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authorNayd <dnpd.dd@gmail.com>2015-01-19 00:06:15 +0000
committerNayd <dnpd.dd@gmail.com>2015-01-19 00:07:10 +0000
commit08a98c623742cd2873453797e565f3bdc2d90275 (patch)
treec6bbcad4d55a4ee05d6ed09a38b016ca9018874a /src/server/game/Handlers/MiscHandler.cpp
parent746fa496c98d247995fb2f3ff53a2f33e66b23a0 (diff)
Line ending fix, sorry.
Diffstat (limited to 'src/server/game/Handlers/MiscHandler.cpp')
-rw-r--r--src/server/game/Handlers/MiscHandler.cpp4258
1 files changed, 2129 insertions, 2129 deletions
diff --git a/src/server/game/Handlers/MiscHandler.cpp b/src/server/game/Handlers/MiscHandler.cpp
index b5e7b57e5c7..cc09e878056 100644
--- a/src/server/game/Handlers/MiscHandler.cpp
+++ b/src/server/game/Handlers/MiscHandler.cpp
@@ -1,2129 +1,2129 @@
-/*
- * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
- * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
- *
- * This program is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License as published by the
- * Free Software Foundation; either version 2 of the License, or (at your
- * option) any later version.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
- * more details.
- *
- * You should have received a copy of the GNU General Public License along
- * with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#include "Common.h"
-#include "Language.h"
-#include "DatabaseEnv.h"
-#include "WorldPacket.h"
-#include "Opcodes.h"
-#include "Log.h"
-#include "Player.h"
-#include "GossipDef.h"
-#include "World.h"
-#include "ObjectMgr.h"
-#include "GuildMgr.h"
-#include "WorldSession.h"
-#include "BigNumber.h"
-#include "SHA1.h"
-#include "UpdateData.h"
-#include "LootMgr.h"
-#include "Chat.h"
-#include "zlib.h"
-#include "ObjectAccessor.h"
-#include "Object.h"
-#include "Battleground.h"
-#include "OutdoorPvP.h"
-#include "Pet.h"
-#include "SocialMgr.h"
-#include "CellImpl.h"
-#include "AccountMgr.h"
-#include "Vehicle.h"
-#include "CreatureAI.h"
-#include "DBCEnums.h"
-#include "ScriptMgr.h"
-#include "MapManager.h"
-#include "InstanceScript.h"
-#include "GameObjectAI.h"
-#include "Group.h"
-#include "AccountMgr.h"
-#include "Spell.h"
-#include "SpellPackets.h"
-#include "BattlegroundMgr.h"
-#include "Battlefield.h"
-#include "BattlefieldMgr.h"
-#include "DB2Stores.h"
-#include "CharacterPackets.h"
-#include "ClientConfigPackets.h"
-#include "MiscPackets.h"
-#include "AchievementPackets.h"
-
-void WorldSession::HandleRepopRequest(WorldPackets::Misc::RepopRequest& packet)
-{
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
-
- if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- return;
-
- if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
- return; // silently return, client should display the error by itself
-
- // the world update order is sessions, players, creatures
- // the netcode runs in parallel with all of these
- // creatures can kill players
- // so if the server is lagging enough the player can
- // release spirit after he's killed but before he is updated
- if (GetPlayer()->getDeathState() == JUST_DIED)
- {
- TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%s) was killed and before he was updated",
- GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
- GetPlayer()->KillPlayer();
- }
-
- //this is spirit release confirm?
- GetPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
- GetPlayer()->BuildPlayerRepop();
- GetPlayer()->RepopAtGraveyard();
-}
-
-void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
-
- uint32 gossipListId;
- uint32 menuId;
- ObjectGuid guid;
- std::string code = "";
-
- recvData >> guid >> menuId >> gossipListId;
-
- if (!_player->PlayerTalkClass->GetGossipMenu().GetItem(gossipListId))
- {
- recvData.rfinish();
- return;
- }
-
- if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
- recvData >> code;
-
- // Prevent cheating on C++ scripted menus
- if (_player->PlayerTalkClass->GetGossipMenu().GetSenderGUID() != guid)
- return;
-
- Creature* unit = NULL;
- GameObject* go = NULL;
- if (guid.IsCreatureOrVehicle())
- {
- unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
- if (!unit)
- {
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
- return;
- }
- }
- else if (guid.IsGameObject())
- {
- go = _player->GetMap()->GetGameObject(guid);
- if (!go)
- {
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found.", guid.ToString().c_str());
- return;
- }
- }
- else
- {
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported %s.", guid.ToString().c_str());
- return;
- }
-
- // remove fake death
- if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
- GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
-
- if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
- {
- TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
- if (unit)
- unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID;
- if (go)
- go->LastUsedScriptID = go->GetGOInfo()->ScriptId;
- _player->PlayerTalkClass->SendCloseGossip();
- return;
- }
- if (!code.empty())
- {
- if (unit)
- {
- unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
- if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
- _player->OnGossipSelect(unit, gossipListId, menuId);
- }
- else
- {
- go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
- if (!sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
- _player->OnGossipSelect(go, gossipListId, menuId);
- }
- }
- else
- {
- if (unit)
- {
- unit->AI()->sGossipSelect(_player, menuId, gossipListId);
- if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
- _player->OnGossipSelect(unit, gossipListId, menuId);
- }
- else
- {
- go->AI()->GossipSelect(_player, menuId, gossipListId);
- if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
- _player->OnGossipSelect(go, gossipListId, menuId);
- }
- }
-}
-
-void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
-
- uint32 matchcount = 0;
-
- uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
- uint32 zoneids[10]; // 10 is client limit
- std::string player_name, guild_name;
-
- recvData >> level_min; // maximal player level, default 0
- recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL)
- recvData >> player_name; // player name, case sensitive...
-
- recvData >> guild_name; // guild name, case sensitive...
-
- recvData >> racemask; // race mask
- recvData >> classmask; // class mask
- recvData >> zones_count; // zones count, client limit = 10 (2.0.10)
-
- if (zones_count > 10)
- return; // can't be received from real client or broken packet
-
- for (uint32 i = 0; i < zones_count; ++i)
- {
- uint32 temp;
- recvData >> temp; // zone id, 0 if zone is unknown...
- zoneids[i] = temp;
- TC_LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]);
- }
-
- recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
-
- if (str_count > 4)
- return; // can't be received from real client or broken packet
-
- TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
-
- std::wstring str[4]; // 4 is client limit
- for (uint32 i = 0; i < str_count; ++i)
- {
- std::string temp;
- recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
-
- if (!Utf8toWStr(temp, str[i]))
- continue;
-
- wstrToLower(str[i]);
-
- TC_LOG_DEBUG("network", "String %u: %s", i, temp.c_str());
- }
-
- std::wstring wplayer_name;
- std::wstring wguild_name;
- if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
- return;
- wstrToLower(wplayer_name);
- wstrToLower(wguild_name);
-
- // client send in case not set max level value 100 but Trinity supports 255 max level,
- // update it to show GMs with characters after 100 level
- if (level_max >= MAX_LEVEL)
- level_max = STRONG_MAX_LEVEL;
-
- uint32 team = _player->GetTeam();
-
- uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
- uint32 displaycount = 0;
-
- WorldPacket data(SMSG_WHO, 50); // guess size
- data << uint32(matchcount); // placeholder, count of players matching criteria
- data << uint32(displaycount); // placeholder, count of players displayed
-
- boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
-
- HashMapHolder<Player>::MapType const& m = ObjectAccessor::GetPlayers();
- for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
- {
- Player* target = itr->second;
- // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
- if (target->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
- continue;
-
- // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
- if (!HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList))
- continue;
-
- // do not process players which are not in world
- if (!target->IsInWorld())
- continue;
-
- // check if target is globally visible for player
- if (!target->IsVisibleGloballyFor(_player))
- continue;
-
- // check if target's level is in level range
- uint8 lvl = target->getLevel();
- if (lvl < level_min || lvl > level_max)
- continue;
-
- // check if class matches classmask
- uint8 class_ = target->getClass();
- if (!(classmask & (1 << class_)))
- continue;
-
- // check if race matches racemask
- uint32 race = target->getRace();
- if (!(racemask & (1 << race)))
- continue;
-
- uint32 pzoneid = target->GetZoneId();
- uint8 gender = target->getGender();
-
- bool z_show = true;
- for (uint32 i = 0; i < zones_count; ++i)
- {
- if (zoneids[i] == pzoneid)
- {
- z_show = true;
- break;
- }
-
- z_show = false;
- }
- if (!z_show)
- continue;
-
- std::string pname = target->GetName();
- std::wstring wpname;
- if (!Utf8toWStr(pname, wpname))
- continue;
- wstrToLower(wpname);
-
- if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
- continue;
-
- std::string gname = sGuildMgr->GetGuildNameById(target->GetGuildId());
- std::wstring wgname;
- if (!Utf8toWStr(gname, wgname))
- continue;
- wstrToLower(wgname);
-
- if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
- continue;
-
- std::string aname;
- if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid))
- aname = areaEntry->ZoneName;
-
- bool s_show = true;
- for (uint32 i = 0; i < str_count; ++i)
- {
- if (!str[i].empty())
- {
- if (wgname.find(str[i]) != std::wstring::npos ||
- wpname.find(str[i]) != std::wstring::npos ||
- Utf8FitTo(aname, str[i]))
- {
- s_show = true;
- break;
- }
- s_show = false;
- }
- }
- if (!s_show)
- continue;
-
- // 49 is maximum player count sent to client - can be overridden
- // through config, but is unstable
- if ((matchcount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO))
- continue;
-
- data << pname; // player name
- data << gname; // guild name
- data << uint32(lvl); // player level
- data << uint32(class_); // player class
- data << uint32(race); // player race
- data << uint8(gender); // player gender
- data << uint32(pzoneid); // player zone id
-
- ++displaycount;
- }
-
- data.put(0, displaycount); // insert right count, count displayed
- data.put(4, matchcount); // insert right count, count of matches
-
- SendPacket(&data);
- TC_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
-}
-
-void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& /*logoutRequest*/)
-{
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
-
- ObjectGuid lguid = GetPlayer()->GetLootGUID();
- if (!lguid.IsEmpty())
- DoLootRelease(lguid);
-
- bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) ||
- GetPlayer()->IsInFlight() || HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT);
-
- /// TODO: Possibly add RBAC permission to log out in combat
- bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
-
- uint32 reason = 0;
- if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
- reason = 1;
- else if (GetPlayer()->IsFalling())
- reason = 3; // is jumping or falling
- else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
- reason = 2; // FIXME - Need the correct value
-
- WorldPackets::Character::LogoutResponse logoutResponse;
- logoutResponse.LogoutResult = reason;
- logoutResponse.Instant = instantLogout;
- SendPacket(logoutResponse.Write());
-
- if (reason)
- {
- SetLogoutStartTime(0);
- return;
- }
-
- // instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
- if (instantLogout)
- {
- LogoutPlayer(true);
- return;
- }
-
- // not set flags if player can't free move to prevent lost state at logout cancel
- if (GetPlayer()->CanFreeMove())
- {
- if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND)
- GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
- GetPlayer()->SetRooted(true);
- GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
- }
-
- SetLogoutStartTime(time(NULL));
-}
-
-void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/)
-{
- TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
-
- // Player have already logged out serverside, too late to cancel
- if (!GetPlayer())
- return;
-
- SetLogoutStartTime(0);
-
- SendPacket(WorldPackets::Character::LogoutCancelAck().Write());
-
- // not remove flags if can't free move - its not set in Logout request code.
- if (GetPlayer()->CanFreeMove())
- {
- //!we can move again
- GetPlayer()->SetRooted(false);
-
- //! Stand Up
- GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
-
- //! DISABLE_ROTATE
- GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
- }
-
- TC_LOG_DEBUG("network", "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message");
-}
-
-void WorldSession::HandleTogglePvP(WorldPacket& recvData)
-{
- // this opcode can be used in two ways: Either set explicit new status or toggle old status
- if (recvData.size() == 1)
- {
- bool newPvPStatus;
- recvData >> newPvPStatus;
- GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
- GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
- }
- else
- {
- GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
- GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
- }
-
- if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
- {
- if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
- GetPlayer()->UpdatePvP(true, true);
- }
- else
- {
- if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
- GetPlayer()->pvpInfo.EndTimer = time(NULL); // start toggle-off
- }
-
- //if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
- // pvp->HandlePlayerActivityChanged(_player);
-}
-
-void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
-{
- uint32 newZone;
- recvData >> newZone;
-
- TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone);
-
- // use server side data, but only after update the player position. See Player::UpdatePosition().
