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authorpete318 <pete318@hotmail.com>2015-07-25 16:34:19 +0000
committerr00ty <pete318@hotmail.com>2015-09-22 21:33:57 +0200
commitdcb7082277447c21b11c4a1d59f105fa342c172e (patch)
treecdfbcfb3f9019499f4c2ffe1540f88b13122e414 /src/server/game/Handlers/MailHandler.cpp
parent0427870585f873b724b068541a933cdd68fa35a0 (diff)
Map local guids 6.x -> 3.3.35:
Implemented: https://github.com/TrinityCore/TrinityCore/commit/ca83e14f8b141fab0a13e08f48fca6c1ace0c4c7 https://github.com/TrinityCore/TrinityCore/commit/ee1c1b97be4492ecabe8b15ea6323fc37e4eaa8c https://github.com/TrinityCore/TrinityCore/commit/18e4ab6911468b829b0fc768e532a770263c3717 https://github.com/TrinityCore/TrinityCore/commit/bf37446b3c2ed73b4d3aa9e227d3eff5c53b378b https://github.com/TrinityCore/TrinityCore/commit/cb854a2b7bb7bd96cf9c4d1daf3789f797bf4db8 * This adds separate (per map) guid sequences depending on object type * Ported map object container from cmangos/mangos-wotlk@a2d396e * Added type container visitor for TypeUnorderedMapContainer * Implemented helper function to erase unique pairs from multimap containers * Moved object storage of all objects except players and transports to map level * Added containers linking database spawn id with creature/gameobject in world * Renamed DBTableGuid to spawnId * Added a separate spawn id sequence generator for creatures and gameobjects - this will be used in db tables * Moved building SMSG_UPDATE_OBJECT - updatefields changes broadcast to map update * Added new function to return but not increment guid * Adjusted .debug loadcells to show low guid in map before/after load * Added debug messages for creature spawn/destroy, for map guid debugging * Store all Gameobjects and Creatures added to OutdoorPvP, so the callback script can be removed when OutdoorPvP instance is destroyed.
Diffstat (limited to 'src/server/game/Handlers/MailHandler.cpp')
-rw-r--r--src/server/game/Handlers/MailHandler.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/server/game/Handlers/MailHandler.cpp b/src/server/game/Handlers/MailHandler.cpp
index d55af4bac35..5f25f57addd 100644
--- a/src/server/game/Handlers/MailHandler.cpp
+++ b/src/server/game/Handlers/MailHandler.cpp
@@ -110,7 +110,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
{
TC_LOG_INFO("network", "Player %u is sending mail to %s (GUID: not existed!) with subject %s "
"and body %s includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
- player->GetGUIDLow(), receiverName.c_str(), subject.c_str(), body.c_str(),
+ player->GetGUID().GetCounter(), receiverName.c_str(), subject.c_str(), body.c_str(),
items_count, money, COD, stationery, package);
player->SendMailResult(0, MAIL_SEND, MAIL_ERR_RECIPIENT_NOT_FOUND);
return;
@@ -118,7 +118,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
TC_LOG_INFO("network", "Player %u is sending mail to %s (%s) with subject %s and body %s "
"includes %u items, %u copper and %u COD copper with unk1 = %u, unk2 = %u",
- player->GetGUIDLow(), receiverName.c_str(), receiverGuid.ToString().c_str(), subject.c_str(),
+ player->GetGUID().GetCounter(), receiverName.c_str(), receiverGuid.ToString().c_str(), subject.c_str(),
body.c_str(), items_count, money, COD, stationery, package);
if (player->GetGUID() == receiverGuid)
@@ -293,7 +293,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
if (log)
{
sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail item: %s (Entry: %u Count: %u) "
- "to: %s (%s) (Account: %u)", GetPlayerName().c_str(), GetGuidLow(), GetAccountId(),
