* creature = player->GetMap()->GetCreature(guid);
bool lootAllowed = creature && creature->IsAlive() == (player->getClass() == CLASS_ROGUE && creature->loot.loot_type == LOOT_PICKPOCKETING);