- GetPlayer()->SetNeedsZoneUpdate(true);
-
- //GetPlayer()->SendInitWorldStates(true, newZone);
-}
-
-void WorldSession::HandlePortGraveyard(WorldPackets::Misc::PortGraveyard& /*packet*/)
-{
- if (GetPlayer()->IsAlive() || !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- return;
- GetPlayer()->RepopAtGraveyard();
-}
-
-void WorldSession::HandleRequestCemeteryList(WorldPackets::Misc::RequestCemeteryList& /*packet*/)
-{
- uint32 zoneId = _player->GetZoneId();
- uint32 team = _player->GetTeam();
-
- std::vector<uint32> graveyardIds;
- auto range = sObjectMgr->GraveYardStore.equal_range(zoneId);
-
- for (auto it = range.first; it != range.second && graveyardIds.size() < 16; ++it) // client max
- {
- if (it->second.team == 0 || it->second.team == team)
- graveyardIds.push_back(it->first);
- }
-
- if (graveyardIds.empty())
- {
- TC_LOG_DEBUG("network", "No graveyards found for zone %u for %s (team %u) in CMSG_REQUEST_CEMETERY_LIST",
- zoneId, _player->GetGUID().ToString().c_str(), team);
- return;
- }
-
- WorldPackets::Misc::RequestCemeteryListResponse packet;
- packet.IsGossipTriggered = false;
- packet.CemeteryID.reserve(graveyardIds.size());
-
- for (uint32 id : graveyardIds)
- packet.CemeteryID.push_back(id);
-
- SendPacket(packet.Write());
-}
-
-void WorldSession::HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& packet)
-{
- _player->SetSelection(packet.Selection);
-}
-
-void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData)
-{
- // TC_LOG_DEBUG("network", "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
- uint32 animstate;
- recvData >> animstate;
-
- _player->SetStandState(animstate);
-}
-
-void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
-{
- recvData.read_skip<uint32>(); // always 1
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST");
- _player->GetSocial()->SendSocialList(_player);
-}
-
-void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND");
-
- std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
- std::string friendNote;
-
- recvData >> friendName;
-
- recvData >> friendNote;
-
- if (!normalizePlayerName(friendName))
- return;
-
- TC_LOG_DEBUG("network", "WORLD: %s asked to add friend : '%s'",
- GetPlayer()->GetName().c_str(), friendName.c_str());
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
-
- stmt->setString(0, friendName);
-
- _addFriendCallback.SetParam(friendNote);
- _addFriendCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
-}
-
-void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std::string const& friendNote)
-{
- if (!GetPlayer())
- return;
-
- ObjectGuid friendGuid;
- uint32 friendAccountId;
- uint32 team;
- FriendsResult friendResult;
-
- friendResult = FRIEND_NOT_FOUND;
-
- if (result)
- {
- Field* fields = result->Fetch();
-
- friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
- team = Player::TeamForRace(fields[1].GetUInt8());
- friendAccountId = fields[2].GetUInt32();
-
- if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmHandle.Index)))
- {
- if (!friendGuid.IsEmpty())
- {
- if (friendGuid == GetPlayer()->GetGUID())
- friendResult = FRIEND_SELF;
- else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
- friendResult = FRIEND_ENEMY;
- else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
- friendResult = FRIEND_ALREADY;
- else
- {
- Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
- if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
- friendResult = FRIEND_ADDED_ONLINE;
- else
- friendResult = FRIEND_ADDED_OFFLINE;
- if (!GetPlayer()->GetSocial()->AddToSocialList(friendGuid, false))
- {
- friendResult = FRIEND_LIST_FULL;
- TC_LOG_DEBUG("network", "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
- }
- }
- GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
- }
- }
- }
-
- sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false);
-
- TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
-}
-
-void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
-{
- ObjectGuid FriendGUID;
-
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_FRIEND");
-
- recvData >> FriendGUID;
-
- _player->GetSocial()->RemoveFromSocialList(FriendGUID, false);
-
- sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false);
-
- TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
-}
-
-void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_IGNORE");
-
- std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
-
- recvData >> ignoreName;
-
- if (!normalizePlayerName(ignoreName))
- return;
-
- TC_LOG_DEBUG("network", "WORLD: %s asked to Ignore: '%s'",
- GetPlayer()->GetName().c_str(), ignoreName.c_str());
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
-
- stmt->setString(0, ignoreName);
-
- _addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt);
-}
-
-void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
-{
- if (!GetPlayer())
- return;
-
- ObjectGuid IgnoreGuid;
- FriendsResult ignoreResult;
-
- ignoreResult = FRIEND_IGNORE_NOT_FOUND;
-
- if (result)
- {
- IgnoreGuid = ObjectGuid::Create<HighGuid::Player>((*result)[0].GetUInt64());
-
- if (!IgnoreGuid.IsEmpty())
- {
- if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself
- ignoreResult = FRIEND_IGNORE_SELF;
- else if (GetPlayer()->GetSocial()->HasIgnore(IgnoreGuid))
- ignoreResult = FRIEND_IGNORE_ALREADY;
- else
- {
- ignoreResult = FRIEND_IGNORE_ADDED;
-
- // ignore list full
- if (!GetPlayer()->GetSocial()->AddToSocialList(IgnoreGuid, true))
- ignoreResult = FRIEND_IGNORE_FULL;
- }
- }
- }
-
- sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, IgnoreGuid, false);
-
- TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
-}
-
-void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
-{
- ObjectGuid IgnoreGUID;
-
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_IGNORE");
-
- recvData >> IgnoreGUID;
-
- _player->GetSocial()->RemoveFromSocialList(IgnoreGUID, true);
-
- sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false);
-
- TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
-}
-
-void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "CMSG_SET_CONTACT_NOTES");
- ObjectGuid guid;
- std::string note;
- recvData >> guid >> note;
- _player->GetSocial()->SetFriendNote(guid, note);
-}
-
-void WorldSession::HandleBugReportOpcode(WorldPacket& recvData)
-{
- uint32 suggestion, contentlen, typelen;
- std::string content, type;
-
- recvData >> suggestion >> contentlen;
- content = recvData.ReadString(contentlen);
-
- recvData >> typelen;
- type = recvData.ReadString(typelen);
-
- if (suggestion == 0)
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG_REPORT [Bug Report]");
- else
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG_REPORT [Suggestion]");
-
- TC_LOG_DEBUG("network", "%s", type.c_str());
- TC_LOG_DEBUG("network", "%s", content.c_str());
-
- PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
-
- stmt->setString(0, type);
- stmt->setString(1, content);
-
- CharacterDatabase.Execute(stmt);
-}
-
-void WorldSession::HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& packet)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE");
-
- if (_player->IsAlive())
- return;
-
- // do not allow corpse reclaim in arena
- if (_player->InArena())
- return;
-
- // body not released yet
- if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
- return;
-
- Corpse* corpse = _player->GetCorpse();
-
- if (!corpse)
- return;
-
- // prevent resurrect before 30-sec delay after body release not finished
- if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL)))
- return;
-
- if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
- return;
-
- // resurrect
- _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f);
-
- // spawn bones
- _player->SpawnCorpseBones();
-}
-
-void WorldSession::HandleResurrectResponse(WorldPackets::Misc::ResurrectResponse& packet)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE");
-
- if (GetPlayer()->IsAlive())
- return;
-
- if (packet.Response == 0)
- {
- GetPlayer()->ClearResurrectRequestData(); // reject
- return;
- }
-
- if (!GetPlayer()->IsResurrectRequestedBy(packet.Resurrecter))
- return;
-
- GetPlayer()->ResurrectUsingRequestData();
-}
-
-void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
-{
- va_list ap;
- char szStr [1024];
- szStr[0] = '\0';
-
- va_start(ap, Text);
- vsnprintf(szStr, 1024, Text, ap);
- va_end(ap);
-
- uint32 length = strlen(szStr)+1;
- WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length);
- data << length;
- data << szStr;
- SendPacket(&data);
-}
-
-void WorldSession::HandleAreaTriggerOpcode(WorldPackets::Misc::AreaTrigger& packet)
-{
- TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", packet.AreaTriggerID);
-
- Player* player = GetPlayer();
- if (player->IsInFlight())
- {
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) in flight, ignore Area Trigger ID:%u",
- player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
- return;
- }
-
- AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(packet.AreaTriggerID);
- if (!atEntry)
- {
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) send unknown (by DBC) Area Trigger ID:%u",
- player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
- return;
- }
-
- if (player->GetMapId() != atEntry->MapID)
- {
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
- player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->MapID, player->GetMapId(), packet.AreaTriggerID);
- return;
- }
-
- // delta is safe radius
- const float delta = 5.0f;
-
- if (atEntry->Radius > 0)
- {
- // if we have radius check it
- float dist = player->GetDistance(atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z);
- if (dist > atEntry->Radius + delta)
- {
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
- player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->Radius, dist, packet.AreaTriggerID);
- return;
- }
- }
- else
- {
- // we have only extent
-
- // rotate the players position instead of rotating the whole cube, that way we can make a simplified
- // is-in-cube check and we have to calculate only one point instead of 4
-
- // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise
- double rotation = 2 * M_PI - atEntry->BoxYaw;
- double sinVal = std::sin(rotation);
- double cosVal = std::cos(rotation);
-
- float playerBoxDistX = player->GetPositionX() - atEntry->Pos.X;
- float playerBoxDistY = player->GetPositionY() - atEntry->Pos.Y;
-
- float rotPlayerX = float(atEntry->Pos.X + playerBoxDistX * cosVal - playerBoxDistY*sinVal);
- float rotPlayerY = float(atEntry->Pos.Y + playerBoxDistY * cosVal + playerBoxDistX*sinVal);
-
- // box edges are parallel to coordiante axis, so we can treat every dimension independently :D
- float dz = player->GetPositionZ() - atEntry->Pos.Z;
- float dx = rotPlayerX - atEntry->Pos.X;
- float dy = rotPlayerY - atEntry->Pos.Y;
- if ((std::fabs(dx) > atEntry->BoxLength / 2 + delta) ||
- (std::fabs(dy) > atEntry->BoxWidth / 2 + delta) ||
- (std::fabs(dz) > atEntry->BoxHeight / 2 + delta))
- {
- TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
- player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->BoxLength / 2, atEntry->BoxWidth / 2, atEntry->BoxHeight / 2, rotPlayerX, rotPlayerY, dz, packet.AreaTriggerID);
- return;
- }
- }
-
- if (player->isDebugAreaTriggers)
- ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, packet.AreaTriggerID);
-
- if (sScriptMgr->OnAreaTrigger(player, atEntry))
- return;
-
- if (player->IsAlive())
- {
- if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(packet.AreaTriggerID))
- {
- Quest const* qInfo = sObjectMgr->GetQuestTemplate(questId);
- if (qInfo && player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
- {
- for (uint8 j = 0; j < qInfo->Objectives.size(); ++j)
- {
- if (qInfo->Objectives[j].Type == QUEST_OBJECTIVE_AREATRIGGER)
- {
- player->SetQuestObjectiveData(qInfo, j, int32(true));
- break;
- }
- }
-
- if (player->CanCompleteQuest(questId))
- player->CompleteQuest(questId);
- }
- }
- }
-
- if (sObjectMgr->IsTavernAreaTrigger(packet.AreaTriggerID))
- {
- // set resting flag we are in the inn
- player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
- player->InnEnter(time(NULL), atEntry->MapID, atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z);
- player->SetRestType(REST_TYPE_IN_TAVERN);
-
- if (sWorld->IsFFAPvPRealm())
- player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
-
- return;
- }
-
- if (Battleground* bg = player->GetBattleground())
- if (bg->GetStatus() == STATUS_IN_PROGRESS)
- bg->HandleAreaTrigger(player, packet.AreaTriggerID);
-
- if (OutdoorPvP* pvp = player->GetOutdoorPvP())
- if (pvp->HandleAreaTrigger(_player, packet.AreaTriggerID))
- return;
-
- AreaTriggerStruct const* at = sObjectMgr->GetAreaTrigger(packet.AreaTriggerID);
- if (!at)
- return;
-
- bool teleported = false;
- if (player->GetMapId() != at->target_mapId)
- {
- if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false))
- return;
-
- if (Group* group = player->GetGroup())
- if (group->isLFGGroup() && player->GetMap()->IsDungeon())
- teleported = player->TeleportToBGEntryPoint();
- }
-
- if (!teleported)
- player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
-}
-
-void WorldSession::HandleUpdateAccountData(WorldPackets::ClientConfig::UserClientUpdateAccountData& packet)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA: type %u, time %u, decompressedSize %u",
- packet.DataType, packet.Time, packet.Size);
-
- if (packet.DataType > NUM_ACCOUNT_DATA_TYPES)
- return;
-
- if (packet.Size == 0) // erase
- {
- SetAccountData(AccountDataType(packet.DataType), 0, "");
- return;
- }
-
- if (packet.Size > 0xFFFF)
- {
- TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", packet.Size);
- return;
- }
-
- ByteBuffer dest;
- dest.resize(packet.Size);
-
- uLongf realSize = packet.Size;
- if (uncompress(dest.contents(), &realSize, packet.CompressedData.contents(), packet.CompressedData.size()) != Z_OK)
- {
- TC_LOG_ERROR("network", "UAD: Failed to decompress account data");
- return;
- }
-
- std::string adata;
- dest >> adata;
-
- SetAccountData(AccountDataType(packet.DataType), packet.Time, adata);
-}
-
-void WorldSession::HandleRequestAccountData(WorldPackets::ClientConfig::RequestAccountData& request)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA: type %u", request.DataType);
-
- if (request.DataType >= NUM_ACCOUNT_DATA_TYPES)
- return;
-
- AccountData const* adata = GetAccountData(AccountDataType(request.DataType));
-
- WorldPackets::ClientConfig::UpdateAccountData data;
- data.Player = _player ? _player->GetGUID() : ObjectGuid::Empty;
- data.Time = adata->Time;
- data.Size = adata->Data.size();
- data.DataType = request.DataType;
-
- uLongf destSize = compressBound(data.Size);
-
- data.CompressedData.resize(destSize);
-
- if (data.Size && compress(data.CompressedData.contents(), &destSize, (uint8 const*)adata->Data.c_str(), data.Size) != Z_OK)
- {
- TC_LOG_ERROR("network", "RAD: Failed to compress account data");
- return;
- }
-
- data.CompressedData.resize(destSize);
-
- SendPacket(data.Write());
-}
-
-int32 WorldSession::HandleEnableNagleAlgorithm()
-{
- // Instructs the server we wish to receive few amounts of large packets (SMSG_MULTIPLE_PACKETS?)
- // instead of large amount of small packets
- return 0;
-}
-
-void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionButton& packet)
-{
- uint32 action = ACTION_BUTTON_ACTION(packet.Action);
- uint32 type = ACTION_BUTTON_TYPE(packet.Action);
-
- TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Action: %u Type: %u", packet.Index, action, type);
-
- if (!packet.Action)
- GetPlayer()->RemoveActionButton(packet.Index);
- else
- GetPlayer()->AddActionButton(packet.Index, action, type);
-}
-
-void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
-}
-
-void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
-}
-
-void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
-
- ObjectGuid guid;
- uint32 time;
- recvData >> time;
-
- guid[5] = recvData.ReadBit();
- guid[1] = recvData.ReadBit();
- guid[3] = recvData.ReadBit();
- guid[7] = recvData.ReadBit();
- guid[6] = recvData.ReadBit();
- guid[0] = recvData.ReadBit();
- guid[4] = recvData.ReadBit();
- guid[2] = recvData.ReadBit();
-
- recvData.ReadByteSeq(guid[7]);
- recvData.ReadByteSeq(guid[1]);
- recvData.ReadByteSeq(guid[2]);
- recvData.ReadByteSeq(guid[4]);
- recvData.ReadByteSeq(guid[3]);
- recvData.ReadByteSeq(guid[6]);
- recvData.ReadByteSeq(guid[0]);
- recvData.ReadByteSeq(guid[5]);
-
- //TODO!
-
- /*
- uint64 guid;
- uint32 time_skipped;
- recvData >> guid;
- recvData >> time_skipped;
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED");
-
- //// @todo
- must be need use in Trinity
- We substract server Lags to move time (AntiLags)
- for exmaple
- GetPlayer()->ModifyLastMoveTime(-int32(time_skipped));
- */
-}
-
-void WorldSession::HandleFeatherFallAck(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
-
- // no used
- recvData.rfinish(); // prevent warnings spam
-}
-
-void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
-{
- // no used
- recvData.rfinish(); // prevent warnings spam
-/*
- uint64 guid;
- recvData >> guid;
-
- // now can skip not our packet
- if (_player->GetGUID() != guid)
- {
- recvData.rfinish(); // prevent warnings spam
- return;
- }
-
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_UNROOT_ACK");
-
- recvData.read_skip<uint32>(); // unk
-
- MovementInfo movementInfo;
- movementInfo.guid = guid;
- ReadMovementInfo(recvData, &movementInfo);
- recvData.read_skip<float>(); // unk2
-*/
-}
-
-void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
-{
- // no used
- recvData.rfinish(); // prevent warnings spam
-/*
- uint64 guid;
- recvData >> guid;
-
- // now can skip not our packet
- if (_player->GetGUID() != guid)
- {
- recvData.rfinish(); // prevent warnings spam
- return;
- }
-
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_ROOT_ACK");
-
- recvData.read_skip<uint32>(); // unk
-
- MovementInfo movementInfo;
- ReadMovementInfo(recvData, &movementInfo);
-*/
-}
-
-void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
-{
- uint8 actionBar;
- recvData >> actionBar;
-
- if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
- {
- if (actionBar != 0)
- TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar));
- return;
- }
-
- GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, actionBar);
-}
-
-void WorldSession::HandlePlayedTime(WorldPacket& recvData)
-{
- uint8 unk1;
- recvData >> unk1; // 0 or 1 expected
-
- WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
- data << uint32(_player->GetTotalPlayedTime());
- data << uint32(_player->GetLevelPlayedTime());
- data << uint8(unk1); // 0 - will not show in chat frame
- SendPacket(&data);
-}
-
-void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
-{
- ObjectGuid guid;
- recvData >> guid;
-
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT");
-
- Player* player = ObjectAccessor::FindPlayer(guid);
- if (!player)
- {
- TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from %s", guid.ToString().c_str());
- return;
- }
-
- if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
- return;
-
- if (GetPlayer()->IsValidAttackTarget(player))
- return;
-
- uint32 talent_points = 41;
- WorldPacket data(SMSG_INSPECT_TALENT, 8 + 4 + 1 + 1 + talent_points + 8 + 4 + 8 + 4);
- data << player->GetGUID();
-
- /* TODO: 6.x update packet structure (BuildPlayerTalentsInfoData no longer exists)
- if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster())
- player->BuildPlayerTalentsInfoData(&data);
- else
- {
- data << uint32(0); // unspentTalentPoints
- data << uint8(0); // talentGroupCount
- data << uint8(0); // talentGroupIndex
- }
- */
-
- player->BuildEnchantmentsInfoData(&data);
- if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
- {
- data << guild->GetGUID();
- data << uint32(guild->GetLevel());
- data << uint64(guild->GetExperience());
- data << uint32(guild->GetMembersCount());
- }
- SendPacket(&data);
-}
-
-void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData)
-{
- ObjectGuid guid;
- guid[1] = recvData.ReadBit();
- guid[5] = recvData.ReadBit();
- guid[7] = recvData.ReadBit();
- guid[3] = recvData.ReadBit();
- guid[2] = recvData.ReadBit();
- guid[4] = recvData.ReadBit();
- guid[0] = recvData.ReadBit();
- guid[6] = recvData.ReadBit();
-
- recvData.ReadByteSeq(guid[4]);
- recvData.ReadByteSeq(guid[7]);
- recvData.ReadByteSeq(guid[0]);
- recvData.ReadByteSeq(guid[5]);
- recvData.ReadByteSeq(guid[1]);
- recvData.ReadByteSeq(guid[6]);
- recvData.ReadByteSeq(guid[2]);
- recvData.ReadByteSeq(guid[3]);
- Player* player = ObjectAccessor::FindPlayer(guid);
- if (!player)
- {
- TC_LOG_DEBUG("network", "CMSG_INSPECT_HONOR_STATS: No player found from %s", guid.ToString().c_str());
- return;
- }
-
- if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
- return;
-
- if (GetPlayer()->IsValidAttackTarget(player))
- return;
-
- ObjectGuid playerGuid = player->GetGUID();
- WorldPacket data(SMSG_INSPECT_HONOR_STATS, 8+1+4+4);
- data.WriteBit(playerGuid[4]);
- data.WriteBit(playerGuid[3]);
- data.WriteBit(playerGuid[6]);
- data.WriteBit(playerGuid[2]);
- data.WriteBit(playerGuid[5]);
- data.WriteBit(playerGuid[0]);
- data.WriteBit(playerGuid[7]);
- data.WriteBit(playerGuid[1]);
- data << uint8(0); // rank
- data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 1)); // yesterday kills
- data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 0)); // today kills
- data.WriteByteSeq(playerGuid[2]);
- data.WriteByteSeq(playerGuid[0]);
- data.WriteByteSeq(playerGuid[6]);
- data.WriteByteSeq(playerGuid[3]);
- data.WriteByteSeq(playerGuid[4]);
- data.WriteByteSeq(playerGuid[1]);
- data.WriteByteSeq(playerGuid[5]);
- data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
- data.WriteByteSeq(playerGuid[7]);
- SendPacket(&data);
-}
-
-void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
-{
- uint32 time;
- uint32 mapid;
- float PositionX;
- float PositionY;
- float PositionZ;
- float Orientation;
-
- recvData >> time; // time in m.sec.