+ "to: %s (%s) (Account: %u)", GetPlayerName().c_str(), GetGUIDLow(), GetAccountId(),
item->GetTemplate()->Name1.c_str(), item->GetEntry(), item->GetCount(),
receiverName.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
}
@@ -315,7 +315,7 @@ void WorldSession::HandleSendMail(WorldPacket& recvData)
if (log && money > 0)
{
sLog->outCommand(GetAccountId(), "GM %s (GUID: %u) (Account: %u) mail money: %u to: %s (%s) (Account: %u)",
- GetPlayerName().c_str(), GetGuidLow(), GetAccountId(), money, receiverName.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
+ GetPlayerName().c_str(), GetGUIDLow(), GetAccountId(), money, receiverName.c_str(), receiverGuid.ToString().c_str(), receiverAccountId);
}
}
@@ -499,7 +499,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData)
if (m->COD > 0) //if there is COD, take COD money from player and send them to sender by mail
{
- ObjectGuid sender_guid(HIGHGUID_PLAYER, m->sender);
+ ObjectGuid sender_guid(HighGuid::Player, m->sender);
Player* receiver = ObjectAccessor::FindConnectedPlayer(sender_guid);
uint32 sender_accId = 0;
@@ -539,7 +539,7 @@ void WorldSession::HandleMailTakeItem(WorldPacket& recvData)
m->COD = 0;
m->state = MAIL_STATE_CHANGED;
player->m_mailsUpdated = true;
- player->RemoveMItem(it->GetGUIDLow());
+ player->RemoveMItem(it->GetGUID().GetCounter());
uint32 count = it->GetCount(); // save counts before store and possible merge with deleting
it->SetState(ITEM_UNCHANGED); // need to set this state, otherwise item cannot be removed later, if neccessary
@@ -649,7 +649,7 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData)
switch ((*itr)->messageType)
{
case MAIL_NORMAL: // sender guid
- data << ObjectGuid(HIGHGUID_PLAYER, (*itr)->sender);
+ data << ObjectGuid(HighGuid::Player, (*itr)->sender);
break;
case MAIL_CREATURE:
case MAIL_GAMEOBJECT:
@@ -676,7 +676,7 @@ void WorldSession::HandleGetMailList(WorldPacket& recvData)
// item index (0-6?)
data << uint8(i);
// item guid low?
- data << uint32((item ? item->GetGUIDLow() : 0));
+ data << uint32((item ? item->GetGUID().GetCounter() : 0));
// entry
data << uint32((item ? item->GetEntry() : 0));
for (uint8 j = 0; j < MAX_INSPECTED_ENCHANTMENT_SLOT; ++j)
@@ -735,7 +735,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData)
}
Item* bodyItem = new Item; // This is not bag and then can be used new Item.
- if (!bodyItem->Create(sObjectMgr->GenerateLowGuid(HIGHGUID_ITEM), MAIL_BODY_ITEM_TEMPLATE, player))
+ if (!bodyItem->Create(sObjectMgr->GetGenerator<HighGuid::Item>().Generate(), MAIL_BODY_ITEM_TEMPLATE, player))
{
delete bodyItem;
return;
@@ -757,7 +757,7 @@ void WorldSession::HandleMailCreateTextItem(WorldPacket& recvData)
bodyItem->SetText(m->body);
if (m->messageType == MAIL_NORMAL)
- bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HIGHGUID_PLAYER, m->sender));
+ bodyItem->SetGuidValue(ITEM_FIELD_CREATOR, ObjectGuid(HighGuid::Player, m->sender));
bodyItem->SetFlag(ITEM_FIELD_FLAGS, ITEM_FLAG_MAIL_TEXT_MASK);
@@ -812,7 +812,7 @@ void WorldSession::HandleQueryNextMailTime(WorldPacket & /*recvData*/)
if (sentSenders.count(m->sender))
continue;
- data << uint64(m->messageType == MAIL_NORMAL ? ObjectGuid(HIGHGUID_PLAYER, m->sender) : ObjectGuid::Empty); // player guid
+ data << uint64(m->messageType == MAIL_NORMAL ? ObjectGuid(HighGuid::Player, m->sender) : ObjectGuid::Empty); // player guid
data << uint32(m->messageType != MAIL_NORMAL ? m->sender : 0); // non-player entries
data << uint32(m->messageType);
data << uint32(m->stationery);