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authorShauren <shauren.trinity@gmail.com>2016-12-27 21:36:40 +0100
committerShauren <shauren.trinity@gmail.com>2016-12-27 21:36:40 +0100
commitfe26f8ae48bd2da160ba4cf42900e0983575b96c (patch)
tree043ec6e36594d2df4ea4c873b51e3f593a5d9348 /src/server/game/Handlers/LootHandler.cpp
parent87427321497aad5ba3c6dbc1b7f4838f255e052b (diff)
Core/Loot: Fixed group loot
Closes #17696
Diffstat (limited to 'src/server/game/Handlers/LootHandler.cpp')
-rw-r--r--src/server/game/Handlers/LootHandler.cpp3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/server/game/Handlers/LootHandler.cpp b/src/server/game/Handlers/LootHandler.cpp
index ea72586a4d8..9b6a8923615 100644
--- a/src/server/game/Handlers/LootHandler.cpp
+++ b/src/server/game/Handlers/LootHandler.cpp
@@ -91,8 +91,7 @@ void WorldSession::HandleAutostoreLootItemOpcode(WorldPackets::Loot::LootItem& p
loot = &creature->loot;
}
- // Since 6.x client sends loot starting from 1 hence the -1
- player->StoreLootItem(req.LootListID-1, loot);
+ player->StoreLootItem(req.LootListID - 1, loot);
// If player is removing the last LootItem, delete the empty container.
if (loot->isLooted() && lguid.IsItem())