- recvData >> mapid;
- recvData >> PositionX;
- recvData >> PositionY;
- recvData >> PositionZ;
- recvData >> Orientation; // o (3.141593 = 180 degrees)
-
- TC_LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT");
-
- if (GetPlayer()->IsInFlight())
- {
- TC_LOG_DEBUG("network", "Player '%s' (%s) in flight, ignore worldport command.",
- GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
- return;
- }
-
- TC_LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f",
- GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
-
- if (HasPermission(rbac::RBAC_PERM_OPCODE_WORLD_TELEPORT))
- GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
- else
- SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
-}
-
-void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
- std::string charname;
- recvData >> charname;
-
- if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS))
- {
- SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
- return;
- }
-
- if (charname.empty() || !normalizePlayerName (charname))
- {
- SendNotification(LANG_NEED_CHARACTER_NAME);
- return;
- }
-
- Player* player = ObjectAccessor::FindConnectedPlayerByName(charname);
-
- if (!player)
- {
- SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
- return;
- }
-
- uint32 accid = player->GetSession()->GetAccountId();
-
- PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
-
- stmt->setUInt32(0, accid);
-
- PreparedQueryResult result = LoginDatabase.Query(stmt);
-
- if (!result)
- {
- SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
- return;
- }
-
- Field* fields = result->Fetch();
- std::string acc = fields[0].GetString();
- if (acc.empty())
- acc = "Unknown";
- std::string email = fields[1].GetString();
- if (email.empty())
- email = "Unknown";
- std::string lastip = fields[2].GetString();
- if (lastip.empty())
- lastip = "Unknown";
-
- std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
-
- WorldPacket data(SMSG_WHOIS, msg.size()+1);
- data << msg;
- SendPacket(&data);
-
- TC_LOG_DEBUG("network", "Received whois command from player %s for character %s",
- GetPlayer()->GetName().c_str(), charname.c_str());
-}
-
-void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
-
- uint8 spam_type; // 0 - mail, 1 - chat
- ObjectGuid spammer_guid;
- uint32 unk1 = 0;
- uint32 unk2 = 0;
- uint32 unk3 = 0;
- uint32 unk4 = 0;
- std::string description = "";
- recvData >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
- recvData >> spammer_guid; // player guid
- switch (spam_type)
- {
- case 0:
- recvData >> unk1; // const 0
- recvData >> unk2; // probably mail id
- recvData >> unk3; // const 0
- break;
- case 1:
- recvData >> unk1; // probably language
- recvData >> unk2; // message type?
- recvData >> unk3; // probably channel id
- recvData >> unk4; // time
- recvData >> description; // spam description string (messagetype, channel name, player name, message)
- break;
- }
-
- // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
- // if it's mail spam - ALL mails from this spammer automatically removed by client
-
- // Complaint Received message
- WorldPacket data(SMSG_COMPLAIN_RESULT, 2);
- data << uint8(0); // value 1 resets CGChat::m_complaintsSystemStatus in client. (unused?)
- data << uint8(0); // value 0xC generates a "CalendarError" in client.
- SendPacket(&data);
-
- TC_LOG_DEBUG("network", "REPORT SPAM: type %u, %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s",
- spam_type, spammer_guid.ToString().c_str(), unk1, unk2, unk3, unk4, description.c_str());
-}
-
-void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "CMSG_REALM_SPLIT");
-
- uint32 unk;
- std::string split_date = "01/01/01";
- recvData >> unk;
-
- WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
- data << unk;
- data << uint32(0x00000000); // realm split state
- // split states:
- // 0x0 realm normal
- // 0x1 realm split
- // 0x2 realm split pending
- data << split_date;
- SendPacket(&data);
- //TC_LOG_DEBUG("response sent %u", unk);
-}
-
-void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
-
- bool apply;
- recvData >> apply;
-
- if (apply)
- {
- TC_LOG_DEBUG("network", "Added FarSight %s to %s", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().ToString().c_str());
- if (WorldObject* target = _player->GetViewpoint())
- _player->SetSeer(target);
- else
- TC_LOG_ERROR("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
- }
- else
- {
- TC_LOG_DEBUG("network", "%s set vision to self", _player->GetGUID().ToString().c_str());
- _player->SetSeer(_player);
- }
-
- GetPlayer()->UpdateVisibilityForPlayer();
-}
-
-void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "CMSG_SET_TITLE");
-
- int32 title;
- recvData >> title;
-
- // -1 at none
- if (title > 0 && title < MAX_TITLE_INDEX)
- {
- if (!GetPlayer()->HasTitle(title))
- return;
- }
- else
- title = 0;
-
- GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
-}
-
-void WorldSession::HandleTimeSyncResponse(WorldPackets::Misc::TimeSyncResponse& packet)
-{
- TC_LOG_DEBUG("network", "CMSG_TIME_SYNC_RESPONSE");
-
- // Prevent crashing server if queue is empty
- if (_player->m_timeSyncQueue.empty())
- {
- TC_LOG_ERROR("network", "Received CMSG_TIME_SYNC_RESPONSE from player %s without requesting it (hacker?)", _player->GetName().c_str());
- return;
- }
-
- if (packet.SequenceIndex != _player->m_timeSyncQueue.front())
- TC_LOG_ERROR("network", "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str());
-
- TC_LOG_DEBUG("network", "Time sync received: counter %u, client ticks %u, time since last sync %u", packet.SequenceIndex, packet.ClientTime, packet.ClientTime - _player->m_timeSyncClient);
-
- uint32 ourTicks = packet.ClientTime + (getMSTime() - _player->m_timeSyncServer);
-
- // diff should be small
- TC_LOG_DEBUG("network", "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - packet.ClientTime, GetLatency());
-
- _player->m_timeSyncClient = packet.ClientTime;
- _player->m_timeSyncQueue.pop();
-}
-
-void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
-
- if (Group* group = _player->GetGroup())
- {
- if (group->IsLeader(_player->GetGUID()))
- group->ResetInstances(INSTANCE_RESET_ALL, false, false, _player);
- }
- else
- _player->ResetInstances(INSTANCE_RESET_ALL, false, false);
-}
-
-void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDungeonDifficulty& setDungeonDifficulty)
-{
- DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setDungeonDifficulty.DifficultyID);
- if (!difficultyEntry)
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %d!",
- _player->GetGUID().ToString().c_str(), setDungeonDifficulty.DifficultyID);
- return;
- }
-
- if (difficultyEntry->InstanceType != MAP_INSTANCE)
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %d!",
- _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
- return;
- }
-
- if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent unselectable instance mode %d!",
- _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
- return;
- }
-
- Difficulty difficultyID = Difficulty(difficultyEntry->ID);
- if (difficultyID == _player->GetDungeonDifficultyID())
- return;
-
- // cannot reset while in an instance
- Map* map = _player->FindMap();
- if (map && map->IsDungeon())
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!",
- _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
- return;
- }
-
- Group* group = _player->GetGroup();
- if (group)
- {
- if (group->IsLeader(_player->GetGUID()))
- {
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* groupGuy = itr->GetSource();
- if (!groupGuy)
- continue;
-
- if (!groupGuy->IsInMap(groupGuy))
- return;
-
- if (groupGuy->GetMap()->IsNonRaidDungeon())
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!",
- _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str());
- return;
- }
- }
- // the difficulty is set even if the instances can't be reset
- //_player->SendDungeonDifficulty(true);
- group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false, _player);
- group->SetDungeonDifficultyID(difficultyID);
- }
- }
- else
- {
- _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false);
- _player->SetDungeonDifficultyID(difficultyID);
- _player->SendDungeonDifficulty();
- }
-}
-
-void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDifficulty& setRaidDifficulty)
-{
- DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setRaidDifficulty.DifficultyID);
- if (!difficultyEntry)
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %u!",
- _player->GetGUID().ToString().c_str(), setRaidDifficulty.DifficultyID);
- return;
- }
-
- if (difficultyEntry->InstanceType != MAP_RAID)
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %u!",
- _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
- return;
- }
-
- if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent unselectable instance mode %u!",
- _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
- return;
- }
-
- if (((difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY) >> 5) != setRaidDifficulty.Legacy)
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent not matching legacy difficulty %u!",
- _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
- return;
- }
-
- Difficulty difficultyID = Difficulty(difficultyEntry->ID);
- if (difficultyID == (setRaidDifficulty.Legacy ? _player->GetLegacyRaidDifficultyID() : _player->GetRaidDifficultyID()))
- return;
-
- // cannot reset while in an instance
- Map* map = _player->FindMap();
- if (map && map->IsDungeon())
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!",
- _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
- return;
- }
-
- Group* group = _player->GetGroup();
- if (group)
- {
- if (group->IsLeader(_player->GetGUID()))
- {
- for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
- {
- Player* groupGuy = itr->GetSource();
- if (!groupGuy)
- continue;
-
- if (!groupGuy->IsInMap(groupGuy))
- return;
-
- if (groupGuy->GetMap()->IsRaid())
- {
- TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!",
- _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str());
- return;
- }
- }
- // the difficulty is set even if the instances can't be reset
- group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0, _player);
- if (setRaidDifficulty.Legacy)
- group->SetLegacyRaidDifficultyID(difficultyID);
- else
- group->SetRaidDifficultyID(difficultyID);
- }
- }
- else
- {
- _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0);
- if (setRaidDifficulty.Legacy)
- _player->SetLegacyRaidDifficultyID(difficultyID);
- else
- _player->SetRaidDifficultyID(difficultyID);
-
- _player->SendRaidDifficulty(setRaidDifficulty.Legacy != 0);
- }
-}
-
-void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA");
-
- //If player is not mounted, so go out :)
- if (!_player->IsMounted()) // not blizz like; no any messages on blizz
- {
- ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
- return;
- }
-
- if (_player->IsInFlight()) // not blizz like; no any messages on blizz
- {
- ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
- return;
- }
-
- _player->RemoveAurasByType(SPELL_AURA_MOUNTED); // Calls Dismount()
-}
-
-void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
-{
- // fly mode on/off
- TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
-
- MovementInfo movementInfo;
- _player->ReadMovementInfo(recvData, &movementInfo);
-
- _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
-}
-
-void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recvData */)
-{
- /*
- TC_LOG_DEBUG("network", "WORLD: CMSG_REQUEST_PET_INFO");
- recvData.hexlike();
- */
-}
-
-void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_SET_TAXI_BENCHMARK_MODE");
-
- uint8 mode;
- recvData >> mode;
-
- mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK);
-
- TC_LOG_DEBUG("network", "Client used \"/timetest %d\" command", mode);
-}
-
-void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
-{
- ObjectGuid guid;
- recvData >> guid.ReadAsPacked();
-
- TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [%s] Inspected Player [%s]", _player->GetGUID().ToString().c_str(), guid.ToString().c_str());
- Player* player = ObjectAccessor::FindPlayer(guid);
- if (!player)
- return;
-
- if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
- return;
-
- if (GetPlayer()->IsValidAttackTarget(player))
- return;
-
- player->SendRespondInspectAchievements(_player);
-}
-
-void WorldSession::HandleGuildSetFocusedAchievement(WorldPackets::Achievement::GuildSetFocusedAchievement& setFocusedAchievement)
-{
- if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
- guild->GetAchievementMgr().SendAchievementInfo(_player, setFocusedAchievement.AchievementID);
-}
-
-void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
-{
- // empty opcode
- TC_LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
-
- WorldPackets::Misc::UITime response;
- response.Time = time(NULL);
- SendPacket(response.Write());
-}
-
-void WorldSession::SendSetPhaseShift(std::set<uint32> const& phaseIds, std::set<uint32> const& terrainswaps, std::set<uint32> const& worldMapAreaSwaps)
-{
- ObjectGuid guid = _player->GetGUID();
-
- WorldPacket data(SMSG_SET_PHASE_SHIFT, 1 + 8 + 4 + 4 + 4 + 4 + 2 * phaseIds.size() + 4 + terrainswaps.size() * 2);
- data.WriteBit(guid[2]);
- data.WriteBit(guid[3]);
- data.WriteBit(guid[1]);
- data.WriteBit(guid[6]);
- data.WriteBit(guid[4]);
- data.WriteBit(guid[5]);
- data.WriteBit(guid[0]);
- data.WriteBit(guid[7]);
-
- data.WriteByteSeq(guid[7]);
- data.WriteByteSeq(guid[4]);
-
- data << uint32(worldMapAreaSwaps.size());
- for (auto mapSwap : worldMapAreaSwaps)
- data << uint16(mapSwap); // WorldMapArea.dbc id (controls map display)
-
- data.WriteByteSeq(guid[1]);
-
- data << uint32(phaseIds.size() ? 0 : 8); // flags (not phasemask)
-
- data.WriteByteSeq(guid[2]);
- data.WriteByteSeq(guid[6]);
-
- data << uint32(0); // Inactive terrain swaps
- //for (uint8 i = 0; i < inactiveSwapsCount; ++i)
- // data << uint16(0);
-
- data << uint32(phaseIds.size()) * 2; // Phase.dbc ids
- for (std::set<uint32>::const_iterator itr = phaseIds.begin(); itr != phaseIds.end(); ++itr)
- data << uint16(*itr);
-
- data.WriteByteSeq(guid[3]);
- data.WriteByteSeq(guid[0]);
-
- data << uint32(terrainswaps.size()) * 2; // Active terrain swaps
- for (std::set<uint32>::const_iterator itr = terrainswaps.begin(); itr != terrainswaps.end(); ++itr)
- data << uint16(*itr);
-
- data.WriteByteSeq(guid[5]);
-
- SendPacket(&data);
-}
-
-// Battlefield and Battleground
-void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
-
- Battleground* bg = _player->GetBattleground();
-
- ObjectGuid guid;
- recvData >> guid;
-
- Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
- if (!unit)
- return;
-
- if (!unit->IsSpiritService()) // it's not spirit service
- return;
-
- if (bg)
- sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
-
- if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
- bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
-}
-
-void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
-
- Battleground* bg = _player->GetBattleground();
-
- ObjectGuid guid;
- recvData >> guid;
-
- Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
- if (!unit)
- return;
-
- if (!unit->IsSpiritService()) // it's not spirit service
- return;
-
- if (bg)
- bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
-
- if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
- bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
-}
-
-void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
-{
- if (_player->IsInFlight())
- return;
-
- if (/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
- {
- // bf->PlayerAskToLeave(_player); FIXME
- return;
- }
-
- AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
- if (!atEntry || !(atEntry->Flags[0] & AREA_FLAG_WINTERGRASP_2))
- return;
-
- _player->BuildPlayerRepop();
- _player->ResurrectPlayer(1.0f);
- _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
-}
-
-void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
-{
- uint8 accept;
- recvPacket >> accept;
-
- if (!_player->HasPendingBind())
- {
- TC_LOG_INFO("network", "InstanceLockResponse: Player %s (%s) tried to bind himself/teleport to graveyard without a pending bind!",
- _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
- return;
- }
-
- if (accept)
- _player->BindToInstance();
- else
- _player->RepopAtGraveyard();
-
- _player->SetPendingBind(0, 0);
-}
-
-void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
-
- ObjectGuid guid;
- uint32 spellId;
- float elevation, speed;
- float curX, curY, curZ;
- float targetX, targetY, targetZ;
- uint8 moveStop;
-
- recvPacket >> guid >> spellId >> elevation >> speed;
- recvPacket >> curX >> curY >> curZ;
- recvPacket >> targetX >> targetY >> targetZ;
- recvPacket >> moveStop;
-
- Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
- Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : NULL;
- if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
- {
- recvPacket.rfinish();
- return;
- }
-
- Position pos = *spell->m_targets.GetSrcPos();
- pos.Relocate(curX, curY, curZ);
- spell->m_targets.ModSrc(pos);
-
- pos = *spell->m_targets.GetDstPos();
- pos.Relocate(targetX, targetY, targetZ);
- spell->m_targets.ModDst(pos);
-
- spell->m_targets.SetElevation(elevation);
- spell->m_targets.SetSpeed(speed);
-
- if (moveStop)
- {
- uint32 opcode;
- recvPacket >> opcode;
- recvPacket.SetOpcode(CMSG_MOVE_STOP); // always set to CMSG_MOVE_STOP in client SetOpcode
- //HandleMovementOpcodes(recvPacket);
- }
-}
-
-void WorldSession::HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& /*violenceLevel*/)
-{
- // do something?
