diff options
author | Nay <dnpd.dd@gmail.com> | 2012-07-24 15:27:42 +0100 |
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committer | Nay <dnpd.dd@gmail.com> | 2012-07-24 15:27:42 +0100 |
commit | 0f04b2fc36593526cf1cc86667d37779691e1135 (patch) | |
tree | 7945001bf56ba7194e3846153613f9af95822e95 /src/server/game/Handlers/MailHandler.cpp | |
parent | 4364f80d37560ba50ef01bdcea147e1d7cba0067 (diff) |
Core/Misc: Update money to 64 bits (from 32), increasing the maximum gold possible
This got a bit messy and will be further fixed when all related packets are updated.
(Also fixed a typo in atoll msvc macro)
Diffstat (limited to 'src/server/game/Handlers/MailHandler.cpp')
-rwxr-xr-x | src/server/game/Handlers/MailHandler.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp index 158fb9b8f55..ba6646a92f9 100755 --- a/src/server/game/Handlers/MailHandler.cpp +++ b/src/server/game/Handlers/MailHandler.cpp @@ -105,7 +105,7 @@ void WorldSession::HandleSendMail(WorldPacket & recv_data) uint32 cost = items_count ? 30 * items_count : 30; // price hardcoded in client - uint32 reqmoney = cost + money; + uint64 reqmoney = cost + uint64(money); if (!player->HasEnoughMoney(reqmoney) && !player->isGameMaster()) { @@ -439,7 +439,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket & recv_data) } // prevent cheating with skip client money check - if (!player->HasEnoughMoney(m->COD)) + if (!player->HasEnoughMoney(uint64(m->COD))) { player->SendMailResult(mailId, MAIL_ITEM_TAKEN, MAIL_ERR_NOT_ENOUGH_MONEY); return; |