-}
-
-void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket)
-{
- ObjectGuid guid;
- guid[6] = recvPacket.ReadBit();
- guid[7] = recvPacket.ReadBit();
- guid[4] = recvPacket.ReadBit();
- guid[0] = recvPacket.ReadBit();
- guid[1] = recvPacket.ReadBit();
- guid[5] = recvPacket.ReadBit();
- guid[3] = recvPacket.ReadBit();
- guid[2] = recvPacket.ReadBit();
-
- recvPacket.ReadByteSeq(guid[6]);
- recvPacket.ReadByteSeq(guid[7]);
- recvPacket.ReadByteSeq(guid[2]);
- recvPacket.ReadByteSeq(guid[3]);
- recvPacket.ReadByteSeq(guid[1]);
- recvPacket.ReadByteSeq(guid[4]);
- recvPacket.ReadByteSeq(guid[0]);
- recvPacket.ReadByteSeq(guid[5]);
-
- WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid);
- TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%s)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), _player->GetGUID().ToString().c_str());
-
- // If create object failed for current player then client will be stuck on loading screen
- if (_player->GetGUID() == guid)
- {
- LogoutPlayer(true);
- return;
- }
-
- // Pretend we've never seen this object
- _player->m_clientGUIDs.erase(guid);
-}
-
-void WorldSession::HandleSaveCUFProfiles(WorldPacket& recvPacket)
-{
- TC_LOG_DEBUG("network", "WORLD: CMSG_SAVE_CUF_PROFILES");
-
- uint8 count = (uint8)recvPacket.ReadBits(20);
-
- if (count > MAX_CUF_PROFILES)
- {
- TC_LOG_ERROR("entities.player", "HandleSaveCUFProfiles - %s tried to save more than %i CUF profiles. Hacking attempt?", GetPlayerName().c_str(), MAX_CUF_PROFILES);
- recvPacket.rfinish();
- return;
- }
-
- CUFProfile* profiles[MAX_CUF_PROFILES];
- uint8 strlens[MAX_CUF_PROFILES];
-
- for (uint8 i = 0; i < count; ++i)
- {
- profiles[i] = new CUFProfile;
- profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_2 , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_10_PLAYERS , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_UNK_157 , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_DISPLAY_HEAL_PREDICTION , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_1 , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVP , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_DISPLAY_POWER_BAR , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_15_PLAYERS , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_40_PLAYERS , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_DISPLAY_PETS , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_5_PLAYERS , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS, recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_2_PLAYERS , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_UNK_156 , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_DISPLAY_NON_BOSS_DEBUFFS , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_DISPLAY_MAIN_TANK_AND_ASSIST , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_DISPLAY_AGGRO_HIGHLIGHT , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_3_PLAYERS , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_DISPLAY_BORDER , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_USE_CLASS_COLORS , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_UNK_145 , recvPacket.ReadBit());
- strlens[i] = (uint8)recvPacket.ReadBits(8);
- profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVE , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_DISPLAY_HORIZONTAL_GROUPS , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_25_PLAYERS , recvPacket.ReadBit());
- profiles[i]->BoolOptions.set(CUF_KEEP_GROUPS_TOGETHER , recvPacket.ReadBit());
- }
-
- for (uint8 i = 0; i < count; ++i)
- {
- recvPacket >> profiles[i]->Unk146;
- profiles[i]->ProfileName = recvPacket.ReadString(strlens[i]);
- recvPacket >> profiles[i]->Unk152;
- recvPacket >> profiles[i]->FrameHeight;
- recvPacket >> profiles[i]->FrameWidth;
- recvPacket >> profiles[i]->Unk150;
- recvPacket >> profiles[i]->HealthText;
- recvPacket >> profiles[i]->Unk147;
- recvPacket >> profiles[i]->SortBy;
- recvPacket >> profiles[i]->Unk154;
- recvPacket >> profiles[i]->Unk148;
-
- GetPlayer()->SaveCUFProfile(i, profiles[i]);
- }
-
- for (uint8 i = count; i < MAX_CUF_PROFILES; ++i)
- GetPlayer()->SaveCUFProfile(i, NULL);
-}
-
-void WorldSession::SendLoadCUFProfiles()
-{
- Player* player = GetPlayer();
-
- uint8 count = player->GetCUFProfilesCount();
-
- ByteBuffer byteBuffer(25 * count);
- WorldPacket data(SMSG_LOAD_CUF_PROFILES, 5 * count + 25 * count);
-
- data.WriteBits(count, 20);
- for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
- {
- CUFProfile* profile = player->GetCUFProfile(i);
- if (!profile)
- continue;
-
- data.WriteBit(profile->BoolOptions[CUF_UNK_157]);
- data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_10_PLAYERS]);
- data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_5_PLAYERS]);
- data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_25_PLAYERS]);
- data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HEAL_PREDICTION]);
- data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVE]);
- data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HORIZONTAL_GROUPS]);
- data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_40_PLAYERS]);
- data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_3_PLAYERS]);
- data.WriteBit(profile->BoolOptions[CUF_DISPLAY_AGGRO_HIGHLIGHT]);
- data.WriteBit(profile->BoolOptions[CUF_DISPLAY_BORDER]);
- data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_2_PLAYERS]);
- data.WriteBit(profile->BoolOptions[CUF_DISPLAY_NON_BOSS_DEBUFFS]);
- data.WriteBit(profile->BoolOptions[CUF_DISPLAY_MAIN_TANK_AND_ASSIST]);
- data.WriteBit(profile->BoolOptions[CUF_UNK_156]);
- data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_2]);
- data.WriteBit(profile->BoolOptions[CUF_USE_CLASS_COLORS]);
- data.WriteBit(profile->BoolOptions[CUF_DISPLAY_POWER_BAR]);
- data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_1]);
- data.WriteBits(profile->ProfileName.size(), 8);
- data.WriteBit(profile->BoolOptions[CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS]);
- data.WriteBit(profile->BoolOptions[CUF_KEEP_GROUPS_TOGETHER]);
- data.WriteBit(profile->BoolOptions[CUF_UNK_145]);
- data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_15_PLAYERS]);
- data.WriteBit(profile->BoolOptions[CUF_DISPLAY_PETS]);
- data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVP]);
-
- byteBuffer << uint16(profile->Unk154);
- byteBuffer << uint16(profile->FrameHeight);
- byteBuffer << uint16(profile->Unk152);
- byteBuffer << uint8(profile->Unk147);
- byteBuffer << uint16(profile->Unk150);
- byteBuffer << uint8(profile->Unk146);
- byteBuffer << uint8(profile->HealthText);
- byteBuffer << uint8(profile->SortBy);
- byteBuffer << uint16(profile->FrameWidth);
- byteBuffer << uint8(profile->Unk148);
- byteBuffer.WriteString(profile->ProfileName);
- }
-
- data.FlushBits();
- data.append(byteBuffer);
- SendPacket(&data);
-}
+/*
+ * Copyright (C) 2008-2015 TrinityCore <http://www.trinitycore.org/>
+ * Copyright (C) 2005-2009 MaNGOS <http://getmangos.com/>
+ *
+ * This program is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License as published by the
+ * Free Software Foundation; either version 2 of the License, or (at your
+ * option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for
+ * more details.
+ *
+ * You should have received a copy of the GNU General Public License along
+ * with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include "Common.h"
+#include "Language.h"
+#include "DatabaseEnv.h"
+#include "WorldPacket.h"
+#include "Opcodes.h"
+#include "Log.h"
+#include "Player.h"
+#include "GossipDef.h"
+#include "World.h"
+#include "ObjectMgr.h"
+#include "GuildMgr.h"
+#include "WorldSession.h"
+#include "BigNumber.h"
+#include "SHA1.h"
+#include "UpdateData.h"
+#include "LootMgr.h"
+#include "Chat.h"
+#include "zlib.h"
+#include "ObjectAccessor.h"
+#include "Object.h"
+#include "Battleground.h"
+#include "OutdoorPvP.h"
+#include "Pet.h"
+#include "SocialMgr.h"
+#include "CellImpl.h"
+#include "AccountMgr.h"
+#include "Vehicle.h"
+#include "CreatureAI.h"
+#include "DBCEnums.h"
+#include "ScriptMgr.h"
+#include "MapManager.h"
+#include "InstanceScript.h"
+#include "GameObjectAI.h"
+#include "Group.h"
+#include "AccountMgr.h"
+#include "Spell.h"
+#include "SpellPackets.h"
+#include "BattlegroundMgr.h"
+#include "Battlefield.h"
+#include "BattlefieldMgr.h"
+#include "DB2Stores.h"
+#include "CharacterPackets.h"
+#include "ClientConfigPackets.h"
+#include "MiscPackets.h"
+#include "AchievementPackets.h"
+
+void WorldSession::HandleRepopRequest(WorldPackets::Misc::RepopRequest& packet)
+{
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_REPOP_REQUEST Message");
+
+ if (GetPlayer()->IsAlive() || GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ return;
+
+ if (GetPlayer()->HasAuraType(SPELL_AURA_PREVENT_RESURRECTION))
+ return; // silently return, client should display the error by itself
+
+ // the world update order is sessions, players, creatures
+ // the netcode runs in parallel with all of these
+ // creatures can kill players
+ // so if the server is lagging enough the player can
+ // release spirit after he's killed but before he is updated
+ if (GetPlayer()->getDeathState() == JUST_DIED)
+ {
+ TC_LOG_DEBUG("network", "HandleRepopRequestOpcode: got request after player %s(%s) was killed and before he was updated",
+ GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
+ GetPlayer()->KillPlayer();
+ }
+
+ //this is spirit release confirm?
+ GetPlayer()->RemovePet(NULL, PET_SAVE_NOT_IN_SLOT, true);
+ GetPlayer()->BuildPlayerRepop();
+ GetPlayer()->RepopAtGraveyard();
+}
+
+void WorldSession::HandleGossipSelectOptionOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_GOSSIP_SELECT_OPTION");
+
+ uint32 gossipListId;
+ uint32 menuId;
+ ObjectGuid guid;
+ std::string code = "";
+
+ recvData >> guid >> menuId >> gossipListId;
+
+ if (!_player->PlayerTalkClass->GetGossipMenu().GetItem(gossipListId))
+ {
+ recvData.rfinish();
+ return;
+ }
+
+ if (_player->PlayerTalkClass->IsGossipOptionCoded(gossipListId))
+ recvData >> code;
+
+ // Prevent cheating on C++ scripted menus
+ if (_player->PlayerTalkClass->GetGossipMenu().GetSenderGUID() != guid)
+ return;
+
+ Creature* unit = NULL;
+ GameObject* go = NULL;
+ if (guid.IsCreatureOrVehicle())
+ {
+ unit = GetPlayer()->GetNPCIfCanInteractWith(guid, UNIT_NPC_FLAG_NONE);
+ if (!unit)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found or you can't interact with him.", guid.ToString().c_str());
+ return;
+ }
+ }
+ else if (guid.IsGameObject())
+ {
+ go = _player->GetMap()->GetGameObject(guid);
+ if (!go)
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - %s not found.", guid.ToString().c_str());
+ return;
+ }
+ }
+ else
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - unsupported %s.", guid.ToString().c_str());
+ return;
+ }
+
+ // remove fake death
+ if (GetPlayer()->HasUnitState(UNIT_STATE_DIED))
+ GetPlayer()->RemoveAurasByType(SPELL_AURA_FEIGN_DEATH);
+
+ if ((unit && unit->GetCreatureTemplate()->ScriptID != unit->LastUsedScriptID) || (go && go->GetGOInfo()->ScriptId != go->LastUsedScriptID))
+ {
+ TC_LOG_DEBUG("network", "WORLD: HandleGossipSelectOptionOpcode - Script reloaded while in use, ignoring and set new scipt id");
+ if (unit)
+ unit->LastUsedScriptID = unit->GetCreatureTemplate()->ScriptID;
+ if (go)
+ go->LastUsedScriptID = go->GetGOInfo()->ScriptId;
+ _player->PlayerTalkClass->SendCloseGossip();
+ return;
+ }
+ if (!code.empty())
+ {
+ if (unit)
+ {
+ unit->AI()->sGossipSelectCode(_player, menuId, gossipListId, code.c_str());
+ if (!sScriptMgr->OnGossipSelectCode(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
+ _player->OnGossipSelect(unit, gossipListId, menuId);
+ }
+ else
+ {
+ go->AI()->GossipSelectCode(_player, menuId, gossipListId, code.c_str());
+ if (!sScriptMgr->OnGossipSelectCode(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId), code.c_str()))
+ _player->OnGossipSelect(go, gossipListId, menuId);
+ }
+ }
+ else
+ {
+ if (unit)
+ {
+ unit->AI()->sGossipSelect(_player, menuId, gossipListId);
+ if (!sScriptMgr->OnGossipSelect(_player, unit, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
+ _player->OnGossipSelect(unit, gossipListId, menuId);
+ }
+ else
+ {
+ go->AI()->GossipSelect(_player, menuId, gossipListId);
+ if (!sScriptMgr->OnGossipSelect(_player, go, _player->PlayerTalkClass->GetGossipOptionSender(gossipListId), _player->PlayerTalkClass->GetGossipOptionAction(gossipListId)))
+ _player->OnGossipSelect(go, gossipListId, menuId);
+ }
+ }
+}
+
+void WorldSession::HandleWhoOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_WHO Message");
+
+ uint32 matchcount = 0;
+
+ uint32 level_min, level_max, racemask, classmask, zones_count, str_count;
+ uint32 zoneids[10]; // 10 is client limit
+ std::string player_name, guild_name;
+
+ recvData >> level_min; // maximal player level, default 0
+ recvData >> level_max; // minimal player level, default 100 (MAX_LEVEL)
+ recvData >> player_name; // player name, case sensitive...
+
+ recvData >> guild_name; // guild name, case sensitive...
+
+ recvData >> racemask; // race mask
+ recvData >> classmask; // class mask
+ recvData >> zones_count; // zones count, client limit = 10 (2.0.10)
+
+ if (zones_count > 10)
+ return; // can't be received from real client or broken packet
+
+ for (uint32 i = 0; i < zones_count; ++i)
+ {
+ uint32 temp;
+ recvData >> temp; // zone id, 0 if zone is unknown...
+ zoneids[i] = temp;
+ TC_LOG_DEBUG("network", "Zone %u: %u", i, zoneids[i]);
+ }
+
+ recvData >> str_count; // user entered strings count, client limit=4 (checked on 2.0.10)
+
+ if (str_count > 4)
+ return; // can't be received from real client or broken packet
+
+ TC_LOG_DEBUG("network", "Minlvl %u, maxlvl %u, name %s, guild %s, racemask %u, classmask %u, zones %u, strings %u", level_min, level_max, player_name.c_str(), guild_name.c_str(), racemask, classmask, zones_count, str_count);
+
+ std::wstring str[4]; // 4 is client limit
+ for (uint32 i = 0; i < str_count; ++i)
+ {
+ std::string temp;
+ recvData >> temp; // user entered string, it used as universal search pattern(guild+player name)?
+
+ if (!Utf8toWStr(temp, str[i]))
+ continue;
+
+ wstrToLower(str[i]);
+
+ TC_LOG_DEBUG("network", "String %u: %s", i, temp.c_str());
+ }
+
+ std::wstring wplayer_name;
+ std::wstring wguild_name;
+ if (!(Utf8toWStr(player_name, wplayer_name) && Utf8toWStr(guild_name, wguild_name)))
+ return;
+ wstrToLower(wplayer_name);
+ wstrToLower(wguild_name);
+
+ // client send in case not set max level value 100 but Trinity supports 255 max level,
+ // update it to show GMs with characters after 100 level
+ if (level_max >= MAX_LEVEL)
+ level_max = STRONG_MAX_LEVEL;
+
+ uint32 team = _player->GetTeam();
+
+ uint32 gmLevelInWhoList = sWorld->getIntConfig(CONFIG_GM_LEVEL_IN_WHO_LIST);
+ uint32 displaycount = 0;
+
+ WorldPacket data(SMSG_WHO, 50); // guess size
+ data << uint32(matchcount); // placeholder, count of players matching criteria
+ data << uint32(displaycount); // placeholder, count of players displayed
+
+ boost::shared_lock<boost::shared_mutex> lock(*HashMapHolder<Player>::GetLock());
+
+ HashMapHolder<Player>::MapType const& m = ObjectAccessor::GetPlayers();
+ for (HashMapHolder<Player>::MapType::const_iterator itr = m.begin(); itr != m.end(); ++itr)
+ {
+ Player* target = itr->second;
+ // player can see member of other team only if CONFIG_ALLOW_TWO_SIDE_WHO_LIST
+ if (target->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_WHO_LIST))
+ continue;
+
+ // player can see MODERATOR, GAME MASTER, ADMINISTRATOR only if CONFIG_GM_IN_WHO_LIST
+ if (!HasPermission(rbac::RBAC_PERM_WHO_SEE_ALL_SEC_LEVELS) && target->GetSession()->GetSecurity() > AccountTypes(gmLevelInWhoList))
+ continue;
+
+ // do not process players which are not in world
+ if (!target->IsInWorld())
+ continue;
+
+ // check if target is globally visible for player
+ if (!target->IsVisibleGloballyFor(_player))
+ continue;
+
+ // check if target's level is in level range
+ uint8 lvl = target->getLevel();
+ if (lvl < level_min || lvl > level_max)
+ continue;
+
+ // check if class matches classmask
+ uint8 class_ = target->getClass();
+ if (!(classmask & (1 << class_)))
+ continue;
+
+ // check if race matches racemask
+ uint32 race = target->getRace();
+ if (!(racemask & (1 << race)))
+ continue;
+
+ uint32 pzoneid = target->GetZoneId();
+ uint8 gender = target->getGender();
+
+ bool z_show = true;
+ for (uint32 i = 0; i < zones_count; ++i)
+ {
+ if (zoneids[i] == pzoneid)
+ {
+ z_show = true;
+ break;
+ }
+
+ z_show = false;
+ }
+ if (!z_show)
+ continue;
+
+ std::string pname = target->GetName();
+ std::wstring wpname;
+ if (!Utf8toWStr(pname, wpname))
+ continue;
+ wstrToLower(wpname);
+
+ if (!(wplayer_name.empty() || wpname.find(wplayer_name) != std::wstring::npos))
+ continue;
+
+ std::string gname = sGuildMgr->GetGuildNameById(target->GetGuildId());
+ std::wstring wgname;
+ if (!Utf8toWStr(gname, wgname))
+ continue;
+ wstrToLower(wgname);
+
+ if (!(wguild_name.empty() || wgname.find(wguild_name) != std::wstring::npos))
+ continue;
+
+ std::string aname;
+ if (AreaTableEntry const* areaEntry = GetAreaEntryByAreaID(pzoneid))
+ aname = areaEntry->ZoneName;
+
+ bool s_show = true;
+ for (uint32 i = 0; i < str_count; ++i)
+ {
+ if (!str[i].empty())
+ {
+ if (wgname.find(str[i]) != std::wstring::npos ||
+ wpname.find(str[i]) != std::wstring::npos ||
+ Utf8FitTo(aname, str[i]))
+ {
+ s_show = true;
+ break;
+ }
+ s_show = false;
+ }
+ }
+ if (!s_show)
+ continue;
+
+ // 49 is maximum player count sent to client - can be overridden
+ // through config, but is unstable
+ if ((matchcount++) >= sWorld->getIntConfig(CONFIG_MAX_WHO))
+ continue;
+
+ data << pname; // player name
+ data << gname; // guild name
+ data << uint32(lvl); // player level
+ data << uint32(class_); // player class
+ data << uint32(race); // player race
+ data << uint8(gender); // player gender
+ data << uint32(pzoneid); // player zone id
+
+ ++displaycount;
+ }
+
+ data.put(0, displaycount); // insert right count, count displayed
+ data.put(4, matchcount); // insert right count, count of matches
+
+ SendPacket(&data);
+ TC_LOG_DEBUG("network", "WORLD: Send SMSG_WHO Message");
+}
+
+void WorldSession::HandleLogoutRequestOpcode(WorldPackets::Character::LogoutRequest& /*logoutRequest*/)
+{
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_REQUEST Message, security - %u", GetSecurity());
+
+ ObjectGuid lguid = GetPlayer()->GetLootGUID();
+ if (!lguid.IsEmpty())
+ DoLootRelease(lguid);
+
+ bool instantLogout = (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING) && !GetPlayer()->IsInCombat()) ||
+ GetPlayer()->IsInFlight() || HasPermission(rbac::RBAC_PERM_INSTANT_LOGOUT);
+
+ /// TODO: Possibly add RBAC permission to log out in combat
+ bool canLogoutInCombat = GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
+
+ uint32 reason = 0;
+ if (GetPlayer()->IsInCombat() && !canLogoutInCombat)
+ reason = 1;
+ else if (GetPlayer()->IsFalling())
+ reason = 3; // is jumping or falling
+ else if (GetPlayer()->duel || GetPlayer()->HasAura(9454)) // is dueling or frozen by GM via freeze command
+ reason = 2; // FIXME - Need the correct value
+
+ WorldPackets::Character::LogoutResponse logoutResponse;
+ logoutResponse.LogoutResult = reason;
+ logoutResponse.Instant = instantLogout;
+ SendPacket(logoutResponse.Write());
+
+ if (reason)
+ {
+ SetLogoutStartTime(0);
+ return;
+ }
+
+ // instant logout in taverns/cities or on taxi or for admins, gm's, mod's if its enabled in worldserver.conf
+ if (instantLogout)
+ {
+ LogoutPlayer(true);
+ return;
+ }
+
+ // not set flags if player can't free move to prevent lost state at logout cancel
+ if (GetPlayer()->CanFreeMove())
+ {
+ if (GetPlayer()->getStandState() == UNIT_STAND_STATE_STAND)
+ GetPlayer()->SetStandState(UNIT_STAND_STATE_SIT);
+ GetPlayer()->SetRooted(true);
+ GetPlayer()->SetFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ }
+
+ SetLogoutStartTime(time(NULL));
+}
+
+void WorldSession::HandleLogoutCancelOpcode(WorldPackets::Character::LogoutCancel& /*logoutCancel*/)
+{
+ TC_LOG_DEBUG("network", "WORLD: Recvd CMSG_LOGOUT_CANCEL Message");
+
+ // Player have already logged out serverside, too late to cancel
+ if (!GetPlayer())
+ return;
+
+ SetLogoutStartTime(0);
+
+ SendPacket(WorldPackets::Character::LogoutCancelAck().Write());
+
+ // not remove flags if can't free move - its not set in Logout request code.
+ if (GetPlayer()->CanFreeMove())
+ {
+ //!we can move again
+ GetPlayer()->SetRooted(false);
+
+ //! Stand Up
+ GetPlayer()->SetStandState(UNIT_STAND_STATE_STAND);
+
+ //! DISABLE_ROTATE
+ GetPlayer()->RemoveFlag(UNIT_FIELD_FLAGS, UNIT_FLAG_STUNNED);
+ }
+
+ TC_LOG_DEBUG("network", "WORLD: Sent SMSG_LOGOUT_CANCEL_ACK Message");
+}
+
+void WorldSession::HandleTogglePvP(WorldPacket& recvData)
+{
+ // this opcode can be used in two ways: Either set explicit new status or toggle old status
+ if (recvData.size() == 1)
+ {
+ bool newPvPStatus;
+ recvData >> newPvPStatus;
+ GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP, newPvPStatus);
+ GetPlayer()->ApplyModFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER, !newPvPStatus);
+ }
+ else
+ {
+ GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP);
+ GetPlayer()->ToggleFlag(PLAYER_FLAGS, PLAYER_FLAGS_PVP_TIMER);
+ }
+
+ if (GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_IN_PVP))
+ {
+ if (!GetPlayer()->IsPvP() || GetPlayer()->pvpInfo.EndTimer)
+ GetPlayer()->UpdatePvP(true, true);
+ }
+ else
+ {
+ if (!GetPlayer()->pvpInfo.IsHostile && GetPlayer()->IsPvP())
+ GetPlayer()->pvpInfo.EndTimer = time(NULL); // start toggle-off
+ }
+
+ //if (OutdoorPvP* pvp = _player->GetOutdoorPvP())
+ // pvp->HandlePlayerActivityChanged(_player);
+}
+
+void WorldSession::HandleZoneUpdateOpcode(WorldPacket& recvData)
+{
+ uint32 newZone;
+ recvData >> newZone;
+
+ TC_LOG_DEBUG("network", "WORLD: Recvd ZONE_UPDATE: %u", newZone);
+
+ // use server side data, but only after update the player position. See Player::UpdatePosition().
+ GetPlayer()->SetNeedsZoneUpdate(true);
+
+ //GetPlayer()->SendInitWorldStates(true, newZone);
+}
+
+void WorldSession::HandlePortGraveyard(WorldPackets::Misc::PortGraveyard& /*packet*/)
+{
+ if (GetPlayer()->IsAlive() || !GetPlayer()->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ return;
+ GetPlayer()->RepopAtGraveyard();
+}
+
+void WorldSession::HandleRequestCemeteryList(WorldPackets::Misc::RequestCemeteryList& /*packet*/)
+{
+ uint32 zoneId = _player->GetZoneId();
+ uint32 team = _player->GetTeam();
+
+ std::vector<uint32> graveyardIds;
+ auto range = sObjectMgr->GraveYardStore.equal_range(zoneId);
+
+ for (auto it = range.first; it != range.second && graveyardIds.size() < 16; ++it) // client max
+ {
+ if (it->second.team == 0 || it->second.team == team)
+ graveyardIds.push_back(it->first);
+ }
+
+ if (graveyardIds.empty())
+ {
+ TC_LOG_DEBUG("network", "No graveyards found for zone %u for %s (team %u) in CMSG_REQUEST_CEMETERY_LIST",
+ zoneId, _player->GetGUID().ToString().c_str(), team);
+ return;
+ }
+
+ WorldPackets::Misc::RequestCemeteryListResponse packet;
+ packet.IsGossipTriggered = false;
+ packet.CemeteryID.reserve(graveyardIds.size());
+
+ for (uint32 id : graveyardIds)
+ packet.CemeteryID.push_back(id);
+
+ SendPacket(packet.Write());
+}
+
+void WorldSession::HandleSetSelectionOpcode(WorldPackets::Misc::SetSelection& packet)
+{
+ _player->SetSelection(packet.Selection);
+}
+
+void WorldSession::HandleStandStateChangeOpcode(WorldPacket& recvData)
+{
+ // TC_LOG_DEBUG("network", "WORLD: Received CMSG_STANDSTATECHANGE"); -- too many spam in log at lags/debug stop
+ uint32 animstate;
+ recvData >> animstate;
+
+ _player->SetStandState(animstate);
+}
+
+void WorldSession::HandleContactListOpcode(WorldPacket& recvData)
+{
+ recvData.read_skip<uint32>(); // always 1
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_CONTACT_LIST");
+ _player->GetSocial()->SendSocialList(_player);
+}
+
+void WorldSession::HandleAddFriendOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_FRIEND");
+
+ std::string friendName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
+ std::string friendNote;
+
+ recvData >> friendName;
+
+ recvData >> friendNote;
+
+ if (!normalizePlayerName(friendName))
+ return;
+
+ TC_LOG_DEBUG("network", "WORLD: %s asked to add friend : '%s'",
+ GetPlayer()->GetName().c_str(), friendName.c_str());
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_RACE_ACC_BY_NAME);
+
+ stmt->setString(0, friendName);
+
+ _addFriendCallback.SetParam(friendNote);
+ _addFriendCallback.SetFutureResult(CharacterDatabase.AsyncQuery(stmt));
+}
+
+void WorldSession::HandleAddFriendOpcodeCallBack(PreparedQueryResult result, std::string const& friendNote)
+{
+ if (!GetPlayer())
+ return;
+
+ ObjectGuid friendGuid;
+ uint32 friendAccountId;
+ uint32 team;
+ FriendsResult friendResult;
+
+ friendResult = FRIEND_NOT_FOUND;
+
+ if (result)
+ {
+ Field* fields = result->Fetch();
+
+ friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());
+ team = Player::TeamForRace(fields[1].GetUInt8());
+ friendAccountId = fields[2].GetUInt32();
+
+ if (HasPermission(rbac::RBAC_PERM_ALLOW_GM_FRIEND) || AccountMgr::IsPlayerAccount(AccountMgr::GetSecurity(friendAccountId, realmHandle.Index)))
+ {
+ if (!friendGuid.IsEmpty())
+ {
+ if (friendGuid == GetPlayer()->GetGUID())
+ friendResult = FRIEND_SELF;
+ else if (GetPlayer()->GetTeam() != team && !HasPermission(rbac::RBAC_PERM_TWO_SIDE_ADD_FRIEND))
+ friendResult = FRIEND_ENEMY;
+ else if (GetPlayer()->GetSocial()->HasFriend(friendGuid))
+ friendResult = FRIEND_ALREADY;
+ else
+ {
+ Player* pFriend = ObjectAccessor::FindPlayer(friendGuid);
+ if (pFriend && pFriend->IsVisibleGloballyFor(GetPlayer()))
+ friendResult = FRIEND_ADDED_ONLINE;
+ else
+ friendResult = FRIEND_ADDED_OFFLINE;
+ if (!GetPlayer()->GetSocial()->AddToSocialList(friendGuid, false))
+ {
+ friendResult = FRIEND_LIST_FULL;
+ TC_LOG_DEBUG("network", "WORLD: %s's friend list is full.", GetPlayer()->GetName().c_str());
+ }
+ }
+ GetPlayer()->GetSocial()->SetFriendNote(friendGuid, friendNote);
+ }
+ }
+ }
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), friendResult, friendGuid, false);
+
+ TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
+}
+
+void WorldSession::HandleDelFriendOpcode(WorldPacket& recvData)
+{
+ ObjectGuid FriendGUID;
+
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_FRIEND");
+
+ recvData >> FriendGUID;
+
+ _player->GetSocial()->RemoveFromSocialList(FriendGUID, false);
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_REMOVED, FriendGUID, false);
+
+ TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
+}
+
+void WorldSession::HandleAddIgnoreOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_ADD_IGNORE");
+
+ std::string ignoreName = GetTrinityString(LANG_FRIEND_IGNORE_UNKNOWN);
+
+ recvData >> ignoreName;
+
+ if (!normalizePlayerName(ignoreName))
+ return;
+
+ TC_LOG_DEBUG("network", "WORLD: %s asked to Ignore: '%s'",
+ GetPlayer()->GetName().c_str(), ignoreName.c_str());
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_SEL_GUID_BY_NAME);
+
+ stmt->setString(0, ignoreName);
+
+ _addIgnoreCallback = CharacterDatabase.AsyncQuery(stmt);
+}
+
+void WorldSession::HandleAddIgnoreOpcodeCallBack(PreparedQueryResult result)
+{
+ if (!GetPlayer())
+ return;
+
+ ObjectGuid IgnoreGuid;
+ FriendsResult ignoreResult;
+
+ ignoreResult = FRIEND_IGNORE_NOT_FOUND;
+
+ if (result)
+ {
+ IgnoreGuid = ObjectGuid::Create<HighGuid::Player>((*result)[0].GetUInt64());
+
+ if (!IgnoreGuid.IsEmpty())
+ {
+ if (IgnoreGuid == GetPlayer()->GetGUID()) //not add yourself
+ ignoreResult = FRIEND_IGNORE_SELF;
+ else if (GetPlayer()->GetSocial()->HasIgnore(IgnoreGuid))
+ ignoreResult = FRIEND_IGNORE_ALREADY;
+ else
+ {
+ ignoreResult = FRIEND_IGNORE_ADDED;
+
+ // ignore list full
+ if (!GetPlayer()->GetSocial()->AddToSocialList(IgnoreGuid, true))
+ ignoreResult = FRIEND_IGNORE_FULL;
+ }
+ }
+ }
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), ignoreResult, IgnoreGuid, false);
+
+ TC_LOG_DEBUG("network", "WORLD: Sent (SMSG_FRIEND_STATUS)");
+}
+
+void WorldSession::HandleDelIgnoreOpcode(WorldPacket& recvData)
+{
+ ObjectGuid IgnoreGUID;
+
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_DEL_IGNORE");
+
+ recvData >> IgnoreGUID;
+
+ _player->GetSocial()->RemoveFromSocialList(IgnoreGUID, true);
+
+ sSocialMgr->SendFriendStatus(GetPlayer(), FRIEND_IGNORE_REMOVED, IgnoreGUID, false);
+
+ TC_LOG_DEBUG("network", "WORLD: Sent motd (SMSG_FRIEND_STATUS)");
+}
+
+void WorldSession::HandleSetContactNotesOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "CMSG_SET_CONTACT_NOTES");
+ ObjectGuid guid;
+ std::string note;
+ recvData >> guid >> note;
+ _player->GetSocial()->SetFriendNote(guid, note);
+}
+
+void WorldSession::HandleBugReportOpcode(WorldPacket& recvData)
+{
+ uint32 suggestion, contentlen, typelen;
+ std::string content, type;
+
+ recvData >> suggestion >> contentlen;
+ content = recvData.ReadString(contentlen);
+
+ recvData >> typelen;
+ type = recvData.ReadString(typelen);
+
+ if (suggestion == 0)
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG_REPORT [Bug Report]");
+ else
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_BUG_REPORT [Suggestion]");
+
+ TC_LOG_DEBUG("network", "%s", type.c_str());
+ TC_LOG_DEBUG("network", "%s", content.c_str());
+
+ PreparedStatement* stmt = CharacterDatabase.GetPreparedStatement(CHAR_INS_BUG_REPORT);
+
+ stmt->setString(0, type);
+ stmt->setString(1, content);
+
+ CharacterDatabase.Execute(stmt);
+}
+
+void WorldSession::HandleReclaimCorpse(WorldPackets::Misc::ReclaimCorpse& packet)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_RECLAIM_CORPSE");
+
+ if (_player->IsAlive())
+ return;
+
+ // do not allow corpse reclaim in arena
+ if (_player->InArena())
+ return;
+
+ // body not released yet
+ if (!_player->HasFlag(PLAYER_FLAGS, PLAYER_FLAGS_GHOST))
+ return;
+
+ Corpse* corpse = _player->GetCorpse();
+
+ if (!corpse)
+ return;
+
+ // prevent resurrect before 30-sec delay after body release not finished
+ if (time_t(corpse->GetGhostTime() + _player->GetCorpseReclaimDelay(corpse->GetType() == CORPSE_RESURRECTABLE_PVP)) > time_t(time(NULL)))
+ return;
+
+ if (!corpse->IsWithinDistInMap(_player, CORPSE_RECLAIM_RADIUS, true))
+ return;
+
+ // resurrect
+ _player->ResurrectPlayer(_player->InBattleground() ? 1.0f : 0.5f);
+
+ // spawn bones
+ _player->SpawnCorpseBones();
+}
+
+void WorldSession::HandleResurrectResponse(WorldPackets::Misc::ResurrectResponse& packet)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_RESURRECT_RESPONSE");
+
+ if (GetPlayer()->IsAlive())
+ return;
+
+ if (packet.Response == 0)
+ {
+ GetPlayer()->ClearResurrectRequestData(); // reject
+ return;
+ }
+
+ if (!GetPlayer()->IsResurrectRequestedBy(packet.Resurrecter))
+ return;
+
+ GetPlayer()->ResurrectUsingRequestData();
+}
+
+void WorldSession::SendAreaTriggerMessage(const char* Text, ...)
+{
+ va_list ap;
+ char szStr [1024];
+ szStr[0] = '\0';
+
+ va_start(ap, Text);
+ vsnprintf(szStr, 1024, Text, ap);
+ va_end(ap);
+
+ uint32 length = strlen(szStr)+1;
+ WorldPacket data(SMSG_AREA_TRIGGER_MESSAGE, 4+length);
+ data << length;
+ data << szStr;
+ SendPacket(&data);
+}
+
+void WorldSession::HandleAreaTriggerOpcode(WorldPackets::Misc::AreaTrigger& packet)
+{
+ TC_LOG_DEBUG("network", "CMSG_AREATRIGGER. Trigger ID: %u", packet.AreaTriggerID);
+
+ Player* player = GetPlayer();
+ if (player->IsInFlight())
+ {
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) in flight, ignore Area Trigger ID:%u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
+ return;
+ }
+
+ AreaTriggerEntry const* atEntry = sAreaTriggerStore.LookupEntry(packet.AreaTriggerID);
+ if (!atEntry)
+ {
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) send unknown (by DBC) Area Trigger ID:%u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), packet.AreaTriggerID);
+ return;
+ }
+
+ if (player->GetMapId() != atEntry->MapID)
+ {
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (trigger map: %u player map: %u), ignore Area Trigger ID: %u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->MapID, player->GetMapId(), packet.AreaTriggerID);
+ return;
+ }
+
+ // delta is safe radius
+ const float delta = 5.0f;
+
+ if (atEntry->Radius > 0)
+ {
+ // if we have radius check it
+ float dist = player->GetDistance(atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z);
+ if (dist > atEntry->Radius + delta)
+ {
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (radius: %f distance: %f), ignore Area Trigger ID: %u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->Radius, dist, packet.AreaTriggerID);
+ return;
+ }
+ }
+ else
+ {
+ // we have only extent
+
+ // rotate the players position instead of rotating the whole cube, that way we can make a simplified
+ // is-in-cube check and we have to calculate only one point instead of 4
+
+ // 2PI = 360°, keep in mind that ingame orientation is counter-clockwise
+ double rotation = 2 * M_PI - atEntry->BoxYaw;
+ double sinVal = std::sin(rotation);
+ double cosVal = std::cos(rotation);
+
+ float playerBoxDistX = player->GetPositionX() - atEntry->Pos.X;
+ float playerBoxDistY = player->GetPositionY() - atEntry->Pos.Y;
+
+ float rotPlayerX = float(atEntry->Pos.X + playerBoxDistX * cosVal - playerBoxDistY*sinVal);
+ float rotPlayerY = float(atEntry->Pos.Y + playerBoxDistY * cosVal + playerBoxDistX*sinVal);
+
+ // box edges are parallel to coordiante axis, so we can treat every dimension independently :D
+ float dz = player->GetPositionZ() - atEntry->Pos.Z;
+ float dx = rotPlayerX - atEntry->Pos.X;
+ float dy = rotPlayerY - atEntry->Pos.Y;
+ if ((std::fabs(dx) > atEntry->BoxLength / 2 + delta) ||
+ (std::fabs(dy) > atEntry->BoxWidth / 2 + delta) ||
+ (std::fabs(dz) > atEntry->BoxHeight / 2 + delta))
+ {
+ TC_LOG_DEBUG("network", "HandleAreaTriggerOpcode: Player '%s' (%s) too far (1/2 box X: %f 1/2 box Y: %f 1/2 box Z: %f rotatedPlayerX: %f rotatedPlayerY: %f dZ:%f), ignore Area Trigger ID: %u",
+ player->GetName().c_str(), player->GetGUID().ToString().c_str(), atEntry->BoxLength / 2, atEntry->BoxWidth / 2, atEntry->BoxHeight / 2, rotPlayerX, rotPlayerY, dz, packet.AreaTriggerID);
+ return;
+ }
+ }
+
+ if (player->isDebugAreaTriggers)
+ ChatHandler(player->GetSession()).PSendSysMessage(LANG_DEBUG_AREATRIGGER_REACHED, packet.AreaTriggerID);
+
+ if (sScriptMgr->OnAreaTrigger(player, atEntry))
+ return;
+
+ if (player->IsAlive())
+ {
+ if (uint32 questId = sObjectMgr->GetQuestForAreaTrigger(packet.AreaTriggerID))
+ {
+ Quest const* qInfo = sObjectMgr->GetQuestTemplate(questId);
+ if (qInfo && player->GetQuestStatus(questId) == QUEST_STATUS_INCOMPLETE)
+ {
+ for (uint8 j = 0; j < qInfo->Objectives.size(); ++j)
+ {
+ if (qInfo->Objectives[j].Type == QUEST_OBJECTIVE_AREATRIGGER)
+ {
+ player->SetQuestObjectiveData(qInfo, j, int32(true));
+ break;
+ }
+ }
+
+ if (player->CanCompleteQuest(questId))
+ player->CompleteQuest(questId);
+ }
+ }
+ }
+
+ if (sObjectMgr->IsTavernAreaTrigger(packet.AreaTriggerID))
+ {
+ // set resting flag we are in the inn
+ player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_RESTING);
+ player->InnEnter(time(NULL), atEntry->MapID, atEntry->Pos.X, atEntry->Pos.Y, atEntry->Pos.Z);
+ player->SetRestType(REST_TYPE_IN_TAVERN);
+
+ if (sWorld->IsFFAPvPRealm())
+ player->RemoveByteFlag(UNIT_FIELD_BYTES_2, 1, UNIT_BYTE2_FLAG_FFA_PVP);
+
+ return;
+ }
+
+ if (Battleground* bg = player->GetBattleground())
+ if (bg->GetStatus() == STATUS_IN_PROGRESS)
+ bg->HandleAreaTrigger(player, packet.AreaTriggerID);
+
+ if (OutdoorPvP* pvp = player->GetOutdoorPvP())
+ if (pvp->HandleAreaTrigger(_player, packet.AreaTriggerID))
+ return;
+
+ AreaTriggerStruct const* at = sObjectMgr->GetAreaTrigger(packet.AreaTriggerID);
+ if (!at)
+ return;
+
+ bool teleported = false;
+ if (player->GetMapId() != at->target_mapId)
+ {
+ if (!sMapMgr->CanPlayerEnter(at->target_mapId, player, false))
+ return;
+
+ if (Group* group = player->GetGroup())
+ if (group->isLFGGroup() && player->GetMap()->IsDungeon())
+ teleported = player->TeleportToBGEntryPoint();
+ }
+
+ if (!teleported)
+ player->TeleportTo(at->target_mapId, at->target_X, at->target_Y, at->target_Z, at->target_Orientation, TELE_TO_NOT_LEAVE_TRANSPORT);
+}
+
+void WorldSession::HandleUpdateAccountData(WorldPackets::ClientConfig::UserClientUpdateAccountData& packet)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_UPDATE_ACCOUNT_DATA: type %u, time %u, decompressedSize %u",
+ packet.DataType, packet.Time, packet.Size);
+
+ if (packet.DataType > NUM_ACCOUNT_DATA_TYPES)
+ return;
+
+ if (packet.Size == 0) // erase
+ {
+ SetAccountData(AccountDataType(packet.DataType), 0, "");
+ return;
+ }
+
+ if (packet.Size > 0xFFFF)
+ {
+ TC_LOG_ERROR("network", "UAD: Account data packet too big, size %u", packet.Size);
+ return;
+ }
+
+ ByteBuffer dest;
+ dest.resize(packet.Size);
+
+ uLongf realSize = packet.Size;
+ if (uncompress(dest.contents(), &realSize, packet.CompressedData.contents(), packet.CompressedData.size()) != Z_OK)
+ {
+ TC_LOG_ERROR("network", "UAD: Failed to decompress account data");
+ return;
+ }
+
+ std::string adata;
+ dest >> adata;
+
+ SetAccountData(AccountDataType(packet.DataType), packet.Time, adata);
+}
+
+void WorldSession::HandleRequestAccountData(WorldPackets::ClientConfig::RequestAccountData& request)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_REQUEST_ACCOUNT_DATA: type %u", request.DataType);
+
+ if (request.DataType >= NUM_ACCOUNT_DATA_TYPES)
+ return;
+
+ AccountData const* adata = GetAccountData(AccountDataType(request.DataType));
+
+ WorldPackets::ClientConfig::UpdateAccountData data;
+ data.Player = _player ? _player->GetGUID() : ObjectGuid::Empty;
+ data.Time = adata->Time;
+ data.Size = adata->Data.size();
+ data.DataType = request.DataType;
+
+ uLongf destSize = compressBound(data.Size);
+
+ data.CompressedData.resize(destSize);
+
+ if (data.Size && compress(data.CompressedData.contents(), &destSize, (uint8 const*)adata->Data.c_str(), data.Size) != Z_OK)
+ {
+ TC_LOG_ERROR("network", "RAD: Failed to compress account data");
+ return;
+ }
+
+ data.CompressedData.resize(destSize);
+
+ SendPacket(data.Write());
+}
+
+int32 WorldSession::HandleEnableNagleAlgorithm()
+{
+ // Instructs the server we wish to receive few amounts of large packets (SMSG_MULTIPLE_PACKETS?)
+ // instead of large amount of small packets
+ return 0;
+}
+
+void WorldSession::HandleSetActionButtonOpcode(WorldPackets::Spells::SetActionButton& packet)
+{
+ uint32 action = ACTION_BUTTON_ACTION(packet.Action);
+ uint32 type = ACTION_BUTTON_TYPE(packet.Action);
+
+ TC_LOG_DEBUG("network", "CMSG_SET_ACTION_BUTTON Button: %u Action: %u Type: %u", packet.Index, action, type);
+
+ if (!packet.Action)
+ GetPlayer()->RemoveActionButton(packet.Index);
+ else
+ GetPlayer()->AddActionButton(packet.Index, action, type);
+}
+
+void WorldSession::HandleCompleteCinematic(WorldPacket& /*recvData*/)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_COMPLETE_CINEMATIC");
+}
+
+void WorldSession::HandleNextCinematicCamera(WorldPacket& /*recvData*/)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_NEXT_CINEMATIC_CAMERA");
+}
+
+void WorldSession::HandleMoveTimeSkippedOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_MOVE_TIME_SKIPPED");
+
+ ObjectGuid guid;
+ uint32 time;
+ recvData >> time;
+
+ guid[5] = recvData.ReadBit();
+ guid[1] = recvData.ReadBit();
+ guid[3] = recvData.ReadBit();
+ guid[7] = recvData.ReadBit();
+ guid[6] = recvData.ReadBit();
+ guid[0] = recvData.ReadBit();
+ guid[4] = recvData.ReadBit();
+ guid[2] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guid[7]);
+ recvData.ReadByteSeq(guid[1]);
+ recvData.ReadByteSeq(guid[2]);
+ recvData.ReadByteSeq(guid[4]);
+ recvData.ReadByteSeq(guid[3]);
+ recvData.ReadByteSeq(guid[6]);
+ recvData.ReadByteSeq(guid[0]);
+ recvData.ReadByteSeq(guid[5]);
+
+ //TODO!
+
+ /*
+ uint64 guid;
+ uint32 time_skipped;
+ recvData >> guid;
+ recvData >> time_skipped;
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_TIME_SKIPPED");
+
+ //// @todo
+ must be need use in Trinity
+ We substract server Lags to move time (AntiLags)
+ for exmaple
+ GetPlayer()->ModifyLastMoveTime(-int32(time_skipped));
+ */
+}
+
+void WorldSession::HandleFeatherFallAck(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FEATHER_FALL_ACK");
+
+ // no used
+ recvData.rfinish(); // prevent warnings spam
+}
+
+void WorldSession::HandleMoveUnRootAck(WorldPacket& recvData)
+{
+ // no used
+ recvData.rfinish(); // prevent warnings spam
+/*
+ uint64 guid;
+ recvData >> guid;
+
+ // now can skip not our packet
+ if (_player->GetGUID() != guid)
+ {
+ recvData.rfinish(); // prevent warnings spam
+ return;
+ }
+
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_UNROOT_ACK");
+
+ recvData.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ movementInfo.guid = guid;
+ ReadMovementInfo(recvData, &movementInfo);
+ recvData.read_skip<float>(); // unk2
+*/
+}
+
+void WorldSession::HandleMoveRootAck(WorldPacket& recvData)
+{
+ // no used
+ recvData.rfinish(); // prevent warnings spam
+/*
+ uint64 guid;
+ recvData >> guid;
+
+ // now can skip not our packet
+ if (_player->GetGUID() != guid)
+ {
+ recvData.rfinish(); // prevent warnings spam
+ return;
+ }
+
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_FORCE_ROOT_ACK");
+
+ recvData.read_skip<uint32>(); // unk
+
+ MovementInfo movementInfo;
+ ReadMovementInfo(recvData, &movementInfo);
+*/
+}
+
+void WorldSession::HandleSetActionBarToggles(WorldPacket& recvData)
+{
+ uint8 actionBar;
+ recvData >> actionBar;
+
+ if (!GetPlayer()) // ignore until not logged (check needed because STATUS_AUTHED)
+ {
+ if (actionBar != 0)
+ TC_LOG_ERROR("network", "WorldSession::HandleSetActionBarToggles in not logged state with value: %u, ignored", uint32(actionBar));
+ return;
+ }
+
+ GetPlayer()->SetByteValue(PLAYER_FIELD_BYTES, 2, actionBar);
+}
+
+void WorldSession::HandlePlayedTime(WorldPacket& recvData)
+{
+ uint8 unk1;
+ recvData >> unk1; // 0 or 1 expected
+
+ WorldPacket data(SMSG_PLAYED_TIME, 4 + 4 + 1);
+ data << uint32(_player->GetTotalPlayedTime());
+ data << uint32(_player->GetLevelPlayedTime());
+ data << uint8(unk1); // 0 - will not show in chat frame
+ SendPacket(&data);
+}
+
+void WorldSession::HandleInspectOpcode(WorldPacket& recvData)
+{
+ ObjectGuid guid;
+ recvData >> guid;
+
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_INSPECT");
+
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ if (!player)
+ {
+ TC_LOG_DEBUG("network", "CMSG_INSPECT: No player found from %s", guid.ToString().c_str());
+ return;
+ }
+
+ if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
+ return;
+
+ if (GetPlayer()->IsValidAttackTarget(player))
+ return;
+
+ uint32 talent_points = 41;
+ WorldPacket data(SMSG_INSPECT_TALENT, 8 + 4 + 1 + 1 + talent_points + 8 + 4 + 8 + 4);
+ data << player->GetGUID();
+
+ /* TODO: 6.x update packet structure (BuildPlayerTalentsInfoData no longer exists)
+ if (sWorld->getBoolConfig(CONFIG_TALENTS_INSPECTING) || _player->IsGameMaster())
+ player->BuildPlayerTalentsInfoData(&data);
+ else
+ {
+ data << uint32(0); // unspentTalentPoints
+ data << uint8(0); // talentGroupCount
+ data << uint8(0); // talentGroupIndex
+ }
+ */
+
+ player->BuildEnchantmentsInfoData(&data);
+ if (Guild* guild = sGuildMgr->GetGuildById(player->GetGuildId()))
+ {
+ data << guild->GetGUID();
+ data << uint32(guild->GetLevel());
+ data << uint64(guild->GetExperience());
+ data << uint32(guild->GetMembersCount());
+ }
+ SendPacket(&data);
+}
+
+void WorldSession::HandleInspectHonorStatsOpcode(WorldPacket& recvData)
+{
+ ObjectGuid guid;
+ guid[1] = recvData.ReadBit();
+ guid[5] = recvData.ReadBit();
+ guid[7] = recvData.ReadBit();
+ guid[3] = recvData.ReadBit();
+ guid[2] = recvData.ReadBit();
+ guid[4] = recvData.ReadBit();
+ guid[0] = recvData.ReadBit();
+ guid[6] = recvData.ReadBit();
+
+ recvData.ReadByteSeq(guid[4]);
+ recvData.ReadByteSeq(guid[7]);
+ recvData.ReadByteSeq(guid[0]);
+ recvData.ReadByteSeq(guid[5]);
+ recvData.ReadByteSeq(guid[1]);
+ recvData.ReadByteSeq(guid[6]);
+ recvData.ReadByteSeq(guid[2]);
+ recvData.ReadByteSeq(guid[3]);
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ if (!player)
+ {
+ TC_LOG_DEBUG("network", "CMSG_INSPECT_HONOR_STATS: No player found from %s", guid.ToString().c_str());
+ return;
+ }
+
+ if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
+ return;
+
+ if (GetPlayer()->IsValidAttackTarget(player))
+ return;
+
+ ObjectGuid playerGuid = player->GetGUID();
+ WorldPacket data(SMSG_INSPECT_HONOR_STATS, 8+1+4+4);
+ data.WriteBit(playerGuid[4]);
+ data.WriteBit(playerGuid[3]);
+ data.WriteBit(playerGuid[6]);
+ data.WriteBit(playerGuid[2]);
+ data.WriteBit(playerGuid[5]);
+ data.WriteBit(playerGuid[0]);
+ data.WriteBit(playerGuid[7]);
+ data.WriteBit(playerGuid[1]);
+ data << uint8(0); // rank
+ data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 1)); // yesterday kills
+ data << uint16(player->GetUInt16Value(PLAYER_FIELD_KILLS, 0)); // today kills
+ data.WriteByteSeq(playerGuid[2]);
+ data.WriteByteSeq(playerGuid[0]);
+ data.WriteByteSeq(playerGuid[6]);
+ data.WriteByteSeq(playerGuid[3]);
+ data.WriteByteSeq(playerGuid[4]);
+ data.WriteByteSeq(playerGuid[1]);
+ data.WriteByteSeq(playerGuid[5]);
+ data << uint32(player->GetUInt32Value(PLAYER_FIELD_LIFETIME_HONORABLE_KILLS));
+ data.WriteByteSeq(playerGuid[7]);
+ SendPacket(&data);
+}
+
+void WorldSession::HandleWorldTeleportOpcode(WorldPacket& recvData)
+{
+ uint32 time;
+ uint32 mapid;
+ float PositionX;
+ float PositionY;
+ float PositionZ;
+ float Orientation;
+
+ recvData >> time; // time in m.sec.
+ recvData >> mapid;
+ recvData >> PositionX;
+ recvData >> PositionY;
+ recvData >> PositionZ;
+ recvData >> Orientation; // o (3.141593 = 180 degrees)
+
+ TC_LOG_DEBUG("network", "WORLD: Received CMSG_WORLD_TELEPORT");
+
+ if (GetPlayer()->IsInFlight())
+ {
+ TC_LOG_DEBUG("network", "Player '%s' (%s) in flight, ignore worldport command.",
+ GetPlayer()->GetName().c_str(), GetPlayer()->GetGUID().ToString().c_str());
+ return;
+ }
+
+ TC_LOG_DEBUG("network", "CMSG_WORLD_TELEPORT: Player = %s, Time = %u, map = %u, x = %f, y = %f, z = %f, o = %f",
+ GetPlayer()->GetName().c_str(), time, mapid, PositionX, PositionY, PositionZ, Orientation);
+
+ if (HasPermission(rbac::RBAC_PERM_OPCODE_WORLD_TELEPORT))
+ GetPlayer()->TeleportTo(mapid, PositionX, PositionY, PositionZ, Orientation);
+ else
+ SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
+}
+
+void WorldSession::HandleWhoisOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "Received opcode CMSG_WHOIS");
+ std::string charname;
+ recvData >> charname;
+
+ if (!HasPermission(rbac::RBAC_PERM_OPCODE_WHOIS))
+ {
+ SendNotification(LANG_YOU_NOT_HAVE_PERMISSION);
+ return;
+ }
+
+ if (charname.empty() || !normalizePlayerName (charname))
+ {
+ SendNotification(LANG_NEED_CHARACTER_NAME);
+ return;
+ }
+
+ Player* player = ObjectAccessor::FindConnectedPlayerByName(charname);
+
+ if (!player)
+ {
+ SendNotification(LANG_PLAYER_NOT_EXIST_OR_OFFLINE, charname.c_str());
+ return;
+ }
+
+ uint32 accid = player->GetSession()->GetAccountId();
+
+ PreparedStatement* stmt = LoginDatabase.GetPreparedStatement(LOGIN_SEL_ACCOUNT_WHOIS);
+
+ stmt->setUInt32(0, accid);
+
+ PreparedQueryResult result = LoginDatabase.Query(stmt);
+
+ if (!result)
+ {
+ SendNotification(LANG_ACCOUNT_FOR_PLAYER_NOT_FOUND, charname.c_str());
+ return;
+ }
+
+ Field* fields = result->Fetch();
+ std::string acc = fields[0].GetString();
+ if (acc.empty())
+ acc = "Unknown";
+ std::string email = fields[1].GetString();
+ if (email.empty())
+ email = "Unknown";
+ std::string lastip = fields[2].GetString();
+ if (lastip.empty())
+ lastip = "Unknown";
+
+ std::string msg = charname + "'s " + "account is " + acc + ", e-mail: " + email + ", last ip: " + lastip;
+
+ WorldPacket data(SMSG_WHOIS, msg.size()+1);
+ data << msg;
+ SendPacket(&data);
+
+ TC_LOG_DEBUG("network", "Received whois command from player %s for character %s",
+ GetPlayer()->GetName().c_str(), charname.c_str());
+}
+
+void WorldSession::HandleComplainOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_COMPLAIN");
+
+ uint8 spam_type; // 0 - mail, 1 - chat
+ ObjectGuid spammer_guid;
+ uint32 unk1 = 0;
+ uint32 unk2 = 0;
+ uint32 unk3 = 0;
+ uint32 unk4 = 0;
+ std::string description = "";
+ recvData >> spam_type; // unk 0x01 const, may be spam type (mail/chat)
+ recvData >> spammer_guid; // player guid
+ switch (spam_type)
+ {
+ case 0:
+ recvData >> unk1; // const 0
+ recvData >> unk2; // probably mail id
+ recvData >> unk3; // const 0
+ break;
+ case 1:
+ recvData >> unk1; // probably language
+ recvData >> unk2; // message type?
+ recvData >> unk3; // probably channel id
+ recvData >> unk4; // time
+ recvData >> description; // spam description string (messagetype, channel name, player name, message)
+ break;
+ }
+
+ // NOTE: all chat messages from this spammer automatically ignored by spam reporter until logout in case chat spam.
+ // if it's mail spam - ALL mails from this spammer automatically removed by client
+
+ // Complaint Received message
+ WorldPacket data(SMSG_COMPLAIN_RESULT, 2);
+ data << uint8(0); // value 1 resets CGChat::m_complaintsSystemStatus in client. (unused?)
+ data << uint8(0); // value 0xC generates a "CalendarError" in client.
+ SendPacket(&data);
+
+ TC_LOG_DEBUG("network", "REPORT SPAM: type %u, %s, unk1 %u, unk2 %u, unk3 %u, unk4 %u, message %s",
+ spam_type, spammer_guid.ToString().c_str(), unk1, unk2, unk3, unk4, description.c_str());
+}
+
+void WorldSession::HandleRealmSplitOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "CMSG_REALM_SPLIT");
+
+ uint32 unk;
+ std::string split_date = "01/01/01";
+ recvData >> unk;
+
+ WorldPacket data(SMSG_REALM_SPLIT, 4+4+split_date.size()+1);
+ data << unk;
+ data << uint32(0x00000000); // realm split state
+ // split states:
+ // 0x0 realm normal
+ // 0x1 realm split
+ // 0x2 realm split pending
+ data << split_date;
+ SendPacket(&data);
+ //TC_LOG_DEBUG("response sent %u", unk);
+}
+
+void WorldSession::HandleFarSightOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_FAR_SIGHT");
+
+ bool apply;
+ recvData >> apply;
+
+ if (apply)
+ {
+ TC_LOG_DEBUG("network", "Added FarSight %s to %s", _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str(), _player->GetGUID().ToString().c_str());
+ if (WorldObject* target = _player->GetViewpoint())
+ _player->SetSeer(target);
+ else
+ TC_LOG_ERROR("network", "Player %s (%s) requests non-existing seer %s", _player->GetName().c_str(), _player->GetGUID().ToString().c_str(), _player->GetGuidValue(PLAYER_FARSIGHT).ToString().c_str());
+ }
+ else
+ {
+ TC_LOG_DEBUG("network", "%s set vision to self", _player->GetGUID().ToString().c_str());
+ _player->SetSeer(_player);
+ }
+
+ GetPlayer()->UpdateVisibilityForPlayer();
+}
+
+void WorldSession::HandleSetTitleOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "CMSG_SET_TITLE");
+
+ int32 title;
+ recvData >> title;
+
+ // -1 at none
+ if (title > 0 && title < MAX_TITLE_INDEX)
+ {
+ if (!GetPlayer()->HasTitle(title))
+ return;
+ }
+ else
+ title = 0;
+
+ GetPlayer()->SetUInt32Value(PLAYER_CHOSEN_TITLE, title);
+}
+
+void WorldSession::HandleTimeSyncResponse(WorldPackets::Misc::TimeSyncResponse& packet)
+{
+ TC_LOG_DEBUG("network", "CMSG_TIME_SYNC_RESPONSE");
+
+ // Prevent crashing server if queue is empty
+ if (_player->m_timeSyncQueue.empty())
+ {
+ TC_LOG_ERROR("network", "Received CMSG_TIME_SYNC_RESPONSE from player %s without requesting it (hacker?)", _player->GetName().c_str());
+ return;
+ }
+
+ if (packet.SequenceIndex != _player->m_timeSyncQueue.front())
+ TC_LOG_ERROR("network", "Wrong time sync counter from player %s (cheater?)", _player->GetName().c_str());
+
+ TC_LOG_DEBUG("network", "Time sync received: counter %u, client ticks %u, time since last sync %u", packet.SequenceIndex, packet.ClientTime, packet.ClientTime - _player->m_timeSyncClient);
+
+ uint32 ourTicks = packet.ClientTime + (getMSTime() - _player->m_timeSyncServer);
+
+ // diff should be small
+ TC_LOG_DEBUG("network", "Our ticks: %u, diff %u, latency %u", ourTicks, ourTicks - packet.ClientTime, GetLatency());
+
+ _player->m_timeSyncClient = packet.ClientTime;
+ _player->m_timeSyncQueue.pop();
+}
+
+void WorldSession::HandleResetInstancesOpcode(WorldPacket& /*recvData*/)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_RESET_INSTANCES");
+
+ if (Group* group = _player->GetGroup())
+ {
+ if (group->IsLeader(_player->GetGUID()))
+ group->ResetInstances(INSTANCE_RESET_ALL, false, false, _player);
+ }
+ else
+ _player->ResetInstances(INSTANCE_RESET_ALL, false, false);
+}
+
+void WorldSession::HandleSetDungeonDifficultyOpcode(WorldPackets::Misc::SetDungeonDifficulty& setDungeonDifficulty)
+{
+ DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setDungeonDifficulty.DifficultyID);
+ if (!difficultyEntry)
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %d!",
+ _player->GetGUID().ToString().c_str(), setDungeonDifficulty.DifficultyID);
+ return;
+ }
+
+ if (difficultyEntry->InstanceType != MAP_INSTANCE)
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %d!",
+ _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
+ return;
+ }
+
+ if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent unselectable instance mode %d!",
+ _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
+ return;
+ }
+
+ Difficulty difficultyID = Difficulty(difficultyEntry->ID);
+ if (difficultyID == _player->GetDungeonDifficultyID())
+ return;
+
+ // cannot reset while in an instance
+ Map* map = _player->FindMap();
+ if (map && map->IsDungeon())
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
+ return;
+ }
+
+ Group* group = _player->GetGroup();
+ if (group)
+ {
+ if (group->IsLeader(_player->GetGUID()))
+ {
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* groupGuy = itr->GetSource();
+ if (!groupGuy)
+ continue;
+
+ if (!groupGuy->IsInMap(groupGuy))
+ return;
+
+ if (groupGuy->GetMap()->IsNonRaidDungeon())
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!",
+ _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str());
+ return;
+ }
+ }
+ // the difficulty is set even if the instances can't be reset
+ //_player->SendDungeonDifficulty(true);
+ group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false, _player);
+ group->SetDungeonDifficultyID(difficultyID);
+ }
+ }
+ else
+ {
+ _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, false, false);
+ _player->SetDungeonDifficultyID(difficultyID);
+ _player->SendDungeonDifficulty();
+ }
+}
+
+void WorldSession::HandleSetRaidDifficultyOpcode(WorldPackets::Misc::SetRaidDifficulty& setRaidDifficulty)
+{
+ DifficultyEntry const* difficultyEntry = sDifficultyStore.LookupEntry(setRaidDifficulty.DifficultyID);
+ if (!difficultyEntry)
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an invalid instance mode %u!",
+ _player->GetGUID().ToString().c_str(), setRaidDifficulty.DifficultyID);
+ return;
+ }
+
+ if (difficultyEntry->InstanceType != MAP_RAID)
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent an non-dungeon instance mode %u!",
+ _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
+ return;
+ }
+
+ if (!(difficultyEntry->Flags & DIFFICULTY_FLAG_CAN_SELECT))
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent unselectable instance mode %u!",
+ _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
+ return;
+ }
+
+ if (((difficultyEntry->Flags & DIFFICULTY_FLAG_LEGACY) >> 5) != setRaidDifficulty.Legacy)
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetDungeonDifficultyOpcode: %s sent not matching legacy difficulty %u!",
+ _player->GetGUID().ToString().c_str(), difficultyEntry->ID);
+ return;
+ }
+
+ Difficulty difficultyID = Difficulty(difficultyEntry->ID);
+ if (difficultyID == (setRaidDifficulty.Legacy ? _player->GetLegacyRaidDifficultyID() : _player->GetRaidDifficultyID()))
+ return;
+
+ // cannot reset while in an instance
+ Map* map = _player->FindMap();
+ if (map && map->IsDungeon())
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: player (Name: %s, %s) tried to reset the instance while player is inside!",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
+ return;
+ }
+
+ Group* group = _player->GetGroup();
+ if (group)
+ {
+ if (group->IsLeader(_player->GetGUID()))
+ {
+ for (GroupReference* itr = group->GetFirstMember(); itr != NULL; itr = itr->next())
+ {
+ Player* groupGuy = itr->GetSource();
+ if (!groupGuy)
+ continue;
+
+ if (!groupGuy->IsInMap(groupGuy))
+ return;
+
+ if (groupGuy->GetMap()->IsRaid())
+ {
+ TC_LOG_DEBUG("network", "WorldSession::HandleSetRaidDifficultyOpcode: %s tried to reset the instance while group member (Name: %s, %s) is inside!",
+ _player->GetGUID().ToString().c_str(), groupGuy->GetName().c_str(), groupGuy->GetGUID().ToString().c_str());
+ return;
+ }
+ }
+ // the difficulty is set even if the instances can't be reset
+ group->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0, _player);
+ if (setRaidDifficulty.Legacy)
+ group->SetLegacyRaidDifficultyID(difficultyID);
+ else
+ group->SetRaidDifficultyID(difficultyID);
+ }
+ }
+ else
+ {
+ _player->ResetInstances(INSTANCE_RESET_CHANGE_DIFFICULTY, true, setRaidDifficulty.Legacy != 0);
+ if (setRaidDifficulty.Legacy)
+ _player->SetLegacyRaidDifficultyID(difficultyID);
+ else
+ _player->SetRaidDifficultyID(difficultyID);
+
+ _player->SendRaidDifficulty(setRaidDifficulty.Legacy != 0);
+ }
+}
+
+void WorldSession::HandleCancelMountAuraOpcode(WorldPacket& /*recvData*/)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_CANCEL_MOUNT_AURA");
+
+ //If player is not mounted, so go out :)
+ if (!_player->IsMounted()) // not blizz like; no any messages on blizz
+ {
+ ChatHandler(this).SendSysMessage(LANG_CHAR_NON_MOUNTED);
+ return;
+ }
+
+ if (_player->IsInFlight()) // not blizz like; no any messages on blizz
+ {
+ ChatHandler(this).SendSysMessage(LANG_YOU_IN_FLIGHT);
+ return;
+ }
+
+ _player->RemoveAurasByType(SPELL_AURA_MOUNTED); // Calls Dismount()
+}
+
+void WorldSession::HandleMoveSetCanFlyAckOpcode(WorldPacket& recvData)
+{
+ // fly mode on/off
+ TC_LOG_DEBUG("network", "WORLD: CMSG_MOVE_SET_CAN_FLY_ACK");
+
+ MovementInfo movementInfo;
+ _player->ReadMovementInfo(recvData, &movementInfo);
+
+ _player->m_mover->m_movementInfo.flags = movementInfo.GetMovementFlags();
+}
+
+void WorldSession::HandleRequestPetInfoOpcode(WorldPacket& /*recvData */)
+{
+ /*
+ TC_LOG_DEBUG("network", "WORLD: CMSG_REQUEST_PET_INFO");
+ recvData.hexlike();
+ */
+}
+
+void WorldSession::HandleSetTaxiBenchmarkOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_SET_TAXI_BENCHMARK_MODE");
+
+ uint8 mode;
+ recvData >> mode;
+
+ mode ? _player->SetFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK) : _player->RemoveFlag(PLAYER_FLAGS, PLAYER_FLAGS_TAXI_BENCHMARK);
+
+ TC_LOG_DEBUG("network", "Client used \"/timetest %d\" command", mode);
+}
+
+void WorldSession::HandleQueryInspectAchievements(WorldPacket& recvData)
+{
+ ObjectGuid guid;
+ recvData >> guid.ReadAsPacked();
+
+ TC_LOG_DEBUG("network", "CMSG_QUERY_INSPECT_ACHIEVEMENTS [%s] Inspected Player [%s]", _player->GetGUID().ToString().c_str(), guid.ToString().c_str());
+ Player* player = ObjectAccessor::FindPlayer(guid);
+ if (!player)
+ return;
+
+ if (!GetPlayer()->IsWithinDistInMap(player, INSPECT_DISTANCE, false))
+ return;
+
+ if (GetPlayer()->IsValidAttackTarget(player))
+ return;
+
+ player->SendRespondInspectAchievements(_player);
+}
+
+void WorldSession::HandleGuildSetFocusedAchievement(WorldPackets::Achievement::GuildSetFocusedAchievement& setFocusedAchievement)
+{
+ if (Guild* guild = sGuildMgr->GetGuildById(_player->GetGuildId()))
+ guild->GetAchievementMgr().SendAchievementInfo(_player, setFocusedAchievement.AchievementID);
+}
+
+void WorldSession::HandleWorldStateUITimerUpdate(WorldPacket& /*recvData*/)
+{
+ // empty opcode
+ TC_LOG_DEBUG("network", "WORLD: CMSG_WORLD_STATE_UI_TIMER_UPDATE");
+
+ WorldPackets::Misc::UITime response;
+ response.Time = time(NULL);
+ SendPacket(response.Write());
+}
+
+void WorldSession::SendSetPhaseShift(std::set<uint32> const& phaseIds, std::set<uint32> const& terrainswaps, std::set<uint32> const& worldMapAreaSwaps)
+{
+ ObjectGuid guid = _player->GetGUID();
+
+ WorldPacket data(SMSG_SET_PHASE_SHIFT, 1 + 8 + 4 + 4 + 4 + 4 + 2 * phaseIds.size() + 4 + terrainswaps.size() * 2);
+ data.WriteBit(guid[2]);
+ data.WriteBit(guid[3]);
+ data.WriteBit(guid[1]);
+ data.WriteBit(guid[6]);
+ data.WriteBit(guid[4]);
+ data.WriteBit(guid[5]);
+ data.WriteBit(guid[0]);
+ data.WriteBit(guid[7]);
+
+ data.WriteByteSeq(guid[7]);
+ data.WriteByteSeq(guid[4]);
+
+ data << uint32(worldMapAreaSwaps.size());
+ for (auto mapSwap : worldMapAreaSwaps)
+ data << uint16(mapSwap); // WorldMapArea.dbc id (controls map display)
+
+ data.WriteByteSeq(guid[1]);
+
+ data << uint32(phaseIds.size() ? 0 : 8); // flags (not phasemask)
+
+ data.WriteByteSeq(guid[2]);
+ data.WriteByteSeq(guid[6]);
+
+ data << uint32(0); // Inactive terrain swaps
+ //for (uint8 i = 0; i < inactiveSwapsCount; ++i)
+ // data << uint16(0);
+
+ data << uint32(phaseIds.size()) * 2; // Phase.dbc ids
+ for (std::set<uint32>::const_iterator itr = phaseIds.begin(); itr != phaseIds.end(); ++itr)
+ data << uint16(*itr);
+
+ data.WriteByteSeq(guid[3]);
+ data.WriteByteSeq(guid[0]);
+
+ data << uint32(terrainswaps.size()) * 2; // Active terrain swaps
+ for (std::set<uint32>::const_iterator itr = terrainswaps.begin(); itr != terrainswaps.end(); ++itr)
+ data << uint16(*itr);
+
+ data.WriteByteSeq(guid[5]);
+
+ SendPacket(&data);
+}
+
+// Battlefield and Battleground
+void WorldSession::HandleAreaSpiritHealerQueryOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUERY");
+
+ Battleground* bg = _player->GetBattleground();
+
+ ObjectGuid guid;
+ recvData >> guid;
+
+ Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
+ if (!unit)
+ return;
+
+ if (!unit->IsSpiritService()) // it's not spirit service
+ return;
+
+ if (bg)
+ sBattlegroundMgr->SendAreaSpiritHealerQueryOpcode(_player, bg, guid);
+
+ if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
+ bf->SendAreaSpiritHealerQueryOpcode(_player, guid);
+}
+
+void WorldSession::HandleAreaSpiritHealerQueueOpcode(WorldPacket& recvData)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_AREA_SPIRIT_HEALER_QUEUE");
+
+ Battleground* bg = _player->GetBattleground();
+
+ ObjectGuid guid;
+ recvData >> guid;
+
+ Creature* unit = GetPlayer()->GetMap()->GetCreature(guid);
+ if (!unit)
+ return;
+
+ if (!unit->IsSpiritService()) // it's not spirit service
+ return;
+
+ if (bg)
+ bg->AddPlayerToResurrectQueue(guid, _player->GetGUID());
+
+ if (Battlefield* bf = sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
+ bf->AddPlayerToResurrectQueue(guid, _player->GetGUID());
+}
+
+void WorldSession::HandleHearthAndResurrect(WorldPacket& /*recvData*/)
+{
+ if (_player->IsInFlight())
+ return;
+
+ if (/*Battlefield* bf = */sBattlefieldMgr->GetBattlefieldToZoneId(_player->GetZoneId()))
+ {
+ // bf->PlayerAskToLeave(_player); FIXME
+ return;
+ }
+
+ AreaTableEntry const* atEntry = GetAreaEntryByAreaID(_player->GetAreaId());
+ if (!atEntry || !(atEntry->Flags[0] & AREA_FLAG_WINTERGRASP_2))
+ return;
+
+ _player->BuildPlayerRepop();
+ _player->ResurrectPlayer(1.0f);
+ _player->TeleportTo(_player->m_homebindMapId, _player->m_homebindX, _player->m_homebindY, _player->m_homebindZ, _player->GetOrientation());
+}
+
+void WorldSession::HandleInstanceLockResponse(WorldPacket& recvPacket)
+{
+ uint8 accept;
+ recvPacket >> accept;
+
+ if (!_player->HasPendingBind())
+ {
+ TC_LOG_INFO("network", "InstanceLockResponse: Player %s (%s) tried to bind himself/teleport to graveyard without a pending bind!",
+ _player->GetName().c_str(), _player->GetGUID().ToString().c_str());
+ return;
+ }
+
+ if (accept)
+ _player->BindToInstance();
+ else
+ _player->RepopAtGraveyard();
+
+ _player->SetPendingBind(0, 0);
+}
+
+void WorldSession::HandleUpdateMissileTrajectory(WorldPacket& recvPacket)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_UPDATE_MISSILE_TRAJECTORY");
+
+ ObjectGuid guid;
+ uint32 spellId;
+ float elevation, speed;
+ float curX, curY, curZ;
+ float targetX, targetY, targetZ;
+ uint8 moveStop;
+
+ recvPacket >> guid >> spellId >> elevation >> speed;
+ recvPacket >> curX >> curY >> curZ;
+ recvPacket >> targetX >> targetY >> targetZ;
+ recvPacket >> moveStop;
+
+ Unit* caster = ObjectAccessor::GetUnit(*_player, guid);
+ Spell* spell = caster ? caster->GetCurrentSpell(CURRENT_GENERIC_SPELL) : NULL;
+ if (!spell || spell->m_spellInfo->Id != spellId || !spell->m_targets.HasDst() || !spell->m_targets.HasSrc())
+ {
+ recvPacket.rfinish();
+ return;
+ }
+
+ Position pos = *spell->m_targets.GetSrcPos();
+ pos.Relocate(curX, curY, curZ);
+ spell->m_targets.ModSrc(pos);
+
+ pos = *spell->m_targets.GetDstPos();
+ pos.Relocate(targetX, targetY, targetZ);
+ spell->m_targets.ModDst(pos);
+
+ spell->m_targets.SetElevation(elevation);
+ spell->m_targets.SetSpeed(speed);
+
+ if (moveStop)
+ {
+ uint32 opcode;
+ recvPacket >> opcode;
+ recvPacket.SetOpcode(CMSG_MOVE_STOP); // always set to CMSG_MOVE_STOP in client SetOpcode
+ //HandleMovementOpcodes(recvPacket);
+ }
+}
+
+void WorldSession::HandleViolenceLevel(WorldPackets::Misc::ViolenceLevel& /*violenceLevel*/)
+{
+ // do something?
+}
+
+void WorldSession::HandleObjectUpdateFailedOpcode(WorldPacket& recvPacket)
+{
+ ObjectGuid guid;
+ guid[6] = recvPacket.ReadBit();
+ guid[7] = recvPacket.ReadBit();
+ guid[4] = recvPacket.ReadBit();
+ guid[0] = recvPacket.ReadBit();
+ guid[1] = recvPacket.ReadBit();
+ guid[5] = recvPacket.ReadBit();
+ guid[3] = recvPacket.ReadBit();
+ guid[2] = recvPacket.ReadBit();
+
+ recvPacket.ReadByteSeq(guid[6]);
+ recvPacket.ReadByteSeq(guid[7]);
+ recvPacket.ReadByteSeq(guid[2]);
+ recvPacket.ReadByteSeq(guid[3]);
+ recvPacket.ReadByteSeq(guid[1]);
+ recvPacket.ReadByteSeq(guid[4]);
+ recvPacket.ReadByteSeq(guid[0]);
+ recvPacket.ReadByteSeq(guid[5]);
+
+ WorldObject* obj = ObjectAccessor::GetWorldObject(*GetPlayer(), guid);
+ TC_LOG_ERROR("network", "Object update failed for %s (%s) for player %s (%s)", guid.ToString().c_str(), obj ? obj->GetName().c_str() : "object-not-found", GetPlayerName().c_str(), _player->GetGUID().ToString().c_str());
+
+ // If create object failed for current player then client will be stuck on loading screen
+ if (_player->GetGUID() == guid)
+ {
+ LogoutPlayer(true);
+ return;
+ }
+
+ // Pretend we've never seen this object
+ _player->m_clientGUIDs.erase(guid);
+}
+
+void WorldSession::HandleSaveCUFProfiles(WorldPacket& recvPacket)
+{
+ TC_LOG_DEBUG("network", "WORLD: CMSG_SAVE_CUF_PROFILES");
+
+ uint8 count = (uint8)recvPacket.ReadBits(20);
+
+ if (count > MAX_CUF_PROFILES)
+ {
+ TC_LOG_ERROR("entities.player", "HandleSaveCUFProfiles - %s tried to save more than %i CUF profiles. Hacking attempt?", GetPlayerName().c_str(), MAX_CUF_PROFILES);
+ recvPacket.rfinish();
+ return;
+ }
+
+ CUFProfile* profiles[MAX_CUF_PROFILES];
+ uint8 strlens[MAX_CUF_PROFILES];
+
+ for (uint8 i = 0; i < count; ++i)
+ {
+ profiles[i] = new CUFProfile;
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_2 , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_10_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_UNK_157 , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_HEAL_PREDICTION , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_SPEC_1 , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVP , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_POWER_BAR , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_15_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_40_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_PETS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_5_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS, recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_2_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_UNK_156 , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_NON_BOSS_DEBUFFS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_MAIN_TANK_AND_ASSIST , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_AGGRO_HIGHLIGHT , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_3_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_BORDER , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_USE_CLASS_COLORS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_UNK_145 , recvPacket.ReadBit());
+ strlens[i] = (uint8)recvPacket.ReadBits(8);
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_PVE , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_DISPLAY_HORIZONTAL_GROUPS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_AUTO_ACTIVATE_25_PLAYERS , recvPacket.ReadBit());
+ profiles[i]->BoolOptions.set(CUF_KEEP_GROUPS_TOGETHER , recvPacket.ReadBit());
+ }
+
+ for (uint8 i = 0; i < count; ++i)
+ {
+ recvPacket >> profiles[i]->Unk146;
+ profiles[i]->ProfileName = recvPacket.ReadString(strlens[i]);
+ recvPacket >> profiles[i]->Unk152;
+ recvPacket >> profiles[i]->FrameHeight;
+ recvPacket >> profiles[i]->FrameWidth;
+ recvPacket >> profiles[i]->Unk150;
+ recvPacket >> profiles[i]->HealthText;
+ recvPacket >> profiles[i]->Unk147;
+ recvPacket >> profiles[i]->SortBy;
+ recvPacket >> profiles[i]->Unk154;
+ recvPacket >> profiles[i]->Unk148;
+
+ GetPlayer()->SaveCUFProfile(i, profiles[i]);
+ }
+
+ for (uint8 i = count; i < MAX_CUF_PROFILES; ++i)
+ GetPlayer()->SaveCUFProfile(i, NULL);
+}
+
+void WorldSession::SendLoadCUFProfiles()
+{
+ Player* player = GetPlayer();
+
+ uint8 count = player->GetCUFProfilesCount();
+
+ ByteBuffer byteBuffer(25 * count);
+ WorldPacket data(SMSG_LOAD_CUF_PROFILES, 5 * count + 25 * count);
+
+ data.WriteBits(count, 20);
+ for (uint8 i = 0; i < MAX_CUF_PROFILES; ++i)
+ {
+ CUFProfile* profile = player->GetCUFProfile(i);
+ if (!profile)
+ continue;
+
+ data.WriteBit(profile->BoolOptions[CUF_UNK_157]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_10_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_5_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_25_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HEAL_PREDICTION]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVE]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_HORIZONTAL_GROUPS]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_40_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_3_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_AGGRO_HIGHLIGHT]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_BORDER]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_2_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_NON_BOSS_DEBUFFS]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_MAIN_TANK_AND_ASSIST]);
+ data.WriteBit(profile->BoolOptions[CUF_UNK_156]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_2]);
+ data.WriteBit(profile->BoolOptions[CUF_USE_CLASS_COLORS]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_POWER_BAR]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_SPEC_1]);
+ data.WriteBits(profile->ProfileName.size(), 8);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_ONLY_DISPELLABLE_DEBUFFS]);
+ data.WriteBit(profile->BoolOptions[CUF_KEEP_GROUPS_TOGETHER]);
+ data.WriteBit(profile->BoolOptions[CUF_UNK_145]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_15_PLAYERS]);
+ data.WriteBit(profile->BoolOptions[CUF_DISPLAY_PETS]);
+ data.WriteBit(profile->BoolOptions[CUF_AUTO_ACTIVATE_PVP]);
+
+ byteBuffer << uint16(profile->Unk154);
+ byteBuffer << uint16(profile->FrameHeight);
+ byteBuffer << uint16(profile->Unk152);
+ byteBuffer << uint8(profile->Unk147);
+ byteBuffer << uint16(profile->Unk150);
+ byteBuffer << uint8(profile->Unk146);
+ byteBuffer << uint8(profile->HealthText);
+ byteBuffer << uint8(profile->SortBy);
+ byteBuffer << uint16(profile->FrameWidth);
+ byteBuffer << uint8(profile->Unk148);
+ byteBuffer.WriteString(profile->ProfileName);
+ }
+
+ data.FlushBits();
+ data.append(byteBuffer);
+ SendPacket(&data);